This is a prototype that i'm attempting to "release early". Expect a lot of changes! It is intended to be a config management tool that will: * be event based * execute actions in parallel * function as a distributed system There are a bunch more design ideas going into this, please stay tuned!
74 lines
1.8 KiB
Go
74 lines
1.8 KiB
Go
// Mgmt
|
|
// Copyright (C) 2013-2015+ James Shubin and the project contributors
|
|
// Written by James Shubin <james@shubin.ca> and the project contributors
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
package main
|
|
|
|
import (
|
|
"code.google.com/p/go-uuid/uuid"
|
|
"fmt"
|
|
"log"
|
|
)
|
|
|
|
type Type interface {
|
|
//Name() string
|
|
Watch(*Vertex)
|
|
StateOK() bool // TODO: can we rename this to something better?
|
|
Apply() bool
|
|
Exit() bool
|
|
}
|
|
|
|
type NoopType struct {
|
|
uuid string
|
|
Type string // always "noop"
|
|
Name string // name variable
|
|
Events chan string // FIXME: eventually a struct for the event?
|
|
}
|
|
|
|
func NewNoopType(name string) *NoopType {
|
|
return &NoopType{
|
|
uuid: uuid.New(),
|
|
Type: "noop",
|
|
Name: name,
|
|
Events: make(chan string, 1), // XXX: chan size?
|
|
}
|
|
}
|
|
|
|
func (obj NoopType) Watch(v *Vertex) {
|
|
select {
|
|
case exit := <-obj.Events:
|
|
if exit == "exit" {
|
|
return
|
|
} else {
|
|
log.Fatal("Unknown event: %v\n", exit)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (obj NoopType) Exit() bool {
|
|
obj.Events <- "exit"
|
|
return true
|
|
}
|
|
|
|
func (obj NoopType) StateOK() bool {
|
|
return true // never needs updating
|
|
}
|
|
|
|
func (obj NoopType) Apply() bool {
|
|
fmt.Printf("Apply->%v[%v]\n", obj.Type, obj.Name)
|
|
return true
|
|
}
|