Files
mgmt/resources/resources.go

423 lines
13 KiB
Go

// Mgmt
// Copyright (C) 2013-2016+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Package resources provides the resource framework and idempotent primitives.
package resources
import (
"bytes"
"encoding/base64"
"encoding/gob"
"fmt"
"log"
"os"
"path"
// TODO: should each resource be a sub-package?
"github.com/purpleidea/mgmt/converger"
"github.com/purpleidea/mgmt/event"
"github.com/purpleidea/mgmt/global"
errwrap "github.com/pkg/errors"
)
//go:generate stringer -type=ResState -output=resstate_stringer.go
// The ResState type represents the current activity state of each resource.
type ResState int
// Each ResState should be set properly in the relevant part of the resource.
const (
ResStateNil ResState = iota
ResStateWatching
ResStateEvent // an event has happened, but we haven't poked yet
ResStateCheckApply
ResStatePoking
)
// Data is the set of input values passed into the pgraph for the resources.
type Data struct {
//Hostname string // uuid for the host
//Noop bool
Converger converger.Converger
Prefix string // the prefix to be used for the pgraph namespace
// NOTE: we can add more fields here if needed for the resources.
}
// ResUID is a unique identifier for a resource, namely it's name, and the kind ("type").
type ResUID interface {
GetName() string
Kind() string
IFF(ResUID) bool
Reversed() bool // true means this resource happens before the generator
}
// The BaseUID struct is used to provide a unique resource identifier.
type BaseUID struct {
name string // name and kind are the values of where this is coming from
kind string
reversed *bool // piggyback edge information here
}
// The AutoEdge interface is used to implement the autoedges feature.
type AutoEdge interface {
Next() []ResUID // call to get list of edges to add
Test([]bool) bool // call until false
}
// MetaParams is a struct will all params that apply to every resource.
type MetaParams struct {
AutoEdge bool `yaml:"autoedge"` // metaparam, should we generate auto edges?
AutoGroup bool `yaml:"autogroup"` // metaparam, should we auto group?
Noop bool `yaml:"noop"`
// NOTE: there are separate Watch and CheckApply retry and delay values,
// but I've decided to use the same ones for both until there's a proper
// reason to want to do something differently for the Watch errors.
Retry int16 `yaml:"retry"` // metaparam, number of times to retry on error. -1 for infinite
Delay uint64 `yaml:"delay"` // metaparam, number of milliseconds to wait between retries
}
// UnmarshalYAML is the custom unmarshal handler for the MetaParams struct. It
// is primarily useful for setting the defaults.
func (obj *MetaParams) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawMetaParams MetaParams // indirection to avoid infinite recursion
raw := rawMetaParams(DefaultMetaParams) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = MetaParams(raw) // restore from indirection with type conversion!
return nil
}
// DefaultMetaParams are the defaults to be used for undefined metaparams.
var DefaultMetaParams = MetaParams{
AutoEdge: true,
AutoGroup: true,
Noop: false,
Retry: 0, // TODO: is this a good default?
Delay: 0, // TODO: is this a good default?
}
// The Base interface is everything that is common to all resources.
// Everything here only needs to be implemented once, in the BaseRes.
type Base interface {
GetName() string // can't be named "Name()" because of struct field
SetName(string)
SetKind(string)
Kind() string
Meta() *MetaParams
Events() chan event.Event
AssociateData(*Data)
IsWatching() bool
SetWatching(bool)
GetState() ResState
SetState(ResState)
DoSend(chan event.Event, string) (bool, error)
SendEvent(event.EventName, bool, bool) bool
ReadEvent(*event.Event) (bool, bool) // TODO: optional here?
SendRecv(Res) (bool, error) // send->recv data passing function
IsStateOK() bool
StateOK(b bool)
GroupCmp(Res) bool // TODO: is there a better name for this?
GroupRes(Res) error // group resource (arg) into self
IsGrouped() bool // am I grouped?
SetGrouped(bool) // set grouped bool
GetGroup() []Res // return everyone grouped inside me
SetGroup([]Res)
VarDir(string) (string, error)
}
// Res is the minimum interface you need to implement to define a new resource.
type Res interface {
Base // include everything from the Base interface
Init() error
//Validate() error // TODO: this might one day be added
GetUIDs() []ResUID // most resources only return one
Watch(chan event.Event) error // send on channel to signal process() events
CheckApply(apply bool) (checkOK bool, err error)
AutoEdges() AutoEdge
Compare(Res) bool
CollectPattern(string) // XXX: temporary until Res collection is more advanced
}
// BaseRes is the base struct that gets used in every resource.
type BaseRes struct {
Name string `yaml:"name"`
MetaParams MetaParams `yaml:"meta"` // struct of all the metaparams
Recv map[string]Send // mapping of key to receive on from value
kind string
events chan event.Event
converger converger.Converger // converged tracking
prefix string // base prefix for this resource
state ResState
watching bool // is Watch() loop running ?
isStateOK bool // whether the state is okay based on events or not
isGrouped bool // am i contained within a group?
grouped []Res // list of any grouped resources
}
// UIDExistsInUIDs wraps the IFF method when used with a list of UID's.
func UIDExistsInUIDs(uid ResUID, uids []ResUID) bool {
for _, u := range uids {
if uid.IFF(u) {
return true
}
}
return false
}
// GetName returns the name of the resource.
func (obj *BaseUID) GetName() string {
return obj.name
}
// Kind returns the kind of resource.
func (obj *BaseUID) Kind() string {
return obj.kind
}
// IFF looks at two UID's and if and only if they are equivalent, returns true.
// If they are not equivalent, it returns false.
// Most resources will want to override this method, since it does the important
// work of actually discerning if two resources are identical in function.
func (obj *BaseUID) IFF(uid ResUID) bool {
res, ok := uid.(*BaseUID)
if !ok {
return false
}
return obj.name == res.name
}
// Reversed is part of the ResUID interface, and true means this resource
// happens before the generator.
func (obj *BaseUID) Reversed() bool {
if obj.reversed == nil {
log.Fatal("Programming error!")
}
return *obj.reversed
}
// Init initializes structures like channels if created without New constructor.
func (obj *BaseRes) Init() error {
if obj.kind == "" {
return fmt.Errorf("Resource did not set kind!")
}
obj.events = make(chan event.Event) // unbuffered chan size to avoid stale events
return nil
}
// GetName is used by all the resources to Get the name.
func (obj *BaseRes) GetName() string {
return obj.Name
}
// SetName is used to set the name of the resource.
func (obj *BaseRes) SetName(name string) {
obj.Name = name
}
// SetKind sets the kind. This is used internally for exported resources.
func (obj *BaseRes) SetKind(kind string) {
obj.kind = kind
}
// Kind returns the kind of resource this is.
func (obj *BaseRes) Kind() string {
return obj.kind
}
// Meta returns the MetaParams as a reference, which we can then get/set on.
func (obj *BaseRes) Meta() *MetaParams {
return &obj.MetaParams
}
// Events returns the channel of events to listen on.
func (obj *BaseRes) Events() chan event.Event {
return obj.events
}
// AssociateData associates some data with the object in question.
func (obj *BaseRes) AssociateData(data *Data) {
obj.converger = data.Converger
obj.prefix = data.Prefix
}
// IsWatching tells us if the Watch() function is running.
func (obj *BaseRes) IsWatching() bool {
return obj.watching
}
// SetWatching stores the status of if the Watch() function is running.
func (obj *BaseRes) SetWatching(b bool) {
obj.watching = b
}
// GetState returns the state of the resource.
func (obj *BaseRes) GetState() ResState {
return obj.state
}
// SetState sets the state of the resource.
func (obj *BaseRes) SetState(state ResState) {
if global.DEBUG {
log.Printf("%s[%s]: State: %v -> %v", obj.Kind(), obj.GetName(), obj.GetState(), state)
}
obj.state = state
}
// IsStateOK returns the cached state value.
func (obj *BaseRes) IsStateOK() bool {
return obj.isStateOK
}
// StateOK sets the cached state value.
func (obj *BaseRes) StateOK(b bool) {
obj.isStateOK = b
}
// GroupCmp compares two resources and decides if they're suitable for grouping
// You'll probably want to override this method when implementing a resource...
func (obj *BaseRes) GroupCmp(res Res) bool {
return false // base implementation assumes false, override me!
}
// GroupRes groups resource (arg) into self.
func (obj *BaseRes) GroupRes(res Res) error {
if l := len(res.GetGroup()); l > 0 {
return fmt.Errorf("Res: %v already contains %d grouped resources!", res, l)
}
if res.IsGrouped() {
return fmt.Errorf("Res: %v is already grouped!", res)
}
obj.grouped = append(obj.grouped, res)
res.SetGrouped(true) // i am contained _in_ a group
return nil
}
// IsGrouped determines if we are grouped.
func (obj *BaseRes) IsGrouped() bool { // am I grouped?
return obj.isGrouped
}
// SetGrouped sets a flag to tell if we are grouped.
func (obj *BaseRes) SetGrouped(b bool) {
obj.isGrouped = b
}
// GetGroup returns everyone grouped inside me.
func (obj *BaseRes) GetGroup() []Res { // return everyone grouped inside me
return obj.grouped
}
// SetGroup sets the grouped resources into me.
func (obj *BaseRes) SetGroup(g []Res) {
obj.grouped = g
}
// Compare is the base compare method, which also handles the metaparams cmp.
func (obj *BaseRes) Compare(res Res) bool {
// TODO: should the AutoEdge values be compared?
if obj.Meta().AutoEdge != res.Meta().AutoEdge {
return false
}
if obj.Meta().AutoGroup != res.Meta().AutoGroup {
return false
}
if obj.Meta().Noop != res.Meta().Noop {
// obj is the existing res, res is the *new* resource
// if we go from no-noop -> noop, we can re-use the obj
// if we go from noop -> no-noop, we need to regenerate
if obj.Meta().Noop { // asymmetrical
return false // going from noop to no-noop!
}
}
if obj.Meta().Retry != res.Meta().Retry {
return false
}
if obj.Meta().Delay != res.Meta().Delay {
return false
}
return true
}
// CollectPattern is used for resource collection.
func (obj *BaseRes) CollectPattern(pattern string) {
// XXX: default method is empty
}
// VarDir returns the path to a working directory for the resource. It will try
// and create the directory first, and return an error if this failed.
func (obj *BaseRes) VarDir(extra string) (string, error) {
// Using extra adds additional dirs onto our namespace. An empty extra
// adds no additional directories.
if obj.prefix == "" {
return "", fmt.Errorf("VarDir prefix is empty!")
}
if obj.Kind() == "" {
return "", fmt.Errorf("VarDir kind is empty!")
}
if obj.GetName() == "" {
return "", fmt.Errorf("VarDir name is empty!")
}
// FIXME: is obj.GetName() sufficiently unique to use as a UID here?
uid := obj.GetName()
p := fmt.Sprintf("%s/", path.Join(obj.prefix, obj.Kind(), uid, extra))
if err := os.MkdirAll(p, 0770); err != nil {
return "", errwrap.Wrapf(err, "Can't create prefix for %s[%s]", obj.Kind(), obj.GetName())
}
return p, nil
}
// ResToB64 encodes a resource to a base64 encoded string (after serialization)
func ResToB64(res Res) (string, error) {
b := bytes.Buffer{}
e := gob.NewEncoder(&b)
err := e.Encode(&res) // pass with &
if err != nil {
return "", fmt.Errorf("Gob failed to encode: %v", err)
}
return base64.StdEncoding.EncodeToString(b.Bytes()), nil
}
// B64ToRes decodes a resource from a base64 encoded string (after deserialization)
func B64ToRes(str string) (Res, error) {
var output interface{}
bb, err := base64.StdEncoding.DecodeString(str)
if err != nil {
return nil, fmt.Errorf("Base64 failed to decode: %v", err)
}
b := bytes.NewBuffer(bb)
d := gob.NewDecoder(b)
err = d.Decode(&output) // pass with &
if err != nil {
return nil, fmt.Errorf("Gob failed to decode: %v", err)
}
res, ok := output.(Res)
if !ok {
return nil, fmt.Errorf("Output %v is not a Res", res)
}
return res, nil
}