Files
mgmt/engine/resources/timer.go
James Shubin 336a38081a legal: Happy 2021 everyone...
Done with:

ack '2020+' -l | xargs sed -i -e 's/2020+/2021+/g'

Checked manually with:

git add -p

Hello to future James from 2022, and Happy Hacking!
2021-01-31 16:52:46 -05:00

165 lines
4.6 KiB
Go

// Mgmt
// Copyright (C) 2013-2021+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"fmt"
"time"
"github.com/purpleidea/mgmt/engine"
"github.com/purpleidea/mgmt/engine/traits"
)
func init() {
engine.RegisterResource("timer", func() engine.Res { return &TimerRes{} })
}
// TimerRes is a timer resource for time based events. It outputs an event every
// interval seconds.
type TimerRes struct {
traits.Base // add the base methods without re-implementation
traits.Refreshable
init *engine.Init
Interval uint32 `yaml:"interval"` // interval between runs in seconds
ticker *time.Ticker
}
// Default returns some sensible defaults for this resource.
func (obj *TimerRes) Default() engine.Res {
return &TimerRes{}
}
// Validate the params that are passed to TimerRes.
func (obj *TimerRes) Validate() error {
return nil
}
// Init runs some startup code for this resource.
func (obj *TimerRes) Init(init *engine.Init) error {
obj.init = init // save for later
return nil
}
// Close is run by the engine to clean up after the resource is done.
func (obj *TimerRes) Close() error {
return nil
}
// newTicker creates a new ticker
func (obj *TimerRes) newTicker() *time.Ticker {
return time.NewTicker(time.Duration(obj.Interval) * time.Second)
}
// Watch is the primary listener for this resource and it outputs events.
func (obj *TimerRes) Watch() error {
// create a time.Ticker for the given interval
obj.ticker = obj.newTicker()
defer obj.ticker.Stop()
obj.init.Running() // when started, notify engine that we're running
var send = false // send event?
for {
select {
case <-obj.ticker.C: // received the timer event
send = true
obj.init.Logf("received tick")
case <-obj.init.Done: // closed by the engine to signal shutdown
return nil
}
if send {
send = false
obj.init.Event() // notify engine of an event (this can block)
}
}
}
// CheckApply method for Timer resource. Triggers a timer reset on notify.
func (obj *TimerRes) CheckApply(apply bool) (bool, error) {
// because there are no checks to run, this resource has a less
// traditional pattern than what is seen in most resources...
if !obj.init.Refresh() { // this works for apply || !apply
return true, nil // state is always okay if no refresh to do
} else if !apply { // we had a refresh to do
return false, nil // therefore state is wrong
}
// reset the timer since apply && refresh
obj.ticker.Stop()
obj.ticker = obj.newTicker()
return false, nil
}
// Cmp compares two resources and returns an error if they are not equivalent.
func (obj *TimerRes) Cmp(r engine.Res) error {
// we can only compare TimerRes to others of the same resource kind
res, ok := r.(*TimerRes)
if !ok {
return fmt.Errorf("not a %s", obj.Kind())
}
if obj.Interval != res.Interval {
return fmt.Errorf("the Interval differs")
}
return nil
}
// TimerUID is the UID struct for TimerRes.
type TimerUID struct {
engine.BaseUID
name string
}
// UIDs includes all params to make a unique identification of this object. Most
// resources only return one, although some resources can return multiple.
func (obj *TimerRes) UIDs() []engine.ResUID {
x := &TimerUID{
BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
name: obj.Name(),
}
return []engine.ResUID{x}
}
// UnmarshalYAML is the custom unmarshal handler for this struct. It is
// primarily useful for setting the defaults.
func (obj *TimerRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawRes TimerRes // indirection to avoid infinite recursion
def := obj.Default() // get the default
res, ok := def.(*TimerRes) // put in the right format
if !ok {
return fmt.Errorf("could not convert to TimerRes")
}
raw := rawRes(*res) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = TimerRes(raw) // restore from indirection with type conversion!
return nil
}