Refactor the state cache into the engine. This makes resource writing less error prone, and paves the way for better notifications.
325 lines
9.3 KiB
Go
325 lines
9.3 KiB
Go
// Mgmt
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// Copyright (C) 2013-2016+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"encoding/gob"
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"errors"
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"fmt"
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"log"
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"time"
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"github.com/purpleidea/mgmt/event"
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"github.com/purpleidea/mgmt/util"
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systemdUtil "github.com/coreos/go-systemd/util"
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"github.com/godbus/dbus"
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errwrap "github.com/pkg/errors"
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machined "github.com/purpleidea/go-systemd/machine1"
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"github.com/purpleidea/mgmt/global"
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)
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const (
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running = "running"
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stopped = "stopped"
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dbusInterface = "org.freedesktop.machine1.Manager"
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machineNew = "org.freedesktop.machine1.Manager.MachineNew"
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machineRemoved = "org.freedesktop.machine1.Manager.MachineRemoved"
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nspawnServiceTmpl = "systemd-nspawn@%s"
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)
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func init() {
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gob.Register(&NspawnRes{})
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}
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// NspawnRes is an nspawn container resource
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type NspawnRes struct {
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BaseRes `yaml:",inline"`
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State string `yaml:"state"`
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// we're using the svc resource to start the machine because that's
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// what machinectl does. We're not using svc.Watch because then we
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// would have two watches potentially racing each other and producing
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// potentially unexpected results. We get everything we need to
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// monitor the machine state changes from the org.freedesktop.machine1 object.
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svc *SvcRes
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}
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// Init runs some startup code for this resource
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func (obj *NspawnRes) Init() error {
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var serviceName = fmt.Sprintf(nspawnServiceTmpl, obj.GetName())
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obj.svc = &SvcRes{}
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obj.svc.Name = serviceName
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obj.svc.State = obj.State
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if err := obj.svc.Init(); err != nil {
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return err
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}
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obj.BaseRes.kind = "Nspawn"
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return obj.BaseRes.Init()
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}
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// NewNspawnRes is the constructor for this resource
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func NewNspawnRes(name string, state string) (*NspawnRes, error) {
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obj := &NspawnRes{
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BaseRes: BaseRes{
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Name: name,
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},
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State: state,
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}
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return obj, obj.Init()
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}
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// Validate params
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func (obj *NspawnRes) Validate() error {
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validStates := map[string]struct{}{
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stopped: {},
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running: {},
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}
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if _, exists := validStates[obj.State]; !exists {
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return fmt.Errorf("Invalid State: %s", obj.State)
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}
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return obj.svc.Validate()
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}
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// Watch for state changes and sends a message to the bus if there is a change
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func (obj *NspawnRes) Watch(processChan chan event.Event) error {
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if obj.IsWatching() {
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return nil
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}
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obj.SetWatching(true)
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defer obj.SetWatching(false)
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cuid := obj.converger.Register()
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defer cuid.Unregister()
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var startup bool
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Startup := func(block bool) <-chan time.Time {
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if block {
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return nil // blocks forever
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}
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// 1/2 the resolution of converged timeout
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return time.After(time.Duration(500) * time.Millisecond)
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}
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// this resource depends on systemd ensure that it's running
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if !systemdUtil.IsRunningSystemd() {
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return fmt.Errorf("Systemd is not running.")
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}
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// create a private message bus
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bus, err := util.SystemBusPrivateUsable()
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if err != nil {
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return errwrap.Wrapf(err, "Failed to connect to bus")
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}
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// add a match rule to match messages going through the message bus
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call := bus.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
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fmt.Sprintf("type='signal',interface='%s',eavesdrop='true'",
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dbusInterface))
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// <-call.Done
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if err := call.Err; err != nil {
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return err
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}
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buschan := make(chan *dbus.Signal, 10)
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bus.Signal(buschan)
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var send = false
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var exit = false
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for {
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obj.SetState(ResStateWatching)
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select {
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case event := <-buschan:
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// process org.freedesktop.machine1 events for this resource's name
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if event.Body[0] == obj.GetName() {
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log.Printf("%s[%s]: Event received: %v", obj.Kind(), obj.GetName(), event.Name)
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if event.Name == machineNew {
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log.Printf("%s[%s]: Machine started", obj.Kind(), obj.GetName())
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} else if event.Name == machineRemoved {
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log.Printf("%s[%s]: Machine stopped", obj.Kind(), obj.GetName())
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} else {
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return fmt.Errorf("Unknown event: %s", event.Name)
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}
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send = true
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obj.StateOK(false) // dirty
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}
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case event := <-obj.Events():
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cuid.SetConverged(false)
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if exit, send = obj.ReadEvent(&event); exit {
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return nil // exit
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}
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case <-cuid.ConvergedTimer():
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cuid.SetConverged(true) // converged!
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continue
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case <-Startup(startup):
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cuid.SetConverged(false)
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send = true
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obj.StateOK(false) // dirty
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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startup = true // startup finished
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send = false
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if exit, err := obj.DoSend(processChan, ""); exit || err != nil {
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return err // we exit or bubble up a NACK...
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}
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}
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}
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}
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// CheckApply is run to check the state and, if apply is true, to apply the
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// necessary changes to reach the desired state. this is run before Watch and
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// again if watch finds a change occurring to the state
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func (obj *NspawnRes) CheckApply(apply bool) (checkOK bool, err error) {
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// this resource depends on systemd ensure that it's running
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if !systemdUtil.IsRunningSystemd() {
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return false, errors.New("Systemd is not running.")
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}
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// connect to org.freedesktop.machine1.Manager
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conn, err := machined.New()
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if err != nil {
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return false, errwrap.Wrapf(err, "Failed to connect to dbus")
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}
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// compare the current state with the desired state and perform the
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// appropriate action
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var exists = true
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properties, err := conn.GetProperties(obj.GetName())
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if err != nil {
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if err, ok := err.(dbus.Error); ok && err.Name !=
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"org.freedesktop.machine1.NoSuchMachine" {
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return false, err
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}
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exists = false
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// if we could not successfully get the properties because
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// there's no such machine the machine is stopped
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// error if we need the image ignore if we don't
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if _, err = conn.GetImage(obj.GetName()); err != nil && obj.State != stopped {
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return false, fmt.Errorf(
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"No machine nor image named '%s'",
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obj.GetName())
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}
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}
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if global.DEBUG {
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log.Printf("%s[%s]: properties: %v", obj.Kind(), obj.GetName(), properties)
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}
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// if the machine doesn't exist and is supposed to
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// be stopped or the state matches we're done
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if !exists && obj.State == stopped || properties["State"] == obj.State {
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if global.DEBUG {
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log.Printf("%s[%s]: CheckApply() in valid state", obj.Kind(), obj.GetName())
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}
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return true, nil
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}
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// end of state checking. if we're here, checkOK is false
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if !apply {
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return false, nil
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}
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if global.DEBUG {
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log.Printf("%s[%s]: CheckApply() applying '%s' state", obj.Kind(), obj.GetName(), obj.State)
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}
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if obj.State == running {
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// start the machine using svc resource
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log.Printf("%s[%s]: Starting machine", obj.Kind(), obj.GetName())
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// assume state had to be changed at this point, ignore checkOK
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if _, err := obj.svc.CheckApply(apply); err != nil {
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return false, errwrap.Wrapf(err, "Nested svc failed")
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}
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}
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if obj.State == stopped {
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// terminate the machine with
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// org.freedesktop.machine1.Manager.KillMachine
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log.Printf("%s[%s]: Stopping machine", obj.Kind(), obj.GetName())
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if err := conn.TerminateMachine(obj.GetName()); err != nil {
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return false, errwrap.Wrapf(err, "Failed to stop machine")
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}
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}
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return false, nil
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}
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// NspawnUID is a unique resource identifier
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type NspawnUID struct {
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// NOTE: there is also a name variable in the BaseUID struct, this is
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// information about where this UID came from, and is unrelated to the
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// information about the resource we're matching. That data which is
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// used in the IFF function, is what you see in the struct fields here
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BaseUID
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name string // the machine name
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}
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// IFF aka if and only if they are equivalent, return true. If not, false
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func (obj *NspawnUID) IFF(uid ResUID) bool {
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res, ok := uid.(*NspawnUID)
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if !ok {
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return false
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}
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return obj.name == res.name
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}
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// GetUIDs includes all params to make a unique identification of this object
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// most resources only return one although some resources can return multiple
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func (obj *NspawnRes) GetUIDs() []ResUID {
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x := &NspawnUID{
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BaseUID: BaseUID{name: obj.GetName(), kind: obj.Kind()},
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name: obj.Name, // svc name
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}
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return append([]ResUID{x}, obj.svc.GetUIDs()...)
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}
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// GroupCmp returns whether two resources can be grouped together or not
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func (obj *NspawnRes) GroupCmp(r Res) bool {
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_, ok := r.(*NspawnRes)
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if !ok {
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return false
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}
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// TODO: this would be quite useful for this resource!
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return false
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}
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// Compare two resources and return if they are equivalent
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func (obj *NspawnRes) Compare(res Res) bool {
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switch res.(type) {
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case *NspawnRes:
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res := res.(*NspawnRes)
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if !obj.BaseRes.Compare(res) {
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return false
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}
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if obj.Name != res.Name {
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return false
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}
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if !obj.svc.Compare(res.svc) {
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return false
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}
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default:
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return false
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}
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return true
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}
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// AutoEdges returns the AutoEdge interface in this case no autoedges are used
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func (obj *NspawnRes) AutoEdges() AutoEdge {
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return nil
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}
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