Files
mgmt/lang/interfaces/func.go
James Shubin c06c391461 lang: Update the Build signature to return a type
This returns the type with the arg names we'll actually use. This is
helpful so we can pass values to the right places. We have named edges
so you can actually see what's going on.

Co-authored-by: Samuel Gélineau <gelisam@gmail.com>
2023-09-25 18:48:15 -04:00

233 lines
11 KiB
Go

// Mgmt
// Copyright (C) 2013-2023+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package interfaces
import (
"context"
"fmt"
"strings"
"github.com/purpleidea/mgmt/engine"
"github.com/purpleidea/mgmt/lang/types"
)
// FuncSig is the simple signature that is used throughout our implementations.
type FuncSig = func([]types.Value) (types.Value, error)
// Info is a static representation of some information about the function. It is
// used for static analysis and type checking. If you break this contract, you
// might cause a panic.
type Info struct {
Pure bool // is the function pure? (can it be memoized?)
Memo bool // should the function be memoized? (false if too much output)
Slow bool // is the function slow? (avoid speculative execution)
Sig *types.Type // the signature of the function, must be KindFunc
Err error // is this a valid function, or was it created improperly?
}
// Init is the structure of values and references which is passed into all
// functions on initialization.
type Init struct {
Hostname string // uuid for the host
//Noop bool
Input chan types.Value // Engine will close `input` chan
Output chan types.Value // Stream must close `output` chan
// TODO: should we pass in a *Scope here for functions like template() ?
World engine.World
Debug bool
Logf func(format string, v ...interface{})
}
// Func is the interface that any valid func must fulfill. It is very simple,
// but still event driven. Funcs should attempt to only send values when they
// have changed.
// TODO: should we support a static version of this interface for funcs that
// never change to avoid the overhead of the goroutine and channel listener?
type Func interface {
fmt.Stringer // so that this can be stored as a Vertex
Validate() error // FIXME: this is only needed for PolyFunc. Get it moved and used!
// Info returns some information about the function in question, which
// includes the function signature. For a polymorphic function, this
// might not be known until after Build was called. As a result, the
// sig should be allowed to return a partial or variant type if it is
// not known yet. This is because the Info method might be called
// speculatively to aid in type unification.
Info() *Info
// Init passes some important values and references to the function.
Init(*Init) error
// Stream is the mainloop of the function. It reads and writes from
// channels to return the changing values that this func has over time.
// It should shutdown and cleanup when the input context is cancelled.
// It must not exit before any goroutines it spawned have terminated.
// It must close the Output chan if it's done sending new values out. It
// must send at least one value, or return an error. It may also return
// an error at anytime if it can't continue.
Stream(context.Context) error
}
// PolyFunc is an interface for functions which are statically polymorphic. In
// other words, they are functions which before compile time are polymorphic,
// but after a successful compilation have a fixed static signature. This makes
// implementing what would appear to be generic or polymorphic instead something
// that is actually static and that still has the language safety properties.
// Our engine requires that by the end of compilation, everything is static.
// This is needed so that values can flow safely along the DAG that represents
// their execution. If the types could change, then we wouldn't be able to
// safely pass values around.
//
// NOTE: This interface is similar to OldPolyFunc, except that it uses a Unify
// method that works differently than the original Polymorphisms method. This
// allows us to build invariants that are used directly by the type unification
// solver.
type PolyFunc interface {
Func // implement everything in Func but add the additional requirements
// Unify returns the list of invariants that this func produces. It is a
// way for a polymorphic function to describe its type requirements. It
// would be expected for this function to return at least one
// ExclusiveInvariant or GeneratorInvariant, since these are two common
// mechanisms for polymorphic functions to describe their constraints.
// The important realization behind this method is that the collecting
// of possible invariants, must happen *before* the solver runs so that
// the solver can look at all the available logic *simultaneously* to
// find a solution if we want to be able to reliably solve for things.
// The input argument that it receives is the expression pointer that it
// is unifying against-- in other words, the pointer is its own handle.
// This is different than the `obj` reference of this function
// implementation because _that_ handle is not the object/pointer in the
// AST that we're discussing when performing type unification. Put
// another way: the Expr input is the ExprFunc, not the ExprCall.
Unify(Expr) ([]Invariant, error)
// Build takes the known or unified type signature for this function and
// finalizes this structure so that it is now determined, and ready to
// function as a normal function would. (The normal methods in the Func
// interface are all that should be needed or used after this point.)
// Of note, the names of the specific input args shouldn't matter as
// long as they are unique. Their position doesn't matter. This is so
// that unification can use "arg0", "arg1", "argN"... if they can't be
// determined statically. Build can transform them into it's desired
// form, and must return the type (with the correct arg names) that it
// will use. These are used when constructing the function graphs. This
// means that when this is called from SetType, it can set the correct
// type arg names, and this will also match what's in function Info().
Build(*types.Type) (*types.Type, error)
}
// OldPolyFunc is an interface for functions which are statically polymorphic.
// In other words, they are functions which before compile time are polymorphic,
// but after a successful compilation have a fixed static signature. This makes
// implementing what would appear to be generic or polymorphic instead something
// that is actually static and that still has the language safety properties.
type OldPolyFunc interface {
Func // implement everything in Func but add the additional requirements
// Polymorphisms returns a list of possible function type signatures. It
// takes as input a list of partial "hints" as to limit the number of
// possible results it returns. These partial hints take the form of a
// function type signature (with as many types in it specified and the
// rest set to nil) and any known static values for the input args. If
// the partial type is not nil, then the Ord parameter must be of the
// correct arg length. If any types are specified, then the array must
// be of that length as well, with the known ones filled in. Some
// static polymorphic functions require a minimal amount of hinting or
// they will be unable to return any possible result that is not
// infinite in length. If you expect to need to return an infinite (or
// very large) amount of results, then you should return an error
// instead. The arg names in your returned func type signatures should
// be in the standardized "a..b..c" format. Use util.NumToAlpha if you
// want to convert easily.
Polymorphisms(*types.Type, []types.Value) ([]*types.Type, error)
// Build takes the known or unified type signature for this function and
// finalizes this structure so that it is now determined, and ready to
// function as a normal function would. (The normal methods in the Func
// interface are all that should be needed or used after this point.)
// Of note, the names of the specific input args shouldn't matter as
// long as they are unique. Their position doesn't matter. This is so
// that unification can use "arg0", "arg1", "argN"... if they can't be
// determined statically. Build can transform them into it's desired
// form, and must return the type (with the correct arg names) that it
// will use. These are used when constructing the function graphs. This
// means that when this is called from SetType, it can set the correct
// type arg names, and this will also match what's in function Info().
Build(*types.Type) (*types.Type, error)
}
// NamedArgsFunc is a function that uses non-standard function arg names. If you
// don't implement this, then the argnames (if specified) must correspond to the
// a, b, c...z, aa, ab...az, ba...bz, and so on sequence.
type NamedArgsFunc interface {
Func // implement everything in Func but add the additional requirements
// ArgGen implements the arg name generator function. By default, we use
// the util.NumToAlpha function when this interface isn't implemented...
ArgGen(int) (string, error)
}
// FuncData is some data that is passed into the function during compilation. It
// helps provide some context about the AST and the deploy for functions that
// might need it.
// TODO: Consider combining this with the existing Data struct or more of it...
// TODO: Do we want to add line/col/file values here, and generalize this?
type FuncData struct {
// Fs represents a handle to the filesystem that we're running on. This
// is necessary for opening files if needed by import statements. The
// file() paths used to get templates or other files from our deploys
// come from here, this is *not* used to interact with the host file
// system to manage file resources or other aspects.
Fs engine.Fs
// FsURI is the fs URI of the active filesystem. This is useful to pass
// to the engine.World API for further consumption.
FsURI string
// Base directory (absolute path) that the running code is in. This is a
// copy of the value from the Expr and Stmt Data struct for Init.
Base string
}
// DataFunc is a function that accepts some context from the AST and deploy
// before Init and runtime. If you don't wish to accept this data, then don't
// implement this method and you won't get any. This is mostly useful for
// special functions that are useful in core.
// TODO: This could be replaced if a func ever needs a SetScope method...
type DataFunc interface {
Func // implement everything in Func but add the additional requirements
// SetData is used by the language to pass our function some code-level
// context.
SetData(*FuncData)
}
// FuncEdge links an output vertex (value) to an input vertex with a named
// argument.
type FuncEdge struct {
Args []string // list of named args that this edge sends to
}
// String displays the list of arguments this edge satisfies. It is a required
// property to be a valid pgraph.Edge.
func (obj *FuncEdge) String() string {
return strings.Join(obj.Args, ", ")
}