This ensures that docstring comments are wrapped to 80 chars. ffrank seemed to be making this mistake far too often, and it's a silly thing to look for manually. As it turns out, I've made it too, as have many others. Now we have a test that checks for most cases. There are still a few stray cases that aren't checked automatically, but this can be improved upon if someone is motivated to do so. Before anyone complains about the 80 character limit: this only checks docstring comments, not source code length or inline source code comments. There's no excuse for having docstrings that are badly reflowed or over 80 chars, particularly if you have an automated test.
110 lines
4.8 KiB
Go
110 lines
4.8 KiB
Go
// Mgmt
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// Copyright (C) 2013-2020+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package pgraph
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// AddGraph adds the set of edges and vertices of a graph to the existing graph.
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func (g *Graph) AddGraph(graph *Graph) {
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g.addEdgeVertexGraphHelper(nil, graph, nil, false, false)
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}
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// AddEdgeVertexGraph adds a directed edge to the graph from a vertex. This is
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// useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the maximum
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// number of edges, creating a relationship to every vertex.
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func (g *Graph) AddEdgeVertexGraph(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, false)
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}
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// AddEdgeVertexGraphLight adds a directed edge to the graph from a vertex. This
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// is useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the minimum
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// number of edges, creating a relationship to the vertices with indegree equal
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// to zero.
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func (g *Graph) AddEdgeVertexGraphLight(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, true)
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}
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// AddEdgeGraphVertex adds a directed edge to the vertex from a graph. This is
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// useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the maximum
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// number of edges, creating a relationship from every vertex.
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func (g *Graph) AddEdgeGraphVertex(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, false)
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}
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// AddEdgeGraphVertexLight adds a directed edge to the vertex from a graph. This
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// is useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the minimum
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// number of edges, creating a relationship from the vertices with outdegree
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// equal to zero.
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func (g *Graph) AddEdgeGraphVertexLight(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, true)
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}
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// addEdgeVertexGraphHelper is a helper function to add a directed edges to the
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// graph from a vertex, or vice-versa. It operates in this reverse direction by
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// specifying the reverse argument as true. It is useful for flattening the
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// relationship between a subgraph and an existing graph, without having to run
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// the subgraph recursively. It adds the maximum number of edges, creating a
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// relationship to or from every vertex if the light argument is false, and if
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// it is true, it adds the minimum number of edges, creating a relationship to
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// or from the vertices with an indegree or outdegree equal to zero depending on
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// if we specified reverse or not.
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func (g *Graph) addEdgeVertexGraphHelper(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge, reverse, light bool) {
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if graph == nil {
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return // if the graph is empty, there's nothing to do!
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}
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var degree map[Vertex]int // compute all of the in/outdegree's if needed
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if light && reverse {
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degree = graph.OutDegree()
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} else if light { // && !reverse
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degree = graph.InDegree()
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}
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for _, v := range graph.VerticesSorted() { // sort to help out edgeGenFn
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// forward:
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// we only want to add edges to indegree == 0, because every
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// other vertex is a dependency of at least one of those
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// reverse:
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// we only want to add edges to outdegree == 0, because every
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// other vertex is a pre-requisite to at least one of these
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if light && degree[v] != 0 {
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continue
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}
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g.AddVertex(v) // ensure vertex is part of the graph
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if vertex != nil && reverse {
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edge := edgeGenFn(v, vertex) // generate a new unique edge
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g.AddEdge(v, vertex, edge)
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} else if vertex != nil { // && !reverse
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edge := edgeGenFn(vertex, v)
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g.AddEdge(vertex, v, edge)
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}
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}
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// also remember to suck in all of the graph's edges too!
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for v1 := range graph.Adjacency() {
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for v2, e := range graph.Adjacency()[v1] {
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g.AddEdge(v1, v2, e)
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}
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}
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}
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