Commit Graph

5 Commits

Author SHA1 Message Date
James Shubin
790b7199ca lang: New function engine
This mega patch primarily introduces a new function engine. The main
reasons for this new engine are:

1) Massively improved performance with lock-contended graphs.

Certain large function graphs could have very high lock-contention which
turned out to be much slower than I would have liked. This new algorithm
happens to be basically lock-free, so that's another helpful
improvement.

2) Glitch-free function graphs.

The function graphs could "glitch" (an FRP term) which could be
undesirable in theory. In practice this was never really an issue, and
I've not explicitly guaranteed that the new graphs are provably
glitch-free, but in practice things are a lot more consistent.

3) Simpler graph shape.

The new graphs don't require the private channels. This makes
understanding the graphs a lot easier.

4) Branched graphs only run half.

Previously we would run two pure side of an if statement, and while this
was mostly meant as an early experiment, it stayed in for far too long
and now was the right time to remove this. This also means our graphs
are much smaller and more efficient too.

Note that this changed the function API slightly. Everything has been
ported. It's possible that we introduce a new API in the future, but it
is unexpected to cause removal of the two current APIs.

In addition, we finally split out the "schedule" aspect from
world.schedule(). The "pick me" aspects now happen in a separate
resource, rather than as a yucky side-effect in the function. This also
lets us more precisely choose when we're scheduled, and we can observe
without being chosen too.

As usual many thanks to Sam for helping through some of the algorithmic
graph shape issues!
2025-09-11 23:19:45 -04:00
James Shubin
e9d485b7f6 lang: ast, core: Add some safety checks
I don't think I'm hitting these, but good for debugging.
2025-05-09 01:08:12 -04:00
James Shubin
fddebb2474 engine, lang: core: Match exported resources properly
I inverted the logic for complex setups and forgot to handle the zero
cases. I also didn't notice my loop continue error. This cleans all this
up so that we can have proper exported resource matching.
2025-05-08 22:29:03 -04:00
James Shubin
37bb67dffd lang: Improve graph shape with speculative execution
Most of the time, we don't need to have a dynamic call sub graph, since
the actual function call could be represented statically as it
originally was before lambda functions were implemented. Simplifying the
graph shape has important performance benefits in terms of both keep the
graph smaller (memory, etc) and in avoiding the need to run transactions
at runtime (speed) to reshape the graph.

Co-authored-by: Samuel Gélineau <gelisam@gmail.com>
2025-04-27 22:14:51 -04:00
James Shubin
045b29291e engine, lang: Modern exported resources
I've been waiting to write this patch for a long time. I firmly believe
that the idea of "exported resources" was truly a brilliant one, but
which was never even properly understood by its original inventors! This
patch set aims to show how it should have been done.

The main differences are:

* Real-time modelling, since "once per run" makes no sense.
* Filter with code/functions not language syntax.
* Directed exporting to limit the intended recipients.

The next step is to add more "World" reading and filtering functions to
make it easy and expressive to make your selection of resources to
collect!
2025-04-05 12:45:23 -04:00