We've previously not received a value from within an autogrouped
resource. It turns out this would be quite useful, and so this patch
implements the additional plumbing and testing so that this works!
Testing that an autogrouped resource can still send values has not been
done at this time.
This adds a new series of "get*" functions which can read values from
the associated "value" resources. The key name of the function must
match the name value of the resource for things to work.
Type unification isn't yet perfect in these scenarios, so you should use
casually and with caution.
This expands the Local API with the first (and in theory, only ever) API
for reading and writing simple values. This is a coordination point for
resources and functions to share things directly.
This is a new API that is similar in spirit and plumbing to the World
API, but it intended for all local machine operations and will likely
only ever have one implementation.
This test detects a mistake which is easy to make: when making a
recursive call to the target of an ExprVar, it would be easy to
accidentally pass the environment, like we usually do with every other
recursive call. For variables, this is a mistake, because the lambda
parameters which are in scope where the variable is used must not be in
scope where the variable is defined.
In fact, ExprVar.Graph() currently makes this mistake. The test passes
anyway, because an earlier phase (SetScope) correctly clears the
environment and detects the problem before the Graph phase. Thus, this
test does not guarantee that all the phases correctly clear their
environment, it merely detects the unlikely case in which all the phases
make the same mistake.
This modifies the panic feature to accept a boolean or a string. If true
or not empty, then it will cause the panic. This makes some of the error
code a little less ugly.
This is a newer implementation of the panic magic. I kept the old commit
in for posterity and to show the difference. The two versions are
identical to the end-user with one exception: the newer version doesn't
include a useless panic resource in the graph when there is no panic. In
this version, the panic function returns false and the if statement it's
the condition of, doesn't produce the resource within. On error, we
still consume the function in the if expression, and doing so causes
everything to shutdown.
The other benefit is that the implementation is much cleaner and doesn't
need the interpolate hack.
It's valuable to check your runtime values and to shut down the entire
engine in case something doesn't match. This patch adds some magic
plumbing to support a "panic" mechanism.
A new "panic" statement gets transparently converted into a panic
function and panic resource. The former errors if the input is not
empty. The latter must be present to consume the value, but doesn't
actually do anything.
Most of this logging isn't useful for ordinary usage. Hide it for now.
Eventually when we have a fancy logging system (curses-like) we can
bring back more information on the state of everything.