This giant patch makes some much needed improvements to the code base. * The engine has been rewritten and lives within engine/graph/ * All of the common interfaces and code now live in engine/ * All of the resources are in one package called engine/resources/ * The Res API can use different "traits" from engine/traits/ * The Res API has been simplified to hide many of the old internals * The Watch & Process loops were previously inverted, but is now fixed * The likelihood of package cycles has been reduced drastically * And much, much more... Unfortunately, some code had to be temporarily removed. The remote code had to be taken out, as did the prometheus code. We hope to have these back in new forms as soon as possible.
156 lines
5.0 KiB
Go
156 lines
5.0 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package pgraph
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import (
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"fmt"
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errwrap "github.com/pkg/errors"
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)
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func strVertexCmpFn(v1, v2 Vertex) (bool, error) {
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if v1.String() == "" || v2.String() == "" {
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return false, fmt.Errorf("empty vertex")
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}
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return v1.String() == v2.String(), nil
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}
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func strEdgeCmpFn(e1, e2 Edge) (bool, error) {
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if e1.String() == "" || e2.String() == "" {
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return false, fmt.Errorf("empty edge")
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}
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return e1.String() == e2.String(), nil
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}
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// GraphSync updates the Graph so that it matches the newGraph. It leaves
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// identical elements alone so that they don't need to be refreshed.
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// It tries to mutate existing elements into new ones, if they support this.
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// This updates the Graph on success only.
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// FIXME: should we do this with copies of the vertex resources?
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func (obj *Graph) GraphSync(newGraph *Graph, vertexCmpFn func(Vertex, Vertex) (bool, error), vertexAddFn func(Vertex) error, vertexRemoveFn func(Vertex) error, edgeCmpFn func(Edge, Edge) (bool, error)) error {
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oldGraph := obj.Copy() // work on a copy of the old graph
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if oldGraph == nil {
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var err error
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oldGraph, err = NewGraph(newGraph.GetName()) // copy over the name
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if err != nil {
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return errwrap.Wrapf(err, "GraphSync failed")
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}
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}
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oldGraph.SetName(newGraph.GetName()) // overwrite the name
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if vertexCmpFn == nil {
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vertexCmpFn = strVertexCmpFn // use simple string cmp version
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}
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if vertexAddFn == nil {
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vertexAddFn = func(Vertex) error { return nil } // noop
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}
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if vertexRemoveFn == nil {
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vertexRemoveFn = func(Vertex) error { return nil } // noop
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}
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if edgeCmpFn == nil {
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edgeCmpFn = strEdgeCmpFn // use simple string cmp version
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}
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var lookup = make(map[Vertex]Vertex)
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var vertexKeep []Vertex // list of vertices which are the same in new graph
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var edgeKeep []Edge // list of vertices which are the same in new graph
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for v := range newGraph.Adjacency() { // loop through the vertices (resources)
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var vertex Vertex
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// step one, direct compare with res.Cmp
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if vertex == nil { // redundant guard for consistency
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fn := func(vv Vertex) (bool, error) {
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b, err := vertexCmpFn(vv, v)
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return b, errwrap.Wrapf(err, "vertexCmpFn failed")
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}
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var err error
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vertex, err = oldGraph.VertexMatchFn(fn)
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if err != nil {
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return errwrap.Wrapf(err, "VertexMatchFn failed")
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}
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}
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// TODO: consider adding a mutate API.
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// step two, try and mutate with res.Mutate
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//if vertex == nil { // not found yet...
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// vertex = oldGraph.MutateMatch(res)
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//}
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if vertex == nil { // no match found yet
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if err := vertexAddFn(v); err != nil {
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return errwrap.Wrapf(err, "vertexAddFn failed")
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}
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vertex = v
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oldGraph.AddVertex(vertex) // call standalone in case not part of an edge
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}
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lookup[v] = vertex // used for constructing edges
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vertexKeep = append(vertexKeep, vertex) // append
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}
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// get rid of any vertices we shouldn't keep (that aren't in new graph)
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for v := range oldGraph.Adjacency() {
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if !VertexContains(v, vertexKeep) {
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if err := vertexRemoveFn(v); err != nil {
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return errwrap.Wrapf(err, "vertexRemoveFn failed")
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}
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oldGraph.DeleteVertex(v)
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}
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}
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// compare edges
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for v1 := range newGraph.Adjacency() { // loop through the vertices (resources)
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for v2, e := range newGraph.Adjacency()[v1] {
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// we have an edge!
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// lookup vertices (these should exist now)
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vertex1, exists1 := lookup[v1]
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vertex2, exists2 := lookup[v2]
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if !exists1 || !exists2 { // no match found, bug?
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//if vertex1 == nil || vertex2 == nil { // no match found
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return fmt.Errorf("new vertices weren't found") // programming error
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}
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edge, exists := oldGraph.Adjacency()[vertex1][vertex2]
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if !exists {
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edge = e // use edge
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} else if b, err := edgeCmpFn(edge, e); err != nil {
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return errwrap.Wrapf(err, "edgeCmpFn failed")
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} else if !b {
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edge = e // overwrite edge
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}
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oldGraph.Adjacency()[vertex1][vertex2] = edge // store it (AddEdge)
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edgeKeep = append(edgeKeep, edge) // mark as saved
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}
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}
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// delete unused edges
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for v1 := range oldGraph.Adjacency() {
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for _, e := range oldGraph.Adjacency()[v1] {
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// we have an edge!
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if !EdgeContains(e, edgeKeep) {
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oldGraph.DeleteEdge(e)
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}
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}
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}
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// success
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*obj = *oldGraph // save old graph
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return nil
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}
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