Graph changes from autogrouped -> not autogrouped or vice versa cause a
panic (or I assume a leak) because we compared the auto grouped graph to
the ungrouped one, which would cause an Exit on an unstarted Vertex.
This includes a test that seems to reliably reproduces the issue.
I think there was a rare race where we would make use of the etcd server
before it had fully started up. I only ever saw this occur on travis,
and with this fix hopefully we'll never see it again.
It is worth mentioning that much of my etcd code and the lib Run()
function could use a solid cleaning.
I previously broke the pkg auto edges because the package list wasn't
available by the time it was called. This fixes the pkg resource so that
it gets the necessary list of packages when needed. Since this means
that a possible failure could happen, we also update the AutoEdges API
to support errors. Errors can only be generated at AutoEdge struct
creation, once the struct has been returned (right before modification
of the graph structure) there is no possibility to return any errors.
It's important to remember that the AutoEdges stuff gets called because
the Init of each resource, so make sure it doesn't depend on anything
that happens there or that gets cached as a result of Init.
This is all much nicer now and has a test too :)
Now that we're using our meta wrapper graph struct instead of the
pgraph, we can re-implement our SetValue hacks in terms of struct fields
and the implementation is now cleaner.
This allows the implementer of the GAPI to specify three parameters for
every Next message sent on the channel. The Fast parameter tells the
agent if it should do the pause quickly or if it should finish the
sequence. A quick pause means that it will cause a pause immediately
after the currently running resources finish, where as a slow (default)
pause will allow the wave of execution to finish. This is usually
preferred in scenarios where complex graphs are used where we want each
step to complete. The Exit parameter tells the engine to exit, and the
Err parameter tells the engine that an error occurred.
This adds send/recv output parameters from exec for stdout, stderr, and
output which is a combination of those two. This also includes a few
tests, and a working example too!
Gone are the `some_command > some_file` days of puppet.
Since the pgraph graph can store arbitrary pointers, we don't need a
special method to create the vertices or edges as long as they implement
the String() string method. This cleans up the library and some of the
examples which I let rot previously.
This is something I've wanted to do for a while, but for the reasons
mentioned in the comments, I've been unable to complete yet. I figured
I'd at least merge what does exist so far in case someone else would
like to pick this up. It's a bit of a brain hurdle / monster, because
the tricky part is refactoring the core engine so that this fits in
nicely. Perhaps someone will have more time and/or less tunnel vision
than I to either merge something or sketch out some ideas on the path
forwards. I think it's a useful goal because if recursive resources are
possible, it could force the core engine into a more elegant design.
Happy hacking!
These are helper functions to merge in existing graphs into a main graph
with or without adding an edge relationship between a vertex and the new
graph. These are particularly useful if using mgmt as a lib to break
apart units of work into functions that create sub graphs, which are
then added to the main graph when they're returned.
The golang tooling is quite deficient, in that it makes it quite
difficult to get the tools to do_the_right_thing, without ample wrapping
of bash scripting. Go vet was finding issues because it didn't have the
full context available. Hopefully this package level context is
sufficient for now. It still lacks inter-package context though.
The graph of dependencies in golang is a DAG, and as such doesn't allow
cycles. Clean up this lib so that it eventually doesn't import our
resources module or anything else which might want to import it.
This patch makes adjacency private, and adds a generalized key store to
the graph struct.
It's up to the end user to decide who is writing and/or overwriting
them.
It could also be useful to reimplement (refactor) some of the existing
World API's to be implemented in terms of these primitives.
This is required if we're going to have out of package resources. In
particular for third party packages, and also for if we decide to split
out each resource into a separate sub package.