Done with: ack '2023+' -l | xargs sed -i -e 's/2023+/2024+/g' Checked manually with: git add -p Hello to future James from 2025, and Happy Hacking!
110 lines
4.8 KiB
Go
110 lines
4.8 KiB
Go
// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package pgraph
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// AddGraph adds the set of edges and vertices of a graph to the existing graph.
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func (g *Graph) AddGraph(graph *Graph) {
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g.addEdgeVertexGraphHelper(nil, graph, nil, false, false)
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}
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// AddEdgeVertexGraph adds a directed edge to the graph from a vertex. This is
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// useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the maximum
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// number of edges, creating a relationship to every vertex.
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func (g *Graph) AddEdgeVertexGraph(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, false)
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}
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// AddEdgeVertexGraphLight adds a directed edge to the graph from a vertex. This
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// is useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the minimum
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// number of edges, creating a relationship to the vertices with indegree equal
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// to zero.
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func (g *Graph) AddEdgeVertexGraphLight(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, true)
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}
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// AddEdgeGraphVertex adds a directed edge to the vertex from a graph. This is
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// useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the maximum
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// number of edges, creating a relationship from every vertex.
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func (g *Graph) AddEdgeGraphVertex(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, false)
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}
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// AddEdgeGraphVertexLight adds a directed edge to the vertex from a graph. This
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// is useful for flattening the relationship between a subgraph and an existing
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// graph, without having to run the subgraph recursively. It adds the minimum
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// number of edges, creating a relationship from the vertices with outdegree
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// equal to zero.
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func (g *Graph) AddEdgeGraphVertexLight(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
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g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, true)
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}
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// addEdgeVertexGraphHelper is a helper function to add a directed edges to the
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// graph from a vertex, or vice-versa. It operates in this reverse direction by
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// specifying the reverse argument as true. It is useful for flattening the
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// relationship between a subgraph and an existing graph, without having to run
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// the subgraph recursively. It adds the maximum number of edges, creating a
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// relationship to or from every vertex if the light argument is false, and if
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// it is true, it adds the minimum number of edges, creating a relationship to
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// or from the vertices with an indegree or outdegree equal to zero depending on
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// if we specified reverse or not.
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func (g *Graph) addEdgeVertexGraphHelper(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge, reverse, light bool) {
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if graph == nil {
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return // if the graph is empty, there's nothing to do!
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}
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var degree map[Vertex]int // compute all of the in/outdegree's if needed
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if light && reverse {
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degree = graph.OutDegree()
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} else if light { // && !reverse
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degree = graph.InDegree()
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}
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for _, v := range graph.VerticesSorted() { // sort to help out edgeGenFn
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// forward:
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// we only want to add edges to indegree == 0, because every
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// other vertex is a dependency of at least one of those
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// reverse:
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// we only want to add edges to outdegree == 0, because every
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// other vertex is a pre-requisite to at least one of these
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if light && degree[v] != 0 {
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continue
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}
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g.AddVertex(v) // ensure vertex is part of the graph
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if vertex != nil && reverse {
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edge := edgeGenFn(v, vertex) // generate a new unique edge
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g.AddEdge(v, vertex, edge)
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} else if vertex != nil { // && !reverse
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edge := edgeGenFn(vertex, v)
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g.AddEdge(vertex, v, edge)
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}
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}
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// also remember to suck in all of the graph's edges too!
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for v1 := range graph.Adjacency() {
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for v2, e := range graph.Adjacency()[v1] {
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g.AddEdge(v1, v2, e)
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}
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}
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}
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