Resources that can be grouped into the http:server resource must have that prefix. Grouping is basically hierarchical, and without that common prefix, it means we'd have to special-case our grouping algorithm.
217 lines
7.6 KiB
Go
217 lines
7.6 KiB
Go
// Mgmt
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// Copyright (C) James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package autogroup
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import (
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"fmt"
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"sort"
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"strings"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/pgraph"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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// VertexMerge merges v2 into v1 by reattaching the edges where appropriate, and
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// then by deleting v2 from the graph. Since more than one edge between two
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// vertices is not allowed, duplicate edges are merged as well. An edge merge
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// function can be provided if you'd like to control how you merge the edges!
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func VertexMerge(g *pgraph.Graph, v1, v2 pgraph.Vertex, vertexMergeFn func(pgraph.Vertex, pgraph.Vertex) (pgraph.Vertex, error), edgeMergeFn func(pgraph.Edge, pgraph.Edge) pgraph.Edge) error {
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// methodology
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// 1) edges between v1 and v2 are removed
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//Loop:
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for k1 := range g.Adjacency() {
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for k2 := range g.Adjacency()[k1] {
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// v1 -> v2 || v2 -> v1
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if (k1 == v1 && k2 == v2) || (k1 == v2 && k2 == v1) {
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delete(g.Adjacency()[k1], k2) // delete map & edge
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// NOTE: if we assume this is a DAG, then we can
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// assume only v1 -> v2 OR v2 -> v1 exists, and
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// we can break out of these loops immediately!
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//break Loop
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break
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}
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}
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}
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// 2) edges that point towards v2 from X now point to v1 from X (no dupes)
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for _, x := range g.IncomingGraphVertices(v2) { // all to vertex v (??? -> v)
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e := g.Adjacency()[x][v2] // previous edge
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r, err := g.Reachability(x, v1)
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if err != nil {
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return err
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}
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// merge e with ex := g.Adjacency()[x][v1] if it exists!
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if ex, exists := g.Adjacency()[x][v1]; exists && edgeMergeFn != nil && len(r) == 0 {
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e = edgeMergeFn(e, ex)
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}
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if len(r) == 0 { // if not reachable, add it
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g.AddEdge(x, v1, e) // overwrite edge
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} else if edgeMergeFn != nil { // reachable, merge e through...
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prev := x // initial condition
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for i, next := range r {
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if i == 0 {
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// next == prev, therefore skip
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continue
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}
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// this edge is from: prev, to: next
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ex, _ := g.Adjacency()[prev][next] // get
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ex = edgeMergeFn(ex, e)
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g.Adjacency()[prev][next] = ex // set
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prev = next
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}
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}
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delete(g.Adjacency()[x], v2) // delete old edge
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}
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// 3) edges that point from v2 to X now point from v1 to X (no dupes)
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for _, x := range g.OutgoingGraphVertices(v2) { // all from vertex v (v -> ???)
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e := g.Adjacency()[v2][x] // previous edge
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r, err := g.Reachability(v1, x)
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if err != nil {
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return err
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}
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// merge e with ex := g.Adjacency()[v1][x] if it exists!
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if ex, exists := g.Adjacency()[v1][x]; exists && edgeMergeFn != nil && len(r) == 0 {
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e = edgeMergeFn(e, ex)
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}
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if len(r) == 0 {
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g.AddEdge(v1, x, e) // overwrite edge
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} else if edgeMergeFn != nil { // reachable, merge e through...
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prev := v1 // initial condition
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for i, next := range r {
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if i == 0 {
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// next == prev, therefore skip
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continue
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}
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// this edge is from: prev, to: next
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ex, _ := g.Adjacency()[prev][next]
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ex = edgeMergeFn(ex, e)
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g.Adjacency()[prev][next] = ex
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prev = next
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}
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}
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delete(g.Adjacency()[v2], x)
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}
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// 4) merge and then remove the (now merged/grouped) vertex
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if vertexMergeFn != nil { // run vertex merge function
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if v, err := vertexMergeFn(v1, v2); err != nil {
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return err
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} else if v != nil { // replace v1 with the "merged" version...
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// note: This branch isn't used if the vertexMergeFn
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// decides to just merge logically on its own instead
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// of actually returning something that we then merge.
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v1 = v // XXX: ineffassign?
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//*v1 = *v
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// Ensure that everything still validates. (For safety!)
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r, ok := v1.(engine.Res) // TODO: v ?
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if !ok {
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return fmt.Errorf("not a Res")
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}
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if err := engine.Validate(r); err != nil {
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return errwrap.Wrapf(err, "the Res did not Validate")
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}
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}
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}
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g.DeleteVertex(v2) // remove grouped vertex
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// 5) creation of a cyclic graph should throw an error
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if _, err := g.TopologicalSort(); err != nil { // am i a dag or not?
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return errwrap.Wrapf(err, "the TopologicalSort failed") // not a dag
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}
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return nil // success
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}
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// RHVSlice is a linear list of vertices. It can be sorted by the Kind, taking
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// into account the hierarchy of names separated by colons. Afterwards, it uses
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// String() to avoid the non-determinism in the map type. RHV stands for Reverse
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// Hierarchical Vertex, meaning the hierarchical topology of the vertex
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// (resource) names are used.
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type RHVSlice []pgraph.Vertex
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// Len returns the length of the slice of vertices.
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func (obj RHVSlice) Len() int { return len(obj) }
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// Swap swaps two elements in the slice.
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func (obj RHVSlice) Swap(i, j int) { obj[i], obj[j] = obj[j], obj[i] }
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// Less returns the smaller element in the sort order according to the
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// aforementioned rules.
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// XXX: Add some tests to make sure I didn't get any "reverse" part backwards.
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func (obj RHVSlice) Less(i, j int) bool {
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resi, oki := obj[i].(engine.Res)
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resj, okj := obj[j].(engine.Res)
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if !oki || !okj || resi.Kind() == "" || resj.Kind() == "" {
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// One of these isn't a normal Res, so just compare normally.
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return obj[i].String() > obj[j].String() // reverse
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}
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si := strings.Split(resi.Kind(), ":")
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sj := strings.Split(resj.Kind(), ":")
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// both lengths should each be at least one now
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li := len(si)
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lj := len(sj)
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if li != lj { // eg: http:server:ui vs. http:server:ui:text
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return li > lj // reverse
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}
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// same number of chunks
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for k := 0; k < li; k++ {
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if si[k] != sj[k] { // lhs chunk differs
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return si[k] > sj[k] // reverse
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}
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// if the chunks are the same, we continue...
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}
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// They must all have the same chunks, so finally we compare the names.
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return resi.Name() > resj.Name() // reverse
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}
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// Sort is a convenience method.
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func (obj RHVSlice) Sort() { sort.Sort(obj) }
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// RHVSort returns a deterministically sorted slice of all vertices in the list.
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// The order is sorted by the Kind, taking into account the hierarchy of names
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// separated by colons. Afterwards, it uses String() to avoid the
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// non-determinism in the map type. RHV stands for Reverse Hierarchical Vertex,
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// meaning the hierarchical topology of the vertex (resource) names are used.
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func RHVSort(vertices []pgraph.Vertex) []pgraph.Vertex {
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var vs []pgraph.Vertex
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for _, v := range vertices { // copy first
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vs = append(vs, v)
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}
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sort.Sort(RHVSlice(vs)) // add determinism
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return vs
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}
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