Files
mgmt/event.go
James Shubin c59f45a37b Force process events to be synchronous
This avoids messing up the converged-timeout state!
2016-03-28 21:16:03 -04:00

76 lines
2.0 KiB
Go

// Mgmt
// Copyright (C) 2013-2016+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package main
//go:generate stringer -type=eventName -output=eventname_stringer.go
type eventName int
const (
eventNil eventName = iota
eventExit
eventStart
eventPause
eventPoke
eventBackPoke
)
type Resp chan bool
type Event struct {
Name eventName
Resp Resp // channel to send an ack response on, nil to skip
//Wg *sync.WaitGroup // receiver barrier to Wait() for everyone else on
Msg string // some words for fun
Activity bool // did something interesting happen?
}
// send a single acknowledgement on the channel if one was requested
func (event *Event) ACK() {
if event.Resp != nil { // if they've requested an ACK
event.Resp <- true // send ACK
}
}
func (event *Event) NACK() {
if event.Resp != nil { // if they've requested an ACK
event.Resp <- false // send NACK
}
}
// Resp is just a helper to return the right type of response channel
func NewResp() Resp {
resp := make(chan bool)
return resp
}
// ACKWait waits for a +ive Ack from a Resp channel
func (resp Resp) ACKWait() {
for {
value := <-resp
// wait until true value
if value {
return
}
}
}
// get the activity value
func (event *Event) GetActivity() bool {
return event.Activity
}