All resources can now set a retry limit (-1 for infinite) and a delay between retries. This applies to both the CheckApply methods, and the Watch methods as well. They each have their own separate counts, but use the same input meta param, since I decided it wouldn't be useful to have a separate watchRetry and watchDelay set of meta parameters. In the process, we got rid of about 15 error cases which would normally panic. This patch required a slight overhaul of the Event system. The previous commit is an earlier version of this patch which I decided to leave in to "show my work" as I used to have to do in math class. It's slightly more correct with the current event system, and this version is less correct and has a few bugs, but that is because the event system needs a massive overhaul, and once that's done this should all work properly for the corner cases.
165 lines
4.2 KiB
Go
165 lines
4.2 KiB
Go
// Mgmt
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// Copyright (C) 2013-2016+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package main
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import (
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"encoding/gob"
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"log"
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"time"
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)
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func init() {
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gob.Register(&TimerRes{})
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}
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// TimerRes is a timer resource for time based events.
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type TimerRes struct {
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BaseRes `yaml:",inline"`
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Interval int `yaml:"interval"` // Interval : Interval between runs
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}
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// TimerUUID is the UUID struct for TimerRes.
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type TimerUUID struct {
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BaseUUID
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name string
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}
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// NewTimerRes is a constructor for this resource. It also calls Init() for you.
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func NewTimerRes(name string, interval int) *TimerRes {
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obj := &TimerRes{
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BaseRes: BaseRes{
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Name: name,
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},
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Interval: interval,
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}
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obj.Init()
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return obj
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}
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// Init runs some startup code for this resource.
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func (obj *TimerRes) Init() {
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obj.BaseRes.kind = "Timer"
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obj.BaseRes.Init() // call base init, b/c we're overrriding
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}
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// Validate the params that are passed to TimerRes
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// Currently we are getting only an interval in seconds
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// which gets validated by go compiler
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func (obj *TimerRes) Validate() bool {
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return true
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *TimerRes) Watch(processChan chan Event) error {
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if obj.IsWatching() {
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return nil
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}
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obj.SetWatching(true)
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defer obj.SetWatching(false)
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cuuid := obj.converger.Register()
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defer cuuid.Unregister()
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var startup bool
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Startup := func(block bool) <-chan time.Time {
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if block {
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return nil // blocks forever
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//return make(chan time.Time) // blocks forever
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}
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return time.After(time.Duration(500) * time.Millisecond) // 1/2 the resolution of converged timeout
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}
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// Create a time.Ticker for the given interval
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ticker := time.NewTicker(time.Duration(obj.Interval) * time.Second)
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defer ticker.Stop()
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var send = false
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for {
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obj.SetState(resStateWatching)
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select {
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case <-ticker.C: // received the timer event
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send = true
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log.Printf("%v[%v]: received tick", obj.Kind(), obj.GetName())
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case event := <-obj.events:
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cuuid.SetConverged(false)
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if exit, _ := obj.ReadEvent(&event); exit {
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return nil
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}
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case <-cuuid.ConvergedTimer():
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cuuid.SetConverged(true)
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continue
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case <-Startup(startup):
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cuuid.SetConverged(false)
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send = true
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}
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if send {
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startup = true // startup finished
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send = false
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obj.isStateOK = false
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if exit, err := obj.DoSend(processChan, "timer ticked"); exit || err != nil {
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return err // we exit or bubble up a NACK...
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}
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}
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}
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}
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// GetUUIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *TimerRes) GetUUIDs() []ResUUID {
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x := &TimerUUID{
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BaseUUID: BaseUUID{
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name: obj.GetName(),
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kind: obj.Kind(),
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},
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name: obj.Name,
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}
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return []ResUUID{x}
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}
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// The AutoEdges method returns the AutoEdges. In this case none are used.
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func (obj *TimerRes) AutoEdges() AutoEdge {
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return nil
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}
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// Compare two resources and return if they are equivalent.
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func (obj *TimerRes) Compare(res Res) bool {
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switch res.(type) {
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case *TimerRes:
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res := res.(*TimerRes)
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if !obj.BaseRes.Compare(res) {
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return false
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}
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if obj.Name != res.Name {
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return false
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}
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if obj.Interval != res.Interval {
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return false
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}
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default:
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return false
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}
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return true
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}
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// CheckApply method for Timer resource. Does nothing, returns happy!
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func (obj *TimerRes) CheckApply(apply bool) (bool, error) {
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log.Printf("%v[%v]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
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return true, nil // state is always okay
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}
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