This ensures that docstring comments are wrapped to 80 chars. ffrank seemed to be making this mistake far too often, and it's a silly thing to look for manually. As it turns out, I've made it too, as have many others. Now we have a test that checks for most cases. There are still a few stray cases that aren't checked automatically, but this can be improved upon if someone is motivated to do so. Before anyone complains about the 80 character limit: this only checks docstring comments, not source code length or inline source code comments. There's no excuse for having docstrings that are badly reflowed or over 80 chars, particularly if you have an automated test.
369 lines
10 KiB
Go
369 lines
10 KiB
Go
// Mgmt
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// Copyright (C) 2013-2020+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"crypto/rand"
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"fmt"
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"io/ioutil"
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"math/big"
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"os"
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"path"
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"strings"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/engine/traits"
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"github.com/purpleidea/mgmt/recwatch"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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func init() {
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engine.RegisterResource("password", func() engine.Res { return &PasswordRes{} })
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}
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const (
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alphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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newline = "\n" // something not in alphabet that TrimSpace can trim
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)
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// PasswordRes is a no-op resource that returns a random password string.
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type PasswordRes struct {
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traits.Base // add the base methods without re-implementation
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// TODO: it could be useful to group our tokens into a single write, and
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// as a result, we save inotify watches too!
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//traits.Groupable // TODO: this is doable, but probably not very useful
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traits.Refreshable
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traits.Sendable
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init *engine.Init
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// FIXME: is uint16 too big?
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Length uint16 `yaml:"length"` // number of characters to return
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Saved bool // this caches the password in the clear locally
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CheckRecovery bool // recovery from integrity checks by re-generating
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path string // the path to local storage
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recWatcher *recwatch.RecWatcher
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}
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// Default returns some sensible defaults for this resource.
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func (obj *PasswordRes) Default() engine.Res {
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return &PasswordRes{
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Length: 64, // safe default
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}
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}
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// Validate if the params passed in are valid data.
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func (obj *PasswordRes) Validate() error {
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return nil
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}
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// Init runs some startup code for this resource. It generates a new password
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// for this resource if one was not provided. It will save this into a local
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// file. It will load it back in from previous runs.
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func (obj *PasswordRes) Init(init *engine.Init) error {
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obj.init = init // save for later
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dir, err := obj.init.VarDir("")
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if err != nil {
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return errwrap.Wrapf(err, "could not get VarDir in Init()")
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}
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obj.path = path.Join(dir, "password") // return a unique file
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return nil
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}
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// Close is run by the engine to clean up after the resource is done.
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func (obj *PasswordRes) Close() error {
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return nil
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}
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func (obj *PasswordRes) read() (string, error) {
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file, err := os.Open(obj.path) // open a handle to read the file
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if err != nil {
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return "", err
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}
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defer file.Close()
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data, err := ioutil.ReadAll(file)
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if err != nil {
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return "", errwrap.Wrapf(err, "could not read from file")
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}
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return strings.TrimSpace(string(data)), nil
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}
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func (obj *PasswordRes) write(password string) (int, error) {
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file, err := os.Create(obj.path) // open a handle to create the file
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if err != nil {
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return -1, errwrap.Wrapf(err, "can't create file")
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}
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defer file.Close()
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var c int
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if c, err = file.Write([]byte(password + newline)); err != nil {
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return c, errwrap.Wrapf(err, "can't write file")
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}
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return c, file.Sync()
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}
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// generate generates a new password.
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func (obj *PasswordRes) generate() (string, error) {
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max := len(alphabet) - 1 // last index
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output := ""
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// FIXME: have someone verify this is cryptographically secure & correct
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for i := uint16(0); i < obj.Length; i++ {
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big, err := rand.Int(rand.Reader, big.NewInt(int64(max)))
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if err != nil {
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return "", errwrap.Wrapf(err, "could not generate password")
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}
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ix := big.Int64()
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output += string(alphabet[ix])
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}
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if output == "" { // safety against empty passwords
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return "", fmt.Errorf("password is empty")
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}
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if uint16(len(output)) != obj.Length { // safety against weird bugs
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return "", fmt.Errorf("password length is too short") // bug!
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}
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return output, nil
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}
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// check validates a stored password string
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func (obj *PasswordRes) check(value string) error {
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length := uint16(len(value))
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if !obj.Saved && length == 0 { // expecting an empty string
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return nil
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}
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if !obj.Saved && length != 0 { // should have no stored password
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return fmt.Errorf("expected empty token only")
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}
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if length != obj.Length {
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return fmt.Errorf("string length is not %d", obj.Length)
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}
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Loop:
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for i := uint16(0); i < length; i++ {
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for j := 0; j < len(alphabet); j++ {
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if value[i] == alphabet[j] {
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continue Loop
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}
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}
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// we couldn't find that character, so error!
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return fmt.Errorf("invalid character `%s`", string(value[i]))
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}
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return nil
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *PasswordRes) Watch() error {
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var err error
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obj.recWatcher, err = recwatch.NewRecWatcher(obj.path, false)
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if err != nil {
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return err
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}
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defer obj.recWatcher.Close()
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obj.init.Running() // when started, notify engine that we're running
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var send = false // send event?
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for {
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select {
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// NOTE: this part is very similar to the file resource code
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case event, ok := <-obj.recWatcher.Events():
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if !ok { // channel shutdown
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return nil
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}
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if err := event.Error; err != nil {
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return errwrap.Wrapf(err, "unknown %s watcher error", obj)
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}
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send = true
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case <-obj.init.Done: // closed by the engine to signal shutdown
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return nil
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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obj.init.Event() // notify engine of an event (this can block)
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}
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}
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}
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// CheckApply method for Password resource. Does nothing, returns happy!
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func (obj *PasswordRes) CheckApply(apply bool) (bool, error) {
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var refresh = obj.init.Refresh() // do we have a pending reload to apply?
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var exists = true // does the file (aka the token) exist?
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var generate bool // do we need to generate a new password?
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var write bool // do we need to write out to disk?
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password, err := obj.read() // password might be empty if just a token
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if err != nil {
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if !os.IsNotExist(err) {
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return false, errwrap.Wrapf(err, "unknown read error")
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}
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exists = false
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}
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if exists {
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if err := obj.check(password); err != nil {
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if !obj.CheckRecovery {
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return false, errwrap.Wrapf(err, "check failed")
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}
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obj.init.Logf("integrity check failed")
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generate = true // okay to build a new one
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write = true // make sure to write over the old one
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}
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} else { // doesn't exist, write one
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write = true
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}
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// if we previously had !obj.Saved, and now we want it, we re-generate!
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if refresh || !exists || (obj.Saved && password == "") {
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generate = true
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}
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// stored password isn't consistent with memory
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//if p := obj.Password; obj.Saved && (p != nil && *p != password) {
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// write = true
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//}
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if !refresh && exists && !generate && !write { // nothing to do, done!
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return true, nil
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}
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// a refresh was requested, the token doesn't exist, or the check failed
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if !apply {
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return false, nil
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}
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if generate {
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// we'll need to write this out...
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if obj.Saved || (!obj.Saved && password != "") {
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write = true
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}
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// generate the actual password
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var err error
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obj.init.Logf("generating new password...")
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if password, err = obj.generate(); err != nil { // generate one!
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return false, errwrap.Wrapf(err, "could not generate password")
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}
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}
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// send
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if err := obj.init.Send(&PasswordSends{
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Password: &password,
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}); err != nil {
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return false, err
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}
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var output string // the string to write out
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// if memory value != value on disk, save it
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if write {
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if obj.Saved { // save password as clear text
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// TODO: would it make sense to encrypt this password?
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output = password
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}
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// write either an empty token, or the password
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obj.init.Logf("writing password token...")
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if _, err := obj.write(output); err != nil {
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return false, errwrap.Wrapf(err, "can't write to file")
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}
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}
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return false, nil
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}
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// Cmp compares two resources and returns an error if they are not equivalent.
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func (obj *PasswordRes) Cmp(r engine.Res) error {
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// we can only compare PasswordRes to others of the same resource kind
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res, ok := r.(*PasswordRes)
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if !ok {
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return fmt.Errorf("not a %s", obj.Kind())
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}
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if obj.Length != res.Length {
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return fmt.Errorf("the Length differs")
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}
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// TODO: we *could* optimize by allowing CheckApply to move from
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// saved->!saved, by removing the file, but not likely worth it!
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if obj.Saved != res.Saved {
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return fmt.Errorf("the Saved differs")
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}
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if obj.CheckRecovery != res.CheckRecovery {
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return fmt.Errorf("the CheckRecovery differs")
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}
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return nil
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}
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// PasswordUID is the UID struct for PasswordRes.
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type PasswordUID struct {
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engine.BaseUID
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name string
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}
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// UIDs includes all params to make a unique identification of this object. Most
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// resources only return one, although some resources can return multiple.
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func (obj *PasswordRes) UIDs() []engine.ResUID {
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x := &PasswordUID{
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BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
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name: obj.Name(),
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}
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return []engine.ResUID{x}
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}
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// PasswordSends is the struct of data which is sent after a successful Apply.
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type PasswordSends struct {
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// Password is the generated password being sent.
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Password *string `lang:"password"`
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// Hashing is the algorithm used for this password. Empty is plain text.
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Hashing string // TODO: implement me
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}
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// Sends represents the default struct of values we can send using Send/Recv.
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func (obj *PasswordRes) Sends() interface{} {
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return &PasswordSends{
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Password: nil,
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}
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct. It is
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// primarily useful for setting the defaults.
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func (obj *PasswordRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes PasswordRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*PasswordRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to PasswordRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = PasswordRes(raw) // restore from indirection with type conversion!
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return nil
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}
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