Files
mgmt/noop.go
Felix Frank 3aaa80974e rename the 'stateok' return value to 'checkok'
The naming was confusing because the boolean return value expresses
whether the resource needed changing (the check failed) as opposed to
the state not being not OK.

purpleidea note: The "stateok" (now properly renamed to "checkok") is
actually the historical bool return value of the Check() -> bool
function which is now part of the CheckApply() amalgamation. This is an
easy way to think about it if you're trying to understand why at the end
of a successful apply we return false, nil.
2016-05-14 18:15:06 +02:00

144 lines
3.7 KiB
Go

// Mgmt
// Copyright (C) 2013-2016+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package main
import (
"encoding/gob"
"log"
)
func init() {
gob.Register(&NoopRes{})
}
type NoopRes struct {
BaseRes `yaml:",inline"`
Comment string `yaml:"comment"` // extra field for example purposes
}
func NewNoopRes(name string) *NoopRes {
obj := &NoopRes{
BaseRes: BaseRes{
Name: name,
},
Comment: "",
}
obj.Init()
return obj
}
func (obj *NoopRes) Init() {
obj.BaseRes.kind = "Noop"
obj.BaseRes.Init() // call base init, b/c we're overriding
}
// validate if the params passed in are valid data
// FIXME: where should this get called ?
func (obj *NoopRes) Validate() bool {
return true
}
func (obj *NoopRes) Watch(processChan chan Event) {
if obj.IsWatching() {
return
}
obj.SetWatching(true)
defer obj.SetWatching(false)
cuuid := obj.converger.Register()
defer cuuid.Unregister()
var send = false // send event?
var exit = false
for {
obj.SetState(resStateWatching) // reset
select {
case event := <-obj.events:
cuuid.SetConverged(false)
// we avoid sending events on unpause
if exit, send = obj.ReadEvent(&event); exit {
return // exit
}
case _ = <-cuuid.ConvergedTimer():
cuuid.SetConverged(true) // converged!
continue
}
// do all our event sending all together to avoid duplicate msgs
if send {
send = false
// only do this on certain types of events
//obj.isStateOK = false // something made state dirty
resp := NewResp()
processChan <- Event{eventNil, resp, "", true} // trigger process
resp.ACKWait() // wait for the ACK()
}
}
}
// CheckApply method for Noop resource. Does nothing, returns happy!
func (obj *NoopRes) CheckApply(apply bool) (checkok bool, err error) {
log.Printf("%v[%v]: CheckApply(%t)", obj.Kind(), obj.GetName(), apply)
return true, nil // state is always okay
}
type NoopUUID struct {
BaseUUID
name string
}
func (obj *NoopRes) AutoEdges() AutoEdge {
return nil
}
// include all params to make a unique identification of this object
// most resources only return one, although some resources return multiple
func (obj *NoopRes) GetUUIDs() []ResUUID {
x := &NoopUUID{
BaseUUID: BaseUUID{name: obj.GetName(), kind: obj.Kind()},
name: obj.Name,
}
return []ResUUID{x}
}
func (obj *NoopRes) GroupCmp(r Res) bool {
_, ok := r.(*NoopRes)
if !ok {
// NOTE: technically we could group a noop into any other
// resource, if that resource knew how to handle it, although,
// since the mechanics of inter-kind resource grouping are
// tricky, avoid doing this until there's a good reason.
return false
}
return true // noop resources can always be grouped together!
}
func (obj *NoopRes) Compare(res Res) bool {
switch res.(type) {
// we can only compare NoopRes to others of the same resource
case *NoopRes:
res := res.(*NoopRes)
if obj.Name != res.Name {
return false
}
default:
return false
}
return true
}