Done with: ack '2020+' -l | xargs sed -i -e 's/2020+/2021+/g' Checked manually with: git add -p Hello to future James from 2022, and Happy Hacking!
60 lines
2.0 KiB
Go
60 lines
2.0 KiB
Go
// Mgmt
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// Copyright (C) 2013-2021+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package graph
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import (
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/pgraph"
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)
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// RefreshPending determines if any previous nodes have a refresh pending here.
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// If this is true, it means I am expected to apply a refresh when I next run.
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func (obj *Engine) RefreshPending(vertex pgraph.Vertex) bool {
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var refresh bool
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for _, e := range obj.graph.IncomingGraphEdges(vertex) {
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// if we asked for a notify *and* if one is pending!
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edge := e.(*engine.Edge) // panic if wrong
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if edge.Notify && edge.Refresh() {
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refresh = true
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break
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}
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}
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return refresh
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}
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// SetUpstreamRefresh sets the refresh value to any upstream vertices.
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func (obj *Engine) SetUpstreamRefresh(vertex pgraph.Vertex, b bool) {
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for _, e := range obj.graph.IncomingGraphEdges(vertex) {
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edge := e.(*engine.Edge) // panic if wrong
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if edge.Notify {
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edge.SetRefresh(b)
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}
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}
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}
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// SetDownstreamRefresh sets the refresh value to any downstream vertices.
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func (obj *Engine) SetDownstreamRefresh(vertex pgraph.Vertex, b bool) {
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for _, e := range obj.graph.OutgoingGraphEdges(vertex) {
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edge := e.(*engine.Edge) // panic if wrong
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// if we asked for a notify *and* if one is pending!
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if edge.Notify {
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edge.SetRefresh(b)
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}
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}
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}
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