Instead of constantly making these updates, let's just remove the year
since things are stored in git anyways, and this is not an actual modern
legal risk anymore.
We want to be able to put useful scripts in $vardir type places, but if
the perms at the higher levels block this, then that can't work. The
top-level should always be more permissive, and then it grows more
restricted as we descend.
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
This is a new API that is similar in spirit and plumbing to the World
API, but it intended for all local machine operations and will likely
only ever have one implementation.
This adds a meta state store that is preserved between graph switches if
the kind and name match. This is useful so that rapid graph changes
don't necessarily reset their retry count if they've only changed one
resource field.
There's always the fear that there is either a panic or a deadlock in
the highly concurrent engine resource code. I have not seen one recently
and I've been running some pretty concurrent tests. In the meantime, and
with my hopefully improved knowledge of concurrency, I decided to
rewrite some of the "uglier" parts of the engine. I think it is a lot
clearer now, and much less likely that there is a concurrency issue.
This has been tested by running the examples/lang/fastcount.mcl example.
There were a bunch of packages that weren't well documented. With the
recent split up of the lang package, I figured it would be more helpful
for new contributors who want to learn the structure of the project.
If you ran some extremely absurd code, it turns out you can cause a
race. This was found by roiedelapluie experimenting! In this case, it
would panic with: fatal error: concurrent map read and map write. This
patch adds the mutex to avoid this rare race.
This is a giant cleanup of the etcd code. The earlier version was
written when I was less experienced with golang.
This is still not perfect, and does contain some races, but at least
it's a decent base to start from. The automatic elastic clustering
should be considered an experimental feature. If you need a more
battle-tested cluster, then you should manage etcd manually and point
mgmt at your existing cluster.
The engine core had some unfortunate bugs that were the result of some
early design errors when I wasn't as familiar with channels. I've
finally rewritten most of the bad parts, and I think it's much more
logical and stable now.
This also simplifies the resource API, since more of the work is done
completely in the engine, and hidden from view.
Lastly, this adds a few new metaparameters and associated code.
There are still some open problems left to solve, but hopefully this
brings us one step closer.
Occasionally when a back poke happens downstream of an upstream vertex
which has already exited, it could get back poked, which would cause a
panic. This moves the deletion of the state struct until the entire
graph has completed so that it won't panic. It doesn't matter if a back
poke is lost, we're shutting down or pausing, and in this scenario it
can be lost.
This giant patch makes some much needed improvements to the code base.
* The engine has been rewritten and lives within engine/graph/
* All of the common interfaces and code now live in engine/
* All of the resources are in one package called engine/resources/
* The Res API can use different "traits" from engine/traits/
* The Res API has been simplified to hide many of the old internals
* The Watch & Process loops were previously inverted, but is now fixed
* The likelihood of package cycles has been reduced drastically
* And much, much more...
Unfortunately, some code had to be temporarily removed. The remote code
had to be taken out, as did the prometheus code. We hope to have these
back in new forms as soon as possible.