I'm currently refactoring the CLI code. Unfortunately this means a pretty big churn in the various GAPI frontends. Since nobody is actively using the puppet frontend code, I'm removing it for now. If someone is actively using it, and wants to either port it to the new API, or sponsor the porting of it to the new API, I'm happy to allow it back in. Sorry Felix, it was a fun idea, and I loved seeing it work, but I can't personally afford the maintenance cost of having this in right now.
70 lines
2.2 KiB
Go
70 lines
2.2 KiB
Go
// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package gapi
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import (
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"bytes"
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"encoding/base64"
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"encoding/gob"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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func init() {
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gob.Register(&Deploy{})
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}
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// Deploy represents a deploy action, include the type of GAPI to deploy, the
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// payload of that GAPI, and any deploy specific parameters that were chosen.
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// TODO: add staged rollout functionality to this struct
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// TODO: add proper authentication with gpg key signing
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type Deploy struct {
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ID uint64
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Name string // lang, yaml, etc...
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//Sync bool // wait for everyone to close previous GAPI before switching
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Noop bool
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Sema int // sema override
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GAPI GAPI
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}
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// ToB64 encodes a deploy struct as a base64 encoded string.
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func (obj *Deploy) ToB64() (string, error) {
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b := bytes.Buffer{}
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e := gob.NewEncoder(&b)
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err := e.Encode(&obj) // pass with &
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if err != nil {
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return "", errwrap.Wrapf(err, "gob failed to encode")
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}
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return base64.StdEncoding.EncodeToString(b.Bytes()), nil
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}
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// NewDeployFromB64 decodes a deploy struct from a base64 encoded string.
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func NewDeployFromB64(str string) (*Deploy, error) {
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var deploy *Deploy
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bb, err := base64.StdEncoding.DecodeString(str)
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if err != nil {
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return nil, errwrap.Wrapf(err, "base64 failed to decode")
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}
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b := bytes.NewBuffer(bb)
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d := gob.NewDecoder(b)
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if err := d.Decode(&deploy); err != nil { // pass with &
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return nil, errwrap.Wrapf(err, "gob failed to decode")
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}
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return deploy, nil
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}
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