It turns out that some planned additions to the parser make it so that the map type definition can be ambiguous. As a result, this patch updates the definition so that the map definition is not confused with an open curly bracket anywhere. Thanks to pestle and stbenjamin for their help understanding yacc!
186 lines
5.5 KiB
Go
186 lines
5.5 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package core // TODO: should this be in its own individual package?
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import (
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"fmt"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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errwrap "github.com/pkg/errors"
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)
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func init() {
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funcs.Register("kvlookup", func() interfaces.Func { return &KVLookupFunc{} }) // must register the func and name
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}
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// KVLookupFunc is special function which returns all the values of a given key
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// in the exposed world. It is similar to exchange, but it does not set a key.
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type KVLookupFunc struct {
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init *interfaces.Init
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namespace string
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value string
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last types.Value
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result types.Value // last calculated output
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watchChan chan error
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closeChan chan struct{}
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *KVLookupFunc) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *KVLookupFunc) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: false, // definitely false
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Memo: false,
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// output is map of: hostname => value
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Sig: types.NewType("func(namespace str) map{str: str}"),
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Err: obj.Validate(),
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}
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}
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// Init runs some startup code for this function.
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func (obj *KVLookupFunc) Init(init *interfaces.Init) error {
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obj.init = init
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obj.watchChan = make(chan error) // XXX: sender should close this, but did I implement that part yet???
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obj.closeChan = make(chan struct{})
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *KVLookupFunc) Stream() error {
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defer close(obj.init.Output) // the sender closes
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for {
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select {
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// TODO: should this first chan be run as a priority channel to
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// avoid some sort of glitch? is that even possible? can our
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// hostname check with reality (below) fix that?
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case input, ok := <-obj.init.Input:
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if !ok {
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obj.init.Input = nil // don't infinite loop back
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continue // no more inputs, but don't return!
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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namespace := input.Struct()["namespace"].Str()
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if namespace == "" {
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return fmt.Errorf("can't use an empty namespace")
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}
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if obj.init.Debug {
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obj.init.Logf("namespace: %s", namespace)
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}
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// TODO: support changing the namespace over time...
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// TODO: possibly removing our stored value there first!
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if obj.namespace == "" {
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obj.namespace = namespace // store it
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obj.watchChan = obj.init.World.StrMapWatch(obj.namespace) // watch for var changes
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result, err := obj.buildMap() // build the map...
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if err != nil {
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return err
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}
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select {
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case obj.init.Output <- result: // send one!
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// pass
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case <-obj.closeChan:
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return nil
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}
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} else if obj.namespace != namespace {
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return fmt.Errorf("can't change namespace, previously: `%s`", obj.namespace)
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}
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continue // we get values on the watch chan, not here!
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case err, ok := <-obj.watchChan:
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if !ok { // closed
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// XXX: if we close, perhaps the engine is
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// switching etcd hosts and we should retry?
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// maybe instead we should get an "etcd
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// reconnect" signal, and the lang will restart?
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return nil
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}
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if err != nil {
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return errwrap.Wrapf(err, "channel watch failed on `%s`", obj.namespace)
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}
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result, err := obj.buildMap() // build the map...
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if err != nil {
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return err
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}
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// if the result is still the same, skip sending an update...
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if obj.result != nil && result.Cmp(obj.result) == nil {
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continue // result didn't change
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}
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obj.result = result // store new result
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case <-obj.closeChan:
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return nil
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}
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select {
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case obj.init.Output <- obj.result: // send
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// pass
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case <-obj.closeChan:
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return nil
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}
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}
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}
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// Close runs some shutdown code for this function and turns off the stream.
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func (obj *KVLookupFunc) Close() error {
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close(obj.closeChan)
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return nil
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}
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// buildMap builds the result map which we'll need. It uses struct variables.
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func (obj *KVLookupFunc) buildMap() (types.Value, error) {
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keyMap, err := obj.init.World.StrMapGet(obj.namespace)
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if err != nil {
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return nil, errwrap.Wrapf(err, "channel read failed on `%s`", obj.namespace)
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}
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d := types.NewMap(obj.Info().Sig.Out)
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for k, v := range keyMap {
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key := &types.StrValue{V: k}
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val := &types.StrValue{V: v}
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if err := d.Add(key, val); err != nil {
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return nil, errwrap.Wrapf(err, "map could not add key `%s`, val: `%s`", k, v)
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}
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}
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return d, nil // put map into interface type
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}
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