engine: local, lang: core: local: Add a pool function
This adds a new local API for pool allocation, and with it a corresponding function in the "local" import.
This commit is contained in:
@@ -38,6 +38,7 @@ import (
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"fmt"
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"os"
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"path"
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"strconv"
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"strings"
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"sync"
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@@ -59,6 +60,10 @@ type API struct {
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// VarDirImpl is the implementation for the VarDir API's. The API's are
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// the collection of public methods that exist on this struct.
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*VarDirImpl
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// PoolImpl is the implementation for the Pool API's. The API's are the
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// collection of public methods that exist on this struct.
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*PoolImpl
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}
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// Init initializes the API before first use. It returns itself so it can be
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@@ -78,6 +83,13 @@ func (obj *API) Init() *API {
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Logf: obj.Logf,
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})
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obj.PoolImpl = &PoolImpl{}
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obj.PoolImpl.Init(&PoolInit{
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Prefix: obj.Prefix,
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Debug: obj.Debug,
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Logf: obj.Logf,
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})
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return obj
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}
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@@ -421,3 +433,162 @@ func (obj *VarDirImpl) getPrefix() (string, error) {
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return obj.prefix, nil
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}
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// PoolInit are the init values that the Pool API needs to work correctly.
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type PoolInit struct {
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Prefix string
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Debug bool
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Logf func(format string, v ...interface{})
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}
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// PoolConfig configures how the Pool operates.
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// XXX: These are not implemented yet.
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type PoolConfig struct {
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// Expiry specifies that we expire old values that have not been read
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// for this many seconds. Zero disables this and they never expire.
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Expiry int64 // TODO: or time.Time ?
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// Random lets you allocate a random integer instead of sequential ones.
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Random bool
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// Max specifies the maximum integer to allocate.
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Max int
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}
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// PoolImpl is the implementation for the Pool API's. The API's are the
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// collection of public methods that exist on this struct.
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type PoolImpl struct {
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init *PoolInit
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mutex *sync.Mutex
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prefix string
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prefixExists bool // is it okay to use the prefix?
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}
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// Init runs some initialization code for the Pool API.
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func (obj *PoolImpl) Init(init *PoolInit) {
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obj.init = init
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obj.mutex = &sync.Mutex{}
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obj.prefix = fmt.Sprintf("%s/", path.Join(obj.init.Prefix, "pool"))
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}
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// Pool returns a unique integer from a pool of numbers. Within a given
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// namespace, it returns the same integer for a given name. It is a simple
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// mechanism to allocate numbers to different inputs when we don't have a
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// hashing alternative. It does not allocate zero.
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func (obj *PoolImpl) Pool(ctx context.Context, namespace, uid string, config *PoolConfig) (int, error) {
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if namespace == "" {
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return 0, fmt.Errorf("namespace is empty")
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}
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if strings.Contains(namespace, "/") {
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return 0, fmt.Errorf("namespace contains slash")
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}
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if uid == "" {
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return 0, fmt.Errorf("uid is empty")
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}
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if strings.Contains(uid, "/") {
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return 0, fmt.Errorf("uid contains slash")
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}
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prefix, err := obj.getPrefix()
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if err != nil {
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return 0, err
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}
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dir := fmt.Sprintf("%s/", path.Join(prefix, namespace))
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file := fmt.Sprintf("%s.uid", path.Join(dir, uid)) // file
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// TODO: Run clean up funcs here to get rid of any stale/expired values.
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// TODO: This will happen based on the future config options we build...
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obj.mutex.Lock()
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defer obj.mutex.Unlock()
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if err := os.MkdirAll(dir, 0755); err != nil {
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return 0, err
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}
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fn := func(p string) (int, error) {
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b, err := os.ReadFile(p)
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if err != nil && !os.IsNotExist(err) {
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return 0, err // real error
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}
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if err != nil {
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return 0, nil // absent!
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}
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// File exists!
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d, err := strconv.Atoi(strings.TrimSpace(string(b)))
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if err != nil {
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// Someone put corrupt data in a uid file.
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return 0, err // real error
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}
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return d, nil // value already allocated!
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}
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d, err := fn(file)
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if err != nil {
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return 0, err // real error
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}
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if d != 0 {
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return d, nil // Value already allocated! We're done early.
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}
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// Not found, so find the max. (0 without error means not found!)
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files, err := os.ReadDir(dir) // ([]os.DirEntry, error)
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if err != nil {
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return 0, err // real error
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}
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m := 0
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for _, f := range files {
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if f.IsDir() {
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continue // unexpected!
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}
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d, err := fn(path.Join(dir, f.Name()))
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if err != nil {
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return 0, err // real error
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}
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if d == 0 {
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// Must be someone deleting files without our mutex!
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return 0, fmt.Errorf("unexpected missing file")
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}
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m = max(m, d)
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}
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m++ // increment
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data := []byte(fmt.Sprintf("%d\n", m)) // it's polite to end with \n
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if err := os.WriteFile(file, data, 0600); err != nil {
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return 0, err
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}
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return m, nil
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}
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// getPrefix gets the prefix dir to use, or errors if it can't make one. It
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// makes it on first use, and returns quickly from any future calls to it.
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func (obj *PoolImpl) getPrefix() (string, error) {
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// NOTE: Moving this mutex to just below the first early return, would
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// be a benign race, but as it turns out, it's possible that a compiler
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// would see this behaviour as "undefined" and things might not work as
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// intended. It could perhaps be replaced with a sync/atomic primitive
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// if we wanted better performance here.
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obj.mutex.Lock()
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defer obj.mutex.Unlock()
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if obj.prefixExists { // former race read
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return obj.prefix, nil
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}
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// MkdirAll instead of Mkdir because we have no idea if the parent
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// local/ directory was already made yet or not. (If at all.) If path is
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// already a directory, MkdirAll does nothing and returns nil. (Good!)
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// TODO: I hope MkdirAll is thread-safe on path creation in case another
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// future local API tries to make the base (parent) directory too!
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if err := os.MkdirAll(obj.prefix, 0755); err != nil {
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return "", err
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}
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obj.prefixExists = true // former race write
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return obj.prefix, nil
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}
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19
examples/lang/pool.mcl
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19
examples/lang/pool.mcl
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@@ -0,0 +1,19 @@
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# Remember that across runs if you use --tmp-prefix, this will give you new
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# values each time! The local prefix is where the pool of values is taken from!
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import "fmt"
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import "local"
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$ns = "my_namespace"
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$i = local.pool($ns, "james") # the uid "james" will always return the same int
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$j = local.pool($ns, "purple") # this is like a pool based allocator
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print "value:i" {
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msg => fmt.printf("i: %d", $i),
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Meta:autogroup => false,
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}
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print "value:j" {
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msg => fmt.printf("j: %d", $j),
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Meta:autogroup => false,
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}
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172
lang/core/local/pool_func.go
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172
lang/core/local/pool_func.go
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@@ -0,0 +1,172 @@
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// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package corelocal
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import (
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"context"
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"fmt"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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)
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const (
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// PoolFuncName is the name this function is registered as.
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PoolFuncName = "pool"
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// arg names...
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absPathArgNameNamespace = "namespace"
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absPathArgNameUID = "uid"
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absPathArgNameConfig = "config"
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)
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func init() {
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// TODO: Add a "world" version of this function that picks a value from
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// the global "world" pool that all nodes share.
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funcs.ModuleRegister(ModuleName, PoolFuncName, func() interfaces.Func { return &PoolFunc{} }) // must register the func and name
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}
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// PoolFunc is a function that returns a unique integer from a pool of numbers.
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// Within a given namespace, it returns the same integer for a given name. It is
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// a simple mechanism to allocate numbers to different inputs when we don't have
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// a hashing alternative. It does not allocate zero.
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type PoolFunc struct {
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init *interfaces.Init
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data *interfaces.FuncData
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last types.Value // last value received to use for diff
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}
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// String returns a simple name for this function. This is needed so this struct
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// can satisfy the pgraph.Vertex interface.
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func (obj *PoolFunc) String() string {
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return PoolFuncName
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}
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// SetData is used by the language to pass our function some code-level context.
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func (obj *PoolFunc) SetData(data *interfaces.FuncData) {
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obj.data = data
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}
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// ArgGen returns the Nth arg name for this function.
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func (obj *PoolFunc) ArgGen(index int) (string, error) {
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seq := []string{absPathArgNameNamespace, absPathArgNameUID, absPathArgNameConfig}
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if l := len(seq); index >= l {
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return "", fmt.Errorf("index %d exceeds arg length of %d", index, l)
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}
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return seq[index], nil
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *PoolFunc) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *PoolFunc) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: true,
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Memo: false,
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Sig: types.NewType(fmt.Sprintf("func(%s str, %s str) int", absPathArgNameNamespace, absPathArgNameUID)),
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// TODO: add an optional config arg
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//Sig: types.NewType(fmt.Sprintf("func(%s str, %s str, %s struct{}) int", absPathArgNameNamespace, absPathArgNameUID, absPathArgNameConfig)),
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}
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}
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// Init runs some startup code for this function.
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func (obj *PoolFunc) Init(init *interfaces.Init) error {
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obj.init = init
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if obj.data == nil {
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// programming error
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return fmt.Errorf("missing function data")
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}
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *PoolFunc) Stream(ctx context.Context) error {
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defer close(obj.init.Output) // the sender closes
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var value types.Value
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for {
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select {
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case input, ok := <-obj.init.Input:
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if !ok {
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obj.init.Input = nil // don't infinite loop back
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continue // no more inputs, but don't return!
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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args, err := interfaces.StructToCallableArgs(input) // []types.Value, error)
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if err != nil {
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return err
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}
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result, err := obj.Call(ctx, args)
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if err != nil {
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return err
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}
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value = result
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case <-ctx.Done():
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return nil
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}
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select {
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case obj.init.Output <- value:
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case <-ctx.Done():
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return nil
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}
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}
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}
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// Call this function with the input args and return the value if it is possible
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// to do so at this time.
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func (obj *PoolFunc) Call(ctx context.Context, input []types.Value) (types.Value, error) {
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// Validation of these inputs happens in the Local API which does it.
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namespace := input[0].Str()
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uid := input[1].Str()
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// TODO: pass in config
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//config := input[2].???()
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result, err := obj.init.Local.Pool(ctx, namespace, uid, nil)
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if err != nil {
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return nil, err
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}
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return &types.IntValue{
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V: int64(result),
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}, nil
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}
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