Files
mgmt/resources/nspawn.go
James Shubin 9b9ff2622d resources: Make resource kind and baseuid fields public
This is required if we're going to have out of package resources. In
particular for third party packages, and also for if we decide to split
out each resource into a separate sub package.
2017-04-11 01:52:21 -04:00

321 lines
9.5 KiB
Go

// Mgmt
// Copyright (C) 2013-2017+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"encoding/gob"
"errors"
"fmt"
"log"
"github.com/purpleidea/mgmt/util"
systemdUtil "github.com/coreos/go-systemd/util"
"github.com/godbus/dbus"
errwrap "github.com/pkg/errors"
machined "github.com/purpleidea/go-systemd/machine1"
)
const (
running = "running"
stopped = "stopped"
dbusInterface = "org.freedesktop.machine1.Manager"
machineNew = "org.freedesktop.machine1.Manager.MachineNew"
machineRemoved = "org.freedesktop.machine1.Manager.MachineRemoved"
nspawnServiceTmpl = "systemd-nspawn@%s"
)
func init() {
RegisterResource("nspawn", func() Res { return &NspawnRes{} })
gob.Register(&NspawnRes{})
}
// NspawnRes is an nspawn container resource
type NspawnRes struct {
BaseRes `yaml:",inline"`
State string `yaml:"state"`
// we're using the svc resource to start the machine because that's
// what machinectl does. We're not using svc.Watch because then we
// would have two watches potentially racing each other and producing
// potentially unexpected results. We get everything we need to
// monitor the machine state changes from the org.freedesktop.machine1 object.
svc *SvcRes
}
// Default returns some sensible defaults for this resource.
func (obj *NspawnRes) Default() Res {
return &NspawnRes{
BaseRes: BaseRes{
MetaParams: DefaultMetaParams, // force a default
},
State: running,
}
}
// Validate if the params passed in are valid data.
func (obj *NspawnRes) Validate() error {
// TODO: validStates should be an enum!
validStates := map[string]struct{}{
stopped: {},
running: {},
}
if _, exists := validStates[obj.State]; !exists {
return fmt.Errorf("Invalid State: %s", obj.State)
}
if err := obj.svc.Validate(); err != nil { // composite resource
return errwrap.Wrapf(err, "validate failed for embedded svc")
}
return obj.BaseRes.Validate()
}
// Init runs some startup code for this resource.
func (obj *NspawnRes) Init() error {
var serviceName = fmt.Sprintf(nspawnServiceTmpl, obj.GetName())
obj.svc = &SvcRes{}
obj.svc.Name = serviceName
obj.svc.State = obj.State
if err := obj.svc.Init(); err != nil {
return err
}
obj.BaseRes.Kind = "nspawn"
return obj.BaseRes.Init()
}
// Watch for state changes and sends a message to the bus if there is a change
func (obj *NspawnRes) Watch() error {
// this resource depends on systemd ensure that it's running
if !systemdUtil.IsRunningSystemd() {
return fmt.Errorf("systemd is not running")
}
// create a private message bus
bus, err := util.SystemBusPrivateUsable()
if err != nil {
return errwrap.Wrapf(err, "failed to connect to bus")
}
// add a match rule to match messages going through the message bus
call := bus.BusObject().Call("org.freedesktop.DBus.AddMatch", 0,
fmt.Sprintf("type='signal',interface='%s',eavesdrop='true'",
dbusInterface))
// <-call.Done
if err := call.Err; err != nil {
return err
}
buschan := make(chan *dbus.Signal, 10)
bus.Signal(buschan)
// notify engine that we're running
if err := obj.Running(); err != nil {
return err // bubble up a NACK...
}
var send = false
var exit *error
for {
select {
case event := <-buschan:
// process org.freedesktop.machine1 events for this resource's name
if event.Body[0] == obj.GetName() {
log.Printf("%s[%s]: Event received: %v", obj.GetKind(), obj.GetName(), event.Name)
if event.Name == machineNew {
log.Printf("%s[%s]: Machine started", obj.GetKind(), obj.GetName())
} else if event.Name == machineRemoved {
log.Printf("%s[%s]: Machine stopped", obj.GetKind(), obj.GetName())
} else {
return fmt.Errorf("unknown event: %s", event.Name)
}
send = true
obj.StateOK(false) // dirty
}
case event := <-obj.Events():
if exit, send = obj.ReadEvent(event); exit != nil {
return *exit // exit
}
}
// do all our event sending all together to avoid duplicate msgs
if send {
send = false
obj.Event()
}
}
}
// CheckApply is run to check the state and, if apply is true, to apply the
// necessary changes to reach the desired state. this is run before Watch and
// again if watch finds a change occurring to the state
func (obj *NspawnRes) CheckApply(apply bool) (checkOK bool, err error) {
// this resource depends on systemd ensure that it's running
if !systemdUtil.IsRunningSystemd() {
return false, errors.New("systemd is not running")
}
// connect to org.freedesktop.machine1.Manager
conn, err := machined.New()
if err != nil {
return false, errwrap.Wrapf(err, "failed to connect to dbus")
}
// compare the current state with the desired state and perform the
// appropriate action
var exists = true
properties, err := conn.GetProperties(obj.GetName())
if err != nil {
if err, ok := err.(dbus.Error); ok && err.Name !=
"org.freedesktop.machine1.NoSuchMachine" {
return false, err
}
exists = false
// if we could not successfully get the properties because
// there's no such machine the machine is stopped
// error if we need the image ignore if we don't
if _, err = conn.GetImage(obj.GetName()); err != nil && obj.State != stopped {
return false, fmt.Errorf(
"no machine nor image named '%s'",
obj.GetName())
}
}
if obj.debug {
log.Printf("%s[%s]: properties: %v", obj.GetKind(), obj.GetName(), properties)
}
// if the machine doesn't exist and is supposed to
// be stopped or the state matches we're done
if !exists && obj.State == stopped || properties["State"] == obj.State {
if obj.debug {
log.Printf("%s[%s]: CheckApply() in valid state", obj.GetKind(), obj.GetName())
}
return true, nil
}
// end of state checking. if we're here, checkOK is false
if !apply {
return false, nil
}
if obj.debug {
log.Printf("%s[%s]: CheckApply() applying '%s' state", obj.GetKind(), obj.GetName(), obj.State)
}
if obj.State == running {
// start the machine using svc resource
log.Printf("%s[%s]: Starting machine", obj.GetKind(), obj.GetName())
// assume state had to be changed at this point, ignore checkOK
if _, err := obj.svc.CheckApply(apply); err != nil {
return false, errwrap.Wrapf(err, "nested svc failed")
}
}
if obj.State == stopped {
// terminate the machine with
// org.freedesktop.machine1.Manager.KillMachine
log.Printf("%s[%s]: Stopping machine", obj.GetKind(), obj.GetName())
if err := conn.TerminateMachine(obj.GetName()); err != nil {
return false, errwrap.Wrapf(err, "failed to stop machine")
}
}
return false, nil
}
// NspawnUID is a unique resource identifier
type NspawnUID struct {
// NOTE: there is also a name variable in the BaseUID struct, this is
// information about where this UID came from, and is unrelated to the
// information about the resource we're matching. That data which is
// used in the IFF function, is what you see in the struct fields here
BaseUID
name string // the machine name
}
// IFF aka if and only if they are equivalent, return true. If not, false
func (obj *NspawnUID) IFF(uid ResUID) bool {
res, ok := uid.(*NspawnUID)
if !ok {
return false
}
return obj.name == res.name
}
// UIDs includes all params to make a unique identification of this object
// most resources only return one although some resources can return multiple
func (obj *NspawnRes) UIDs() []ResUID {
x := &NspawnUID{
BaseUID: BaseUID{Name: obj.GetName(), Kind: obj.GetKind()},
name: obj.Name, // svc name
}
return append([]ResUID{x}, obj.svc.UIDs()...)
}
// GroupCmp returns whether two resources can be grouped together or not
func (obj *NspawnRes) GroupCmp(r Res) bool {
_, ok := r.(*NspawnRes)
if !ok {
return false
}
// TODO: this would be quite useful for this resource!
return false
}
// Compare two resources and return if they are equivalent
func (obj *NspawnRes) Compare(res Res) bool {
switch res.(type) {
case *NspawnRes:
res := res.(*NspawnRes)
if !obj.BaseRes.Compare(res) {
return false
}
if obj.Name != res.Name {
return false
}
if !obj.svc.Compare(res.svc) {
return false
}
default:
return false
}
return true
}
// AutoEdges returns the AutoEdge interface in this case no autoedges are used
func (obj *NspawnRes) AutoEdges() AutoEdge {
return nil
}
// UnmarshalYAML is the custom unmarshal handler for this struct.
// It is primarily useful for setting the defaults.
func (obj *NspawnRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawRes NspawnRes // indirection to avoid infinite recursion
def := obj.Default() // get the default
res, ok := def.(*NspawnRes) // put in the right format
if !ok {
return fmt.Errorf("could not convert to NspawnRes")
}
raw := rawRes(*res) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = NspawnRes(raw) // restore from indirection with type conversion!
return nil
}