Named return params aren't a favourite feature of mine, and they're rarely used in the resource writing. They keep popping up because I once used them and we've been copying and pasting code ever since. Get rid of them all to help prevent the unnecessary spread.
372 lines
11 KiB
Go
372 lines
11 KiB
Go
// Mgmt
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// Copyright (C) 2013-2019+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"errors"
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"fmt"
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"strconv"
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"unicode"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/engine/traits"
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engineUtil "github.com/purpleidea/mgmt/engine/util"
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"github.com/purpleidea/mgmt/util"
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"github.com/purpleidea/mgmt/util/errwrap"
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systemdDbus "github.com/coreos/go-systemd/dbus"
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machined "github.com/coreos/go-systemd/machine1"
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systemdUtil "github.com/coreos/go-systemd/util"
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"github.com/godbus/dbus"
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)
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const (
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running = "running"
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stopped = "stopped"
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dbusMachine1Iface = "org.freedesktop.machine1.Manager"
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machineNew = dbusMachine1Iface + ".MachineNew"
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machineRemoved = dbusMachine1Iface + ".MachineRemoved"
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nspawnServiceTmpl = "systemd-nspawn@%s"
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)
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func init() {
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engine.RegisterResource("nspawn", func() engine.Res { return &NspawnRes{} })
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}
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// NspawnRes is an nspawn container resource.
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type NspawnRes struct {
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traits.Base // add the base methods without re-implementation
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//traits.Groupable // TODO: this would be quite useful for this resource
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traits.Refreshable // needed because we embed a svc res
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init *engine.Init
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State string `yaml:"state"`
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// We're using the svc resource to start and stop the machine because
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// that's what machinectl does. We're not using svc.Watch because then we
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// would have two watches potentially racing each other and producing
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// potentially unexpected results. We get everything we need to monitor
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// the machine state changes from the org.freedesktop.machine1 object.
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svc *SvcRes
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}
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// Default returns some sensible defaults for this resource.
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func (obj *NspawnRes) Default() engine.Res {
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return &NspawnRes{
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State: running,
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}
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}
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// makeComposite creates a pointer to a SvcRes. The pointer is used to
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// validate and initialize the nested svc.
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func (obj *NspawnRes) makeComposite() (*SvcRes, error) {
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res, err := engine.NewNamedResource("svc", fmt.Sprintf(nspawnServiceTmpl, obj.Name()))
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if err != nil {
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return nil, err
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}
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svc := res.(*SvcRes)
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svc.State = obj.State
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return svc, nil
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}
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// Validate if the params passed in are valid data.
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func (obj *NspawnRes) Validate() error {
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if len(obj.Name()) > 64 {
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return fmt.Errorf("name must be 64 characters or less")
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}
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// check if systemd version is higher than 231 to allow non-alphanumeric
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// machine names, as previous versions would error in such cases
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ver, err := systemdVersion()
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if err != nil {
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return err
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}
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if ver < 231 {
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for _, char := range obj.Name() {
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if !unicode.IsLetter(char) && !unicode.IsNumber(char) {
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return fmt.Errorf("name must only contain alphanumeric characters for systemd versions < 231")
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}
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}
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}
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if obj.State != running && obj.State != stopped {
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return fmt.Errorf("invalid state: %s", obj.State)
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}
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svc, err := obj.makeComposite()
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if err != nil {
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return errwrap.Wrapf(err, "makeComposite failed in validate")
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}
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if err := svc.Validate(); err != nil { // composite resource
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return errwrap.Wrapf(err, "validate failed for embedded svc: %s", obj.svc)
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}
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return nil
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}
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// Init runs some startup code for this resource.
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func (obj *NspawnRes) Init(init *engine.Init) error {
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obj.init = init // save for later
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svc, err := obj.makeComposite()
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if err != nil {
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return errwrap.Wrapf(err, "makeComposite failed in init")
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}
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obj.svc = svc
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// TODO: we could build a new init that adds a prefix to the logger...
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if err := obj.svc.Init(init); err != nil {
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return err
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}
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return nil
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}
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// Close is run by the engine to clean up after the resource is done.
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func (obj *NspawnRes) Close() error {
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if obj.svc != nil {
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return obj.svc.Close()
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}
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return nil
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}
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// Watch for state changes and sends a message to the bus if there is a change.
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func (obj *NspawnRes) Watch() error {
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// this resource depends on systemd to ensure that it's running
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if !systemdUtil.IsRunningSystemd() {
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return fmt.Errorf("systemd is not running")
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}
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// create a private message bus
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bus, err := util.SystemBusPrivateUsable()
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if err != nil {
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return errwrap.Wrapf(err, "failed to connect to bus")
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}
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defer bus.Close()
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// add a match rule to match messages going through the message bus
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args := fmt.Sprintf("type='signal',interface='%s',eavesdrop='true'", dbusMachine1Iface)
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if call := bus.BusObject().Call(engineUtil.DBusAddMatch, 0, args); call.Err != nil {
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return err
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}
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defer bus.BusObject().Call(engineUtil.DBusRemoveMatch, 0, args) // ignore the error
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busChan := make(chan *dbus.Signal)
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defer close(busChan)
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bus.Signal(busChan)
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defer bus.RemoveSignal(busChan) // not needed here, but nice for symmetry
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obj.init.Running() // when started, notify engine that we're running
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var send = false // send event?
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for {
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select {
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case event := <-busChan:
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// process org.freedesktop.machine1 events for this resource's name
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if event.Body[0] == obj.Name() {
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obj.init.Logf("Event received: %v", event.Name)
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if event.Name == machineNew {
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obj.init.Logf("Machine started")
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} else if event.Name == machineRemoved {
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obj.init.Logf("Machine stopped")
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} else {
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return fmt.Errorf("unknown event: %s", event.Name)
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}
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send = true
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}
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case <-obj.init.Done: // closed by the engine to signal shutdown
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return nil
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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obj.init.Event() // notify engine of an event (this can block)
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}
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}
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}
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// CheckApply is run to check the state and, if apply is true, to apply the
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// necessary changes to reach the desired state. This is run before Watch and
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// again if Watch finds a change occurring to the state.
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func (obj *NspawnRes) CheckApply(apply bool) (bool, error) {
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// this resource depends on systemd to ensure that it's running
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if !systemdUtil.IsRunningSystemd() {
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return false, errors.New("systemd is not running")
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}
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// connect to org.freedesktop.machine1.Manager
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conn, err := machined.New()
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if err != nil {
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return false, errwrap.Wrapf(err, "failed to connect to dbus")
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}
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// compare the current state with the desired state and perform the
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// appropriate action
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var exists = true
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properties, err := conn.DescribeMachine(obj.Name())
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if err != nil {
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if err, ok := err.(dbus.Error); ok && err.Name !=
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"org.freedesktop.machine1.NoSuchMachine" {
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return false, err
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}
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exists = false
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// if we could not successfully get the properties because
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// there's no such machine the machine is stopped
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// error if we need the image ignore if we don't
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if _, err = conn.GetImage(obj.Name()); err != nil && obj.State != stopped {
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return false, fmt.Errorf(
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"no machine nor image named '%s'",
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obj.Name())
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}
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}
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if obj.init.Debug {
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obj.init.Logf("properties: %v", properties)
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}
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// if the machine doesn't exist and is supposed to
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// be stopped or the state matches we're done
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if !exists && obj.State == stopped || properties["State"] == obj.State {
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if obj.init.Debug {
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obj.init.Logf("CheckApply() in valid state")
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}
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return true, nil
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}
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// end of state checking. if we're here, checkOK is false
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if !apply {
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return false, nil
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}
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obj.init.Logf("CheckApply() applying '%s' state", obj.State)
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// use the embedded svc to apply the correct state
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if _, err := obj.svc.CheckApply(apply); err != nil {
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return false, errwrap.Wrapf(err, "nested svc failed")
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}
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return false, nil
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}
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// Cmp compares two resources and returns an error if they are not equivalent.
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func (obj *NspawnRes) Cmp(r engine.Res) error {
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if !obj.Compare(r) {
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return fmt.Errorf("did not compare")
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}
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return nil
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}
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// Compare two resources and return if they are equivalent.
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func (obj *NspawnRes) Compare(r engine.Res) bool {
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// we can only compare NspawnRes to others of the same resource kind
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res, ok := r.(*NspawnRes)
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if !ok {
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return false
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}
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if obj.State != res.State {
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return false
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}
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// TODO: why is res.svc ever nil?
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if (obj.svc == nil) != (res.svc == nil) { // xor
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return false
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}
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if obj.svc != nil && res.svc != nil {
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if !obj.svc.Compare(res.svc) {
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return false
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}
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}
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return true
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}
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// NspawnUID is a unique resource identifier.
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type NspawnUID struct {
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// NOTE: There is also a name variable in the BaseUID struct, this is
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// information about where this UID came from, and is unrelated to the
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// information about the resource we're matching. That data which is
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// used in the IFF function, is what you see in the struct fields here.
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engine.BaseUID
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name string // the machine name
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}
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// IFF aka if and only if they are equivalent, return true. If not, false.
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func (obj *NspawnUID) IFF(uid engine.ResUID) bool {
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res, ok := uid.(*NspawnUID)
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if !ok {
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return false
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}
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return obj.name == res.name
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}
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// UIDs includes all params to make a unique identification of this object.
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// Most resources only return one although some resources can return multiple.
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func (obj *NspawnRes) UIDs() []engine.ResUID {
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x := &NspawnUID{
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BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
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name: obj.Name(), // svc name
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}
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return append([]engine.ResUID{x}, obj.svc.UIDs()...)
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct.
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// It is primarily useful for setting the defaults.
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func (obj *NspawnRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes NspawnRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*NspawnRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to NspawnRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = NspawnRes(raw) // restore from indirection with type conversion!
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return nil
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}
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// systemdVersion uses dbus to check which version of systemd is installed.
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func systemdVersion() (uint16, error) {
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// check if systemd is running
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if !systemdUtil.IsRunningSystemd() {
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return 0, fmt.Errorf("systemd is not running")
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}
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bus, err := systemdDbus.NewSystemdConnection()
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if err != nil {
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return 0, errwrap.Wrapf(err, "failed to connect to bus")
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}
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defer bus.Close()
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// get the systemd version
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verString, err := bus.GetManagerProperty("Version")
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if err != nil {
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return 0, errwrap.Wrapf(err, "could not get version property")
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}
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// lose the surrounding quotes
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verNum, err := strconv.Unquote(verString)
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if err != nil {
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return 0, errwrap.Wrapf(err, "error unquoting version number")
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}
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// cast to uint16
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ver, err := strconv.ParseUint(verNum, 10, 16)
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if err != nil {
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return 0, errwrap.Wrapf(err, "error casting systemd version number")
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}
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return uint16(ver), nil
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}
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