This adds a giant missing piece of the language: proper function values! It is lovely to now understand why early programming language designers didn't implement these, but a joy to now reap the benefits of them. In adding these, many other changes had to be made to get them to "fit" correctly. This improved the code and fixed a number of bugs. Unfortunately this touched many areas of the code, and since I was learning how to do all of this for the first time, I've squashed most of my work into a single commit. Some more information: * This adds over 70 new tests to verify the new functionality. * Functions, global variables, and classes can all be implemented natively in mcl and built into core packages. * A new compiler step called "Ordering" was added. It is called by the SetScope step, and determines statement ordering and shadowing precedence formally. It helped remove at least one bug and provided the additional analysis required to properly capture variables when implementing function generators and closures. * The type unification code was improved to handle the new cases. * Light copying of Node's allowed our function graphs to be more optimal and share common vertices and edges. For example, if two different closures capture a variable $x, they'll both use the same copy when running the function, since the compiler can prove if they're identical. * Some areas still need improvements, but this is ready for mainstream testing and use!
696 lines
20 KiB
Go
696 lines
20 KiB
Go
// Mgmt
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// Copyright (C) 2013-2019+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package funcs // this is here, in case we allow others to register operators...
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import (
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"fmt"
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"math"
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"sort"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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"github.com/purpleidea/mgmt/util"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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const (
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// OperatorFuncName is the name this function is registered as. This
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// starts with an underscore so that it cannot be used from the lexer.
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OperatorFuncName = "_operator"
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// operatorArgName is the edge and arg name used for the function's
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// operator.
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operatorArgName = "op" // something short and arbitrary
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)
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func init() {
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// concatenation
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RegisterOperator("+", &types.FuncValue{
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T: types.NewType("func(a str, b str) str"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.StrValue{
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V: input[0].Str() + input[1].Str(),
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}, nil
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},
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})
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// addition
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RegisterOperator("+", &types.FuncValue{
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T: types.NewType("func(a int, b int) int"),
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V: func(input []types.Value) (types.Value, error) {
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//if l := len(input); l != 2 {
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// return nil, fmt.Errorf("expected two inputs, got: %d", l)
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//}
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// FIXME: check for overflow?
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return &types.IntValue{
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V: input[0].Int() + input[1].Int(),
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}, nil
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},
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})
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// floating-point addition
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RegisterOperator("+", &types.FuncValue{
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T: types.NewType("func(a float, b float) float"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.FloatValue{
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V: input[0].Float() + input[1].Float(),
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}, nil
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},
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})
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// subtraction
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RegisterOperator("-", &types.FuncValue{
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T: types.NewType("func(a int, b int) int"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.IntValue{
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V: input[0].Int() - input[1].Int(),
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}, nil
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},
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})
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// floating-point subtraction
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RegisterOperator("-", &types.FuncValue{
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T: types.NewType("func(a float, b float) float"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.FloatValue{
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V: input[0].Float() - input[1].Float(),
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}, nil
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},
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})
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// multiplication
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RegisterOperator("*", &types.FuncValue{
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T: types.NewType("func(a int, b int) int"),
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V: func(input []types.Value) (types.Value, error) {
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// FIXME: check for overflow?
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return &types.IntValue{
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V: input[0].Int() * input[1].Int(),
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}, nil
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},
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})
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// floating-point multiplication
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RegisterOperator("*", &types.FuncValue{
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T: types.NewType("func(a float, b float) float"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.FloatValue{
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V: input[0].Float() * input[1].Float(),
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}, nil
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},
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})
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// don't add: `func(int, float) float` or: `func(float, int) float`
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// division
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RegisterOperator("/", &types.FuncValue{
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T: types.NewType("func(a int, b int) float"),
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V: func(input []types.Value) (types.Value, error) {
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divisor := input[1].Int()
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if divisor == 0 {
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return nil, fmt.Errorf("can't divide by zero")
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}
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return &types.FloatValue{
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V: float64(input[0].Int()) / float64(divisor),
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}, nil
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},
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})
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// floating-point division
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RegisterOperator("/", &types.FuncValue{
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T: types.NewType("func(a float, b float) float"),
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V: func(input []types.Value) (types.Value, error) {
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divisor := input[1].Float()
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if divisor == 0.0 {
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return nil, fmt.Errorf("can't divide by zero")
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}
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return &types.FloatValue{
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V: input[0].Float() / divisor,
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}, nil
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},
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})
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// string equality
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RegisterOperator("==", &types.FuncValue{
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T: types.NewType("func(a str, b str) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Str() == input[1].Str(),
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}, nil
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},
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})
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// bool equality
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RegisterOperator("==", &types.FuncValue{
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T: types.NewType("func(a bool, b bool) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Bool() == input[1].Bool(),
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}, nil
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},
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})
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// int equality
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RegisterOperator("==", &types.FuncValue{
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T: types.NewType("func(a int, b int) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Int() == input[1].Int(),
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}, nil
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},
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})
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// floating-point equality
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RegisterOperator("==", &types.FuncValue{
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T: types.NewType("func(a float, b float) bool"),
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V: func(input []types.Value) (types.Value, error) {
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// TODO: should we do an epsilon check?
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return &types.BoolValue{
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V: input[0].Float() == input[1].Float(),
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}, nil
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},
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})
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// string in-equality
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RegisterOperator("!=", &types.FuncValue{
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T: types.NewType("func(a str, b str) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Str() == input[1].Str(),
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}, nil
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},
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})
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// bool in-equality
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RegisterOperator("!=", &types.FuncValue{
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T: types.NewType("func(a bool, b bool) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Bool() != input[1].Bool(),
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}, nil
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},
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})
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// int in-equality
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RegisterOperator("!=", &types.FuncValue{
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T: types.NewType("func(a int, b int) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Int() != input[1].Int(),
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}, nil
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},
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})
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// floating-point in-equality
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RegisterOperator("!=", &types.FuncValue{
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T: types.NewType("func(a float, b float) bool"),
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V: func(input []types.Value) (types.Value, error) {
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// TODO: should we do an epsilon check?
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return &types.BoolValue{
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V: input[0].Float() != input[1].Float(),
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}, nil
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},
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})
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// less-than
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RegisterOperator("<", &types.FuncValue{
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T: types.NewType("func(a int, b int) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Int() < input[1].Int(),
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}, nil
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},
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})
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// floating-point less-than
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RegisterOperator("<", &types.FuncValue{
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T: types.NewType("func(a float, b float) bool"),
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V: func(input []types.Value) (types.Value, error) {
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// TODO: should we do an epsilon check?
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return &types.BoolValue{
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V: input[0].Float() < input[1].Float(),
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}, nil
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},
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})
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// greater-than
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RegisterOperator(">", &types.FuncValue{
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T: types.NewType("func(a int, b int) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Int() > input[1].Int(),
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}, nil
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},
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})
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// floating-point greater-than
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RegisterOperator(">", &types.FuncValue{
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T: types.NewType("func(a float, b float) bool"),
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V: func(input []types.Value) (types.Value, error) {
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// TODO: should we do an epsilon check?
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return &types.BoolValue{
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V: input[0].Float() > input[1].Float(),
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}, nil
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},
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})
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// less-than-equal
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RegisterOperator("<=", &types.FuncValue{
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T: types.NewType("func(a int, b int) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Int() <= input[1].Int(),
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}, nil
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},
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})
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// floating-point less-than-equal
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RegisterOperator("<=", &types.FuncValue{
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T: types.NewType("func(a float, b float) bool"),
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V: func(input []types.Value) (types.Value, error) {
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// TODO: should we do an epsilon check?
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return &types.BoolValue{
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V: input[0].Float() <= input[1].Float(),
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}, nil
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},
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})
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// greater-than-equal
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RegisterOperator(">=", &types.FuncValue{
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T: types.NewType("func(a int, b int) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Int() >= input[1].Int(),
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}, nil
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},
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})
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// floating-point greater-than-equal
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RegisterOperator(">=", &types.FuncValue{
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T: types.NewType("func(a float, b float) bool"),
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V: func(input []types.Value) (types.Value, error) {
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// TODO: should we do an epsilon check?
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return &types.BoolValue{
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V: input[0].Float() >= input[1].Float(),
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}, nil
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},
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})
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// logical and
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// TODO: is there a way for the engine to have
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// short-circuit operators, and does it matter?
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RegisterOperator("&&", &types.FuncValue{
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T: types.NewType("func(a bool, b bool) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Bool() && input[1].Bool(),
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}, nil
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},
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})
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// logical or
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RegisterOperator("||", &types.FuncValue{
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T: types.NewType("func(a bool, b bool) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: input[0].Bool() || input[1].Bool(),
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}, nil
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},
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})
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// logical not (unary operator)
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RegisterOperator("!", &types.FuncValue{
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T: types.NewType("func(a bool) bool"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.BoolValue{
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V: !input[0].Bool(),
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}, nil
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},
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})
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// pi operator (this is an easter egg to demo a zero arg operator)
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RegisterOperator("π", &types.FuncValue{
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T: types.NewType("func() float"),
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V: func(input []types.Value) (types.Value, error) {
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return &types.FloatValue{
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V: math.Pi,
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}, nil
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},
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})
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Register(OperatorFuncName, func() interfaces.Func { return &OperatorPolyFunc{} }) // must register the func and name
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}
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// OperatorFuncs maps an operator to a list of callable function values.
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var OperatorFuncs = make(map[string][]*types.FuncValue) // must initialize
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// RegisterOperator registers the given string operator and function value
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// implementation with the mini-database for this generalized, static,
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// polymorphic operator implementation.
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func RegisterOperator(operator string, fn *types.FuncValue) {
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if _, exists := OperatorFuncs[operator]; !exists {
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OperatorFuncs[operator] = []*types.FuncValue{} // init
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}
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for _, f := range OperatorFuncs[operator] {
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if err := f.T.Cmp(fn.T); err == nil {
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panic(fmt.Sprintf("operator %s already has an implementation for %+v", operator, f.T))
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}
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}
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for i, x := range fn.T.Ord {
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if x == operatorArgName {
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panic(fmt.Sprintf("can't use `%s` as an argName for operator `%s` with type `%+v`", x, operator, fn.T))
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}
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// yes this limits the arg max to 24 (`x`) including operator
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// if the operator is `x`...
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if s := util.NumToAlpha(i); x != s {
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panic(fmt.Sprintf("arg for operator `%s` (index `%d`) should be named `%s`, not `%s`", operator, i, s, x))
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}
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}
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OperatorFuncs[operator] = append(OperatorFuncs[operator], fn)
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}
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// LookupOperator returns a list of type strings for each operator. An empty
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// operator string means return everything. If you specify a size that is less
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// than zero, we don't filter by arg length, otherwise we only return signatures
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// which have an arg length equal to size.
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func LookupOperator(operator string, size int) ([]*types.Type, error) {
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fns, exists := OperatorFuncs[operator]
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if !exists && operator != "" {
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return nil, fmt.Errorf("operator not found")
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}
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results := []*types.Type{}
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if operator == "" {
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var keys []string
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for k := range OperatorFuncs {
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keys = append(keys, k)
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}
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sort.Strings(keys)
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for _, a := range keys {
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fns = append(fns, OperatorFuncs[a]...)
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}
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}
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for _, fn := range fns {
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typ := addOperatorArg(fn.T) // add in the `operatorArgName` arg
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if size >= 0 && len(typ.Ord) != size {
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continue
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}
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results = append(results, typ)
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}
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return results, nil
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}
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// OperatorPolyFunc is an operator function that performs an operation on N
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// values.
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type OperatorPolyFunc struct {
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Type *types.Type // Kind == Function, including operator arg
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init *interfaces.Init
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last types.Value // last value received to use for diff
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result types.Value // last calculated output
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closeChan chan struct{}
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}
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// argNames returns the maximum list of possible argNames. This can be truncated
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// if needed. The first arg name is the operator.
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func (obj *OperatorPolyFunc) argNames() ([]string, error) {
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// we could just do this statically, but i did it dynamically so that I
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// wouldn't ever have to remember to update this list...
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max := 0
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for _, fns := range OperatorFuncs {
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for _, fn := range fns {
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l := len(fn.T.Ord)
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if l > max {
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max = l
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}
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}
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}
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//if length >= 0 && length < max {
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// max = length
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//}
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args := []string{operatorArgName}
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for i := 0; i < max; i++ {
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s := util.NumToAlpha(i)
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if s == operatorArgName {
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return nil, fmt.Errorf("can't use `%s` as arg name", operatorArgName)
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}
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args = append(args, s)
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}
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return args, nil
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}
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// findFunc tries to find the first available registered operator function that
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// matches the Operator/Type pattern requested. If none is found it returns nil.
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func (obj *OperatorPolyFunc) findFunc(operator string) *types.FuncValue {
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fns, exists := OperatorFuncs[operator]
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if !exists {
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return nil
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}
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typ := removeOperatorArg(obj.Type) // remove operator so we can match...
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for _, fn := range fns {
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if err := fn.Type().Cmp(typ); err == nil { // found one!
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return fn
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}
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}
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return nil
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}
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// ArgGen returns the Nth arg name for this function.
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func (obj *OperatorPolyFunc) ArgGen(index int) (string, error) {
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seq, err := obj.argNames()
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if err != nil {
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return "", err
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}
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if l := len(seq); index >= l {
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return "", fmt.Errorf("index %d exceeds arg length of %d", index, l)
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}
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return seq[index], nil
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}
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// Polymorphisms returns the list of possible function signatures available for
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// this static polymorphic function. It relies on type and value hints to limit
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// the number of returned possibilities.
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func (obj *OperatorPolyFunc) Polymorphisms(partialType *types.Type, partialValues []types.Value) ([]*types.Type, error) {
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var op string
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var size = -1
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// optimization: if operator happens to already be known statically,
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// then we can return a much smaller subset of possible signatures...
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if partialType != nil && partialType.Ord != nil {
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ord := partialType.Ord
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if len(ord) == 0 {
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return nil, fmt.Errorf("must have at least one arg in operator func")
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}
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// optimization: since we know arg length, we can limit the
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// signatures that we return...
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size = len(ord) // we know size!
|
|
if partialType.Map != nil {
|
|
if t, exists := partialType.Map[ord[0]]; exists && t != nil {
|
|
if t.Cmp(types.TypeStr) != nil {
|
|
return nil, fmt.Errorf("first arg for operator func must be an str")
|
|
}
|
|
if len(partialValues) > 0 && partialValues[0] != nil {
|
|
op = partialValues[0].Str() // known str
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// since built-in functions have their signatures explicitly defined, we
|
|
// can add easy invariants between in/out args and their expected types.
|
|
results, err := LookupOperator(op, size)
|
|
if err != nil {
|
|
return nil, errwrap.Wrapf(err, "error findings signatures for operator `%s`", op)
|
|
}
|
|
|
|
// TODO: we can add additional results filtering here if we'd like...
|
|
|
|
if len(results) == 0 {
|
|
return nil, fmt.Errorf("no matching signatures for operator `%s` could be found", op)
|
|
}
|
|
|
|
return results, nil
|
|
}
|
|
|
|
// Build is run to turn the polymorphic, undetermined function, into the
|
|
// specific statically typed version. It is usually run after Unify completes,
|
|
// and must be run before Info() and any of the other Func interface methods are
|
|
// used. This function is idempotent, as long as the arg isn't changed between
|
|
// runs.
|
|
func (obj *OperatorPolyFunc) Build(typ *types.Type) error {
|
|
// typ is the KindFunc signature we're trying to build...
|
|
if len(typ.Ord) < 1 {
|
|
return fmt.Errorf("the operator function needs at least 1 arg")
|
|
}
|
|
if typ.Out == nil {
|
|
return fmt.Errorf("return type of function must be specified")
|
|
}
|
|
|
|
obj.Type = typ // func type
|
|
return nil
|
|
}
|
|
|
|
// Validate tells us if the input struct takes a valid form.
|
|
func (obj *OperatorPolyFunc) Validate() error {
|
|
if obj.Type == nil { // build must be run first
|
|
return fmt.Errorf("type is still unspecified")
|
|
}
|
|
if obj.Type.Kind != types.KindFunc {
|
|
return fmt.Errorf("type must be a kind of func")
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// Info returns some static info about itself. Build must be called before this
|
|
// will return correct data.
|
|
func (obj *OperatorPolyFunc) Info() *interfaces.Info {
|
|
return &interfaces.Info{
|
|
Pure: true,
|
|
Memo: false,
|
|
Sig: obj.Type, // func kind, which includes operator arg as input
|
|
Err: obj.Validate(),
|
|
}
|
|
}
|
|
|
|
// Init runs some startup code for this function.
|
|
func (obj *OperatorPolyFunc) Init(init *interfaces.Init) error {
|
|
obj.init = init
|
|
obj.closeChan = make(chan struct{})
|
|
return nil
|
|
}
|
|
|
|
// Stream returns the changing values that this func has over time.
|
|
func (obj *OperatorPolyFunc) Stream() error {
|
|
var op, lastOp string
|
|
var fn *types.FuncValue
|
|
defer close(obj.init.Output) // the sender closes
|
|
for {
|
|
select {
|
|
case input, ok := <-obj.init.Input:
|
|
if !ok {
|
|
return nil // can't output any more
|
|
}
|
|
//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
|
|
// return errwrap.Wrapf(err, "wrong function input")
|
|
//}
|
|
|
|
if obj.last != nil && input.Cmp(obj.last) == nil {
|
|
continue // value didn't change, skip it
|
|
}
|
|
obj.last = input // store for next
|
|
|
|
// build up arg list
|
|
args := []types.Value{}
|
|
for _, name := range obj.Type.Ord {
|
|
v := input.Struct()[name]
|
|
if name == operatorArgName {
|
|
op = v.Str()
|
|
continue // skip over the operator arg
|
|
}
|
|
args = append(args, v)
|
|
}
|
|
|
|
if op == "" {
|
|
return fmt.Errorf("operator cannot be empty")
|
|
}
|
|
// operator selection is dynamic now, although mostly it
|
|
// should not change... to do so is probably uncommon...
|
|
if fn == nil || op != lastOp {
|
|
fn = obj.findFunc(op)
|
|
}
|
|
if fn == nil {
|
|
return fmt.Errorf("func not found for operator `%s` with sig: `%+v`", op, obj.Type)
|
|
}
|
|
lastOp = op
|
|
|
|
var result types.Value
|
|
result, err := fn.Call(args) // run the function
|
|
if err != nil {
|
|
return errwrap.Wrapf(err, "problem running function")
|
|
}
|
|
if result == nil {
|
|
return fmt.Errorf("computed function output was nil")
|
|
}
|
|
|
|
// if previous input was `2 + 4`, but now it
|
|
// changed to `1 + 5`, the result is still the
|
|
// same, so we can skip sending an update...
|
|
if obj.result != nil && result.Cmp(obj.result) == nil {
|
|
continue // result didn't change
|
|
}
|
|
obj.result = result // store new result
|
|
|
|
case <-obj.closeChan:
|
|
return nil
|
|
}
|
|
|
|
select {
|
|
case obj.init.Output <- obj.result: // send
|
|
case <-obj.closeChan:
|
|
return nil
|
|
}
|
|
}
|
|
}
|
|
|
|
// Close runs some shutdown code for this function and turns off the stream.
|
|
func (obj *OperatorPolyFunc) Close() error {
|
|
close(obj.closeChan)
|
|
return nil
|
|
}
|
|
|
|
// removeOperatorArg returns a copy of the input KindFunc type, without the
|
|
// operator arg which specifies which operator we're using. It *is* idempotent.
|
|
func removeOperatorArg(typ *types.Type) *types.Type {
|
|
if typ == nil {
|
|
return nil
|
|
}
|
|
if _, exists := typ.Map[operatorArgName]; !exists {
|
|
return typ // pass through
|
|
}
|
|
|
|
m := make(map[string]*types.Type)
|
|
ord := []string{}
|
|
for _, s := range typ.Ord {
|
|
if s == operatorArgName {
|
|
continue // remove the operator
|
|
}
|
|
m[s] = typ.Map[s]
|
|
ord = append(ord, s)
|
|
}
|
|
return &types.Type{
|
|
Kind: types.KindFunc,
|
|
Map: m,
|
|
Ord: ord,
|
|
Out: typ.Out,
|
|
}
|
|
}
|
|
|
|
// addOperatorArg returns a copy of the input KindFunc type, with the operator
|
|
// arg which specifies which operator we're using added. This is idempotent.
|
|
func addOperatorArg(typ *types.Type) *types.Type {
|
|
if typ == nil {
|
|
return nil
|
|
}
|
|
if _, exists := typ.Map[operatorArgName]; exists {
|
|
return typ // pass through
|
|
}
|
|
|
|
m := make(map[string]*types.Type)
|
|
m[operatorArgName] = types.TypeStr // add the operator
|
|
ord := []string{operatorArgName} // add the operator
|
|
for _, s := range typ.Ord {
|
|
m[s] = typ.Map[s]
|
|
ord = append(ord, s)
|
|
}
|
|
return &types.Type{
|
|
Kind: types.KindFunc,
|
|
Map: m,
|
|
Ord: ord,
|
|
Out: typ.Out,
|
|
}
|
|
}
|