This is an initial implementation of the mgmt language. It is a declarative (immutable) functional, reactive, domain specific programming language. It is intended to be a language that is: * safe * powerful * easy to reason about With these properties, we hope this language, and the mgmt engine will allow you to model the real-time systems that you'd like to automate. This also includes a number of other associated changes. Sorry for the large size of this patch.
398 lines
11 KiB
Go
398 lines
11 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"fmt"
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"log"
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"reflect"
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)
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func init() {
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RegisterResource("test", func() Res { return &TestRes{} })
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}
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// TestRes is a resource that is mostly harmless and is used for internal tests.
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type TestRes struct {
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BaseRes `lang:"" yaml:",inline"`
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Bool bool `lang:"bool" yaml:"bool"`
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Str string `lang:"str" yaml:"str"` // can't name it String because of String()
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Int int `lang:"int" yaml:"int"`
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Int8 int8 `lang:"int8" yaml:"int8"`
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Int16 int16 `lang:"int16" yaml:"int16"`
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Int32 int32 `lang:"int32" yaml:"int32"`
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Int64 int64 `lang:"int64" yaml:"int64"`
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Uint uint `lang:"uint" yaml:"uint"`
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Uint8 uint8 `lang:"uint8" yaml:"uint8"`
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Uint16 uint16 `lang:"uint16" yaml:"uint16"`
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Uint32 uint32 `lang:"uint32" yaml:"uint32"`
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Uint64 uint64 `lang:"uint64" yaml:"uint64"`
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//Uintptr uintptr `yaml:"uintptr"`
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Byte byte `lang:"byte" yaml:"byte"` // alias for uint8
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Rune rune `lang:"rune" yaml:"rune"` // alias for int32, represents a Unicode code point
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Float32 float32 `lang:"float32" yaml:"float32"`
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Float64 float64 `lang:"float64" yaml:"float64"`
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Complex64 complex64 `lang:"complex64" yaml:"complex64"`
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Complex128 complex128 `lang:"complex128" yaml:"complex128"`
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BoolPtr *bool `lang:"boolptr" yaml:"bool_ptr"`
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StringPtr *string `lang:"stringptr" yaml:"string_ptr"` // TODO: tag name?
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Int64Ptr *int64 `lang:"int64ptr" yaml:"int64ptr"`
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Int8Ptr *int8 `lang:"int8ptr" yaml:"int8ptr"`
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Uint8Ptr *uint8 `lang:"uint8ptr" yaml:"uint8ptr"`
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// probably makes no sense, but is legal
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Int8PtrPtrPtr ***int8 `lang:"int8ptrptrptr" yaml:"int8ptrptrptr"`
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SliceString []string `lang:"slicestring" yaml:"slicestring"`
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MapIntFloat map[int64]float64 `lang:"mapintfloat" yaml:"mapintfloat"`
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MixedStruct struct {
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somebool bool
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somestr string
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someint int64
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somefloat float64
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} `lang:"mixedstruct" yaml:"mixedstruct"`
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Interface interface{} `lang:"interface" yaml:"interface"`
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AnotherStr string `lang:"anotherstr" yaml:"anotherstr"`
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ValidateBool bool `lang:"validatebool" yaml:"validate_bool"` // set to true to cause a validate error
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ValidateError string `lang:"validateerror" yaml:"validate_error"` // set to cause a validate error
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AlwaysGroup bool `lang:"alwaysgroup" yaml:"always_group"` // set to true to cause auto grouping
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CompareFail bool `lang:"comparefail" yaml:"compare_fail"` // will compare fail?
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// TODO: add more fun properties!
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Comment string `lang:"comment" yaml:"comment"`
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}
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// Default returns some sensible defaults for this resource.
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func (obj *TestRes) Default() Res {
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return &TestRes{
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BaseRes: BaseRes{
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MetaParams: DefaultMetaParams, // force a default
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},
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}
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}
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// Validate if the params passed in are valid data.
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func (obj *TestRes) Validate() error {
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if obj.ValidateBool {
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return fmt.Errorf("the validate param was set to true")
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}
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if s := obj.ValidateError; s != "" {
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return fmt.Errorf("the validate error param was set to: %s", s)
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}
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return obj.BaseRes.Validate()
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}
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// Init runs some startup code for this resource.
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func (obj *TestRes) Init() error {
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return obj.BaseRes.Init() // call base init, b/c we're overriding
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *TestRes) Watch() error {
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// notify engine that we're running
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if err := obj.Running(); err != nil {
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return err // bubble up a NACK...
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}
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var send = false // send event?
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var exit *error
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for {
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select {
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case event := <-obj.Events():
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// we avoid sending events on unpause
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if exit, send = obj.ReadEvent(event); exit != nil {
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return *exit // exit
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}
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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obj.Event()
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}
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}
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}
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// CheckApply method for Test resource. Does nothing, returns happy!
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func (obj *TestRes) CheckApply(apply bool) (checkOK bool, err error) {
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log.Printf("%s: CheckApply: %t", obj, apply)
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if obj.Refresh() {
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log.Printf("%s: Received a notification!", obj)
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}
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log.Printf("%s: Bool: %v", obj, obj.Bool)
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log.Printf("%s: Str: %v", obj, obj.Str)
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log.Printf("%s: Int: %v", obj, obj.Int)
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log.Printf("%s: Int8: %v", obj, obj.Int8)
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log.Printf("%s: Int16: %v", obj, obj.Int16)
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log.Printf("%s: Int32: %v", obj, obj.Int32)
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log.Printf("%s: Int64: %v", obj, obj.Int64)
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log.Printf("%s: Uint: %v", obj, obj.Uint)
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log.Printf("%s: Uint8: %v", obj, obj.Uint)
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log.Printf("%s: Uint16: %v", obj, obj.Uint)
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log.Printf("%s: Uint32: %v", obj, obj.Uint)
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log.Printf("%s: Uint64: %v", obj, obj.Uint)
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//log.Printf("%s: Uintptr: %v", obj, obj.Uintptr)
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log.Printf("%s: Byte: %v", obj, obj.Byte)
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log.Printf("%s: Rune: %v", obj, obj.Rune)
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log.Printf("%s: Float32: %v", obj, obj.Float32)
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log.Printf("%s: Float64: %v", obj, obj.Float64)
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log.Printf("%s: Complex64: %v", obj, obj.Complex64)
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log.Printf("%s: Complex128: %v", obj, obj.Complex128)
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log.Printf("%s: BoolPtr: %v", obj, obj.BoolPtr)
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log.Printf("%s: StringPtr: %v", obj, obj.StringPtr)
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log.Printf("%s: Int64Ptr: %v", obj, obj.Int64Ptr)
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log.Printf("%s: Int8Ptr: %v", obj, obj.Int8Ptr)
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log.Printf("%s: Uint8Ptr: %v", obj, obj.Uint8Ptr)
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log.Printf("%s: Int8PtrPtrPtr: %v", obj, obj.Int8PtrPtrPtr)
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log.Printf("%s: SliceString: %v", obj, obj.SliceString)
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log.Printf("%s: MapIntFloat: %v", obj, obj.MapIntFloat)
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log.Printf("%s: MixedStruct: %v", obj, obj.MixedStruct)
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log.Printf("%s: Interface: %v", obj, obj.Interface)
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log.Printf("%s: AnotherStr: %v", obj, obj.AnotherStr)
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return true, nil // state is always okay
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}
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// TestUID is the UID struct for TestRes.
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type TestUID struct {
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BaseUID
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name string
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}
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// UIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *TestRes) UIDs() []ResUID {
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x := &TestUID{
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BaseUID: BaseUID{Name: obj.GetName(), Kind: obj.GetKind()},
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name: obj.Name,
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}
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return []ResUID{x}
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}
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// GroupCmp returns whether two resources can be grouped together or not.
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func (obj *TestRes) GroupCmp(r Res) bool {
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_, ok := r.(*TestRes)
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if !ok {
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return false
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}
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return obj.AlwaysGroup // grouped together if we were asked to
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}
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// Compare two resources and return if they are equivalent.
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func (obj *TestRes) Compare(r Res) bool {
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// we can only compare TestRes to others of the same resource kind
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res, ok := r.(*TestRes)
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if !ok {
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return false
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}
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// calling base Compare is probably unneeded for the test res, but do it
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if !obj.BaseRes.Compare(res) { // call base Compare
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return false
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}
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if obj.Name != res.Name {
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return false
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}
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if obj.CompareFail || res.CompareFail {
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return false
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}
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// TODO: yes, I know the long manual version is absurd, but I couldn't
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// get these to work :(
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//if !reflect.DeepEqual(obj, res) { // is broken :/
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//if diff := pretty.Compare(obj, res); diff != "" { // causes stack overflow
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// return false
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//}
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if obj.Bool != res.Bool {
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return false
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}
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if obj.Str != res.Str {
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return false
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}
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if obj.Int != res.Int {
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return false
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}
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if obj.Int8 != res.Int8 {
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return false
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}
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if obj.Int16 != res.Int16 {
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return false
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}
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if obj.Int32 != res.Int32 {
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return false
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}
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if obj.Int64 != res.Int64 {
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return false
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}
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if obj.Uint != res.Uint {
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return false
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}
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if obj.Uint8 != res.Uint8 {
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return false
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}
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if obj.Uint16 != res.Uint16 {
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return false
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}
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if obj.Uint32 != res.Uint32 {
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return false
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}
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if obj.Uint64 != res.Uint64 {
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return false
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}
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//if obj.Uintptr
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if obj.Byte != res.Byte {
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return false
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}
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if obj.Rune != res.Rune {
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return false
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}
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if obj.Float32 != res.Float32 {
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return false
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}
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if obj.Float64 != res.Float64 {
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return false
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}
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if obj.Complex64 != res.Complex64 {
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return false
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}
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if obj.Complex128 != res.Complex128 {
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return false
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}
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if (obj.BoolPtr == nil) != (res.BoolPtr == nil) { // xor
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return false
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}
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if obj.BoolPtr != nil && res.BoolPtr != nil {
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if *obj.BoolPtr != *res.BoolPtr { // compare
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return false
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}
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}
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if (obj.StringPtr == nil) != (res.StringPtr == nil) { // xor
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return false
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}
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if obj.StringPtr != nil && res.StringPtr != nil {
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if *obj.StringPtr != *res.StringPtr { // compare
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return false
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}
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}
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if (obj.Int64Ptr == nil) != (res.Int64Ptr == nil) { // xor
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return false
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}
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if obj.Int64Ptr != nil && res.Int64Ptr != nil {
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if *obj.Int64Ptr != *res.Int64Ptr { // compare
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return false
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}
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}
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if (obj.Int8Ptr == nil) != (res.Int8Ptr == nil) { // xor
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return false
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}
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if obj.Int8Ptr != nil && res.Int8Ptr != nil {
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if *obj.Int8Ptr != *res.Int8Ptr { // compare
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return false
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}
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}
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if (obj.Uint8Ptr == nil) != (res.Uint8Ptr == nil) { // xor
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return false
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}
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if obj.Uint8Ptr != nil && res.Uint8Ptr != nil {
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if *obj.Uint8Ptr != *res.Uint8Ptr { // compare
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return false
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}
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}
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if !reflect.DeepEqual(obj.Int8PtrPtrPtr, res.Int8PtrPtrPtr) {
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return false
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}
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if !reflect.DeepEqual(obj.SliceString, res.SliceString) {
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return false
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}
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if !reflect.DeepEqual(obj.MapIntFloat, res.MapIntFloat) {
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return false
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}
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if !reflect.DeepEqual(obj.MixedStruct, res.MixedStruct) {
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return false
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}
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if !reflect.DeepEqual(obj.Interface, res.Interface) {
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return false
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}
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if obj.AnotherStr != res.AnotherStr {
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return false
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}
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if obj.ValidateBool != res.ValidateBool {
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return false
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}
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if obj.ValidateError != res.ValidateError {
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return false
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}
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if obj.AlwaysGroup != res.AlwaysGroup {
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return false
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}
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if obj.Comment != res.Comment {
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return false
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}
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return true
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct.
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// It is primarily useful for setting the defaults.
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func (obj *TestRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes TestRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*TestRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to TestRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = TestRes(raw) // restore from indirection with type conversion!
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return nil
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}
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