Files
mgmt/engine/util/util.go
James Shubin 8a8215fabe engine: util: Improve StructTagToFieldName and add tests
This improves this function to make it more generic.
2019-03-09 16:02:33 -05:00

381 lines
13 KiB
Go

// Mgmt
// Copyright (C) 2013-2018+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package util
import (
"bytes"
"context"
"encoding/base64"
"encoding/gob"
"fmt"
"os/user"
"reflect"
"strconv"
"strings"
"github.com/purpleidea/mgmt/engine"
"github.com/purpleidea/mgmt/lang/types"
"github.com/godbus/dbus"
errwrap "github.com/pkg/errors"
)
const (
// StructTag is the key we use in struct field names for key mapping.
StructTag = "lang"
// DBusInterface is the dbus interface that contains genereal methods.
DBusInterface = "org.freedesktop.DBus"
// DBusAddMatch is the dbus method to receive a subset of dbus broadcast
// signals.
DBusAddMatch = DBusInterface + ".AddMatch"
// DBusRemoveMatch is the dbus method to remove a previously defined
// AddMatch rule.
DBusRemoveMatch = DBusInterface + ".RemoveMatch"
// DBusSystemd1Path is the base systemd1 path.
DBusSystemd1Path = "/org/freedesktop/systemd1"
// DBusSystemd1Iface is the base systemd1 interface.
DBusSystemd1Iface = "org.freedesktop.systemd1"
// DBusSystemd1ManagerIface is the systemd manager interface used for
// interfacing with systemd units.
DBusSystemd1ManagerIface = DBusSystemd1Iface + ".Manager"
// DBusRestartUnit is the dbus method for restarting systemd units.
DBusRestartUnit = DBusSystemd1ManagerIface + ".RestartUnit"
// DBusStopUnit is the dbus method for stopping systemd units.
DBusStopUnit = DBusSystemd1ManagerIface + ".StopUnit"
// DBusSignalJobRemoved is the name of the dbus signal that produces a
// message when a dbus job is done (or has errored.)
DBusSignalJobRemoved = "JobRemoved"
)
// ResToB64 encodes a resource to a base64 encoded string (after serialization).
func ResToB64(res engine.Res) (string, error) {
b := bytes.Buffer{}
e := gob.NewEncoder(&b)
err := e.Encode(&res) // pass with &
if err != nil {
return "", errwrap.Wrapf(err, "gob failed to encode")
}
return base64.StdEncoding.EncodeToString(b.Bytes()), nil
}
// B64ToRes decodes a resource from a base64 encoded string (after deserialization).
func B64ToRes(str string) (engine.Res, error) {
var output interface{}
bb, err := base64.StdEncoding.DecodeString(str)
if err != nil {
return nil, errwrap.Wrapf(err, "base64 failed to decode")
}
b := bytes.NewBuffer(bb)
d := gob.NewDecoder(b)
if err := d.Decode(&output); err != nil { // pass with &
return nil, errwrap.Wrapf(err, "gob failed to decode")
}
res, ok := output.(engine.Res)
if !ok {
return nil, fmt.Errorf("output `%v` is not a Res", output)
}
return res, nil
}
// StructTagToFieldName returns a mapping from recommended alias to actual field
// name. It returns an error if it finds a collision. It uses the `lang` tags.
// It must be passed a ptr to a struct or it will error.
func StructTagToFieldName(stptr interface{}) (map[string]string, error) {
// TODO: fallback to looking up yaml tags, although harder to parse
result := make(map[string]string) // `lang` field tag -> field name
if stptr == nil {
return nil, fmt.Errorf("got nil input instead of ptr to struct")
}
typ := reflect.TypeOf(stptr)
if k := typ.Kind(); k != reflect.Ptr { // we only look at *Struct's
return nil, fmt.Errorf("input is not a ptr, got: %+v", k)
}
st := typ.Elem() // elem for ptr to struct (dereference the pointer)
if k := st.Kind(); k != reflect.Struct { // this should be a struct now
return nil, fmt.Errorf("input doesn't point to a struct, got: %+v", k)
}
for i := 0; i < st.NumField(); i++ {
field := st.Field(i)
name := field.Name
// if !ok, then nothing is found
if alias, ok := field.Tag.Lookup(StructTag); ok { // golang 1.7+
if val, exists := result[alias]; exists {
return nil, fmt.Errorf("field `%s` uses the same key `%s` as field `%s`", name, alias, val)
}
// empty string ("") is a valid value
if alias != "" {
result[alias] = name
}
}
}
return result, nil
}
// LowerStructFieldNameToFieldName returns a mapping from the lower case version
// of each field name to the actual field name. It only returns public fields.
// It returns an error if it finds a collision.
func LowerStructFieldNameToFieldName(res engine.Res) (map[string]string, error) {
result := make(map[string]string) // lower field name -> field name
st := reflect.TypeOf(res).Elem() // elem for ptr to res
for i := 0; i < st.NumField(); i++ {
field := st.Field(i)
name := field.Name
if strings.Title(name) != name { // must have been a priv field
continue
}
if alias := strings.ToLower(name); alias != "" {
if val, exists := result[alias]; exists {
return nil, fmt.Errorf("field `%s` uses the same key `%s` as field `%s`", name, alias, val)
}
result[alias] = name
}
}
return result, nil
}
// LangFieldNameToStructFieldName returns the mapping from lang (AST) field
// names to field name as used in the struct. The logic here is a bit strange;
// if the resource has struct tags, then it uses those, otherwise it falls back
// to using the lower case versions of things. It might be clever to combine the
// two so that tagged fields are used as such, and others are used in lowercase,
// but this is currently not implemented.
// TODO: should this behaviour be changed?
func LangFieldNameToStructFieldName(kind string) (map[string]string, error) {
res, err := engine.NewResource(kind)
if err != nil {
return nil, err
}
mapping, err := StructTagToFieldName(res)
if err != nil {
return nil, errwrap.Wrapf(err, "resource kind `%s` has bad field mapping", kind)
}
if len(mapping) == 0 { // if no `lang` tags exist, get them automatically
mapping, err = LowerStructFieldNameToFieldName(res)
if err != nil {
return nil, errwrap.Wrapf(err, "resource kind `%s` has bad automatic field mapping", kind)
}
}
return mapping, nil // lang field name -> field name
}
// StructKindToFieldNameTypeMap returns a map from field name to expected type
// in the lang type system.
func StructKindToFieldNameTypeMap(kind string) (map[string]*types.Type, error) {
res, err := engine.NewResource(kind)
if err != nil {
return nil, err
}
sv := reflect.ValueOf(res).Elem() // pointer to struct, then struct
if k := sv.Kind(); k != reflect.Struct {
return nil, fmt.Errorf("expected struct, got: %s", k)
}
result := make(map[string]*types.Type)
st := reflect.TypeOf(res).Elem() // pointer to struct, then struct
for i := 0; i < st.NumField(); i++ {
field := st.Field(i)
name := field.Name
// TODO: in future, skip over fields that don't have a `lang` tag
//if name == "Base" { // TODO: hack!!!
// continue
//}
typ, err := types.TypeOf(field.Type)
// some types (eg complex64) aren't convertible, so skip for now...
if err != nil {
continue
//return nil, errwrap.Wrapf(err, "could not identify type of field `%s`", name)
}
result[name] = typ
}
return result, nil
}
// LangFieldNameToStructType returns the mapping from lang (AST) field names,
// and the expected type in our type system for each.
func LangFieldNameToStructType(kind string) (map[string]*types.Type, error) {
// returns a mapping between fieldName and expected *types.Type
fieldNameTypMap, err := StructKindToFieldNameTypeMap(kind)
if err != nil {
return nil, errwrap.Wrapf(err, "could not determine types for `%s` resource", kind)
}
mapping, err := LangFieldNameToStructFieldName(kind)
if err != nil {
return nil, err
}
// transform from field name to tag name
typMap := make(map[string]*types.Type)
for name, typ := range fieldNameTypMap {
if strings.Title(name) != name {
continue // skip private fields
}
found := false
for k, v := range mapping {
if v != name {
continue
}
// found
if found { // previously found!
return nil, fmt.Errorf("duplicate mapping for: %s", name)
}
typMap[k] = typ
found = true // :)
}
if !found {
return nil, fmt.Errorf("could not find mapping for: %s", name)
}
}
return typMap, nil
}
// GetUID returns the UID of an user. It supports an UID or an username. Caller
// should first check user is not empty. It will return an error if it can't
// lookup the UID or username.
func GetUID(username string) (int, error) {
userObj, err := user.LookupId(username)
if err == nil {
return strconv.Atoi(userObj.Uid)
}
userObj, err = user.Lookup(username)
if err == nil {
return strconv.Atoi(userObj.Uid)
}
return -1, errwrap.Wrapf(err, "user lookup error (%s)", username)
}
// GetGID returns the GID of a group. It supports a GID or a group name. Caller
// should first check group is not empty. It will return an error if it can't
// lookup the GID or group name.
func GetGID(group string) (int, error) {
groupObj, err := user.LookupGroupId(group)
if err == nil {
return strconv.Atoi(groupObj.Gid)
}
groupObj, err = user.LookupGroup(group)
if err == nil {
return strconv.Atoi(groupObj.Gid)
}
return -1, errwrap.Wrapf(err, "group lookup error (%s)", group)
}
// RestartUnit resarts the given dbus unit and waits for it to finish starting.
func RestartUnit(ctx context.Context, conn *dbus.Conn, unit string) error {
return unitStateAction(ctx, conn, unit, DBusRestartUnit)
}
// StopUnit stops the given dbus unit and waits for it to finish stopping.
func StopUnit(ctx context.Context, conn *dbus.Conn, unit string) error {
return unitStateAction(ctx, conn, unit, DBusStopUnit)
}
// unitStateAction is a helper function to perform state actions on systemd
// units. It waits for the requested job to be complete before it returns.
func unitStateAction(ctx context.Context, conn *dbus.Conn, unit, action string) error {
// Add a dbus rule to watch the systemd1 JobRemoved signal, used to wait
// until the job completes.
args := []string{
"type='signal'",
fmt.Sprintf("path='%s'", DBusSystemd1Path),
fmt.Sprintf("interface='%s'", DBusSystemd1ManagerIface),
fmt.Sprintf("member='%s'", DBusSignalJobRemoved),
fmt.Sprintf("arg2='%s'", unit),
}
// match dbus messages
if call := conn.BusObject().Call(DBusAddMatch, 0, strings.Join(args, ",")); call.Err != nil {
return errwrap.Wrapf(call.Err, "error creating dbus call")
}
defer conn.BusObject().Call(DBusRemoveMatch, 0, args) // ignore the error
// channel for godbus signal
ch := make(chan *dbus.Signal)
defer close(ch)
// subscribe the channel to the signal
conn.Signal(ch)
defer conn.RemoveSignal(ch)
// perform requested action on specified unit
sd1 := conn.Object(DBusSystemd1Iface, dbus.ObjectPath(DBusSystemd1Path))
if call := sd1.Call(action, 0, unit, "fail"); call.Err != nil {
return errwrap.Wrapf(call.Err, "error stopping unit: %s", unit)
}
// wait for the job to be removed, indicating completion
select {
case event, ok := <-ch:
if !ok {
return fmt.Errorf("channel closed unexpectedly")
}
if event.Body[3] != "done" {
return fmt.Errorf("unexpected job status: %s", event.Body[3])
}
case <-ctx.Done():
return fmt.Errorf("action %s on %s failed due to context timeout", action, unit)
}
return nil
}
// autoEdgeCombiner holds the state of the auto edge generator.
type autoEdgeCombiner struct {
ae []engine.AutoEdge
ptr int
}
// Next returns the next automatic edge.
func (obj *autoEdgeCombiner) Next() []engine.ResUID {
if len(obj.ae) <= obj.ptr {
panic("shouldn't be called anymore!")
}
return obj.ae[obj.ptr].Next() // return the next edge
}
// Test takes the output of the last call to Next() and outputs true if we
// should continue.
func (obj *autoEdgeCombiner) Test(input []bool) bool {
if !obj.ae[obj.ptr].Test(input) {
obj.ptr++ // match found, on to the next
}
return len(obj.ae) > obj.ptr // are there any auto edges left?
}
// AutoEdgeCombiner takes any number of AutoEdge structs, and combines them
// into a single one, so that the logic from each one can be built separately,
// and then combined using this utility. This makes implementing different
// AutoEdge generators much easier. This respects the Next() and Test() API,
// and ratchets through each AutoEdge entry until they have all run their
// course.
func AutoEdgeCombiner(ae ...engine.AutoEdge) (engine.AutoEdge, error) {
return &autoEdgeCombiner{
ae: ae,
}, nil
}