If you run an import, you only include everything that's part of a scope. This includes, variables, classes, and functions. Anything else should cause a compile error. This cleans up the error by adding a String() method to each Stmt in our AST.
295 lines
11 KiB
Go
295 lines
11 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package interfaces
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import (
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"fmt"
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"sort"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/lang/types"
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"github.com/purpleidea/mgmt/pgraph"
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multierr "github.com/hashicorp/go-multierror"
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)
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// Node represents either a Stmt or an Expr. It contains the minimum set of
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// methods that they must both implement. In practice it is not used especially
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// often since we usually know which kind of node we want.
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type Node interface {
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Apply(fn func(Node) error) error
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}
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// Stmt represents a statement node in the language. A stmt could be a resource,
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// a `bind` statement, or even an `if` statement. (Different from an `if`
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// expression.)
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type Stmt interface {
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Node
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fmt.Stringer // String() string
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Init(*Data) error // initialize the populated node and validate
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Interpolate() (Stmt, error) // return expanded form of AST as a new AST
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SetScope(*Scope) error // set the scope here and propagate it downwards
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Unify() ([]Invariant, error) // TODO: is this named correctly?
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Graph() (*pgraph.Graph, error)
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Output() (*Output, error)
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}
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// Expr represents an expression in the language. Expr implementations must have
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// their method receivers implemented as pointer receivers so that they can be
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// easily copied and moved around. Expr also implements pgraph.Vertex so that
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// these can be stored as pointers in our graph data structure.
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type Expr interface {
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Node
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//fmt.Stringer // already provided by pgraph.Vertex
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pgraph.Vertex // must implement this since we store these in our graphs
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Init(*Data) error // initialize the populated node and validate
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Interpolate() (Expr, error) // return expanded form of AST as a new AST
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SetScope(*Scope) error // set the scope here and propagate it downwards
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SetType(*types.Type) error // sets the type definitively, errors if incompatible
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Type() (*types.Type, error)
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Unify() ([]Invariant, error) // TODO: is this named correctly?
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Graph() (*pgraph.Graph, error)
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Func() (Func, error) // a function that represents this reactively
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SetValue(types.Value) error
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Value() (types.Value, error)
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}
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// Data provides some data to the node that could be useful during its lifetime.
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type Data struct {
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// Fs represents a handle to the filesystem that we're running on. This
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// is necessary for opening files if needed by import statements. The
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// file() paths used to get templates or other files from our deploys
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// come from here, this is *not* used to interact with the host file
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// system to manage file resources or other aspects.
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Fs engine.Fs
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// Base directory (absolute path) that the running code is in. If an
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// import is found, that's a recursive addition, and naturally for that
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// run, this value would be different in the recursion.
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Base string
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// Files is a list of absolute paths seen so far. This includes all
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// previously seen paths, where as the former Offsets parameter did not.
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Files []string
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// Imports stores a graph inside a vertex so we have a current cursor.
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// This means that as we recurse through our import graph (hopefully a
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// DAG) we can know what the parent vertex in our graph is to edge to.
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// If we ever can't topologically sort it, then it has an import loop.
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Imports *pgraph.SelfVertex
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// Metadata is the metadata structure associated with the given parsing.
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// It can be present, which is often the case when importing a module,
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// or it can be nil, which is often the case when parsing a single file.
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// When imports are nested (eg: an imported module imports another one)
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// the metadata structure can recursively point to an earlier structure.
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Metadata *Metadata
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// Modules is an absolute path to a modules directory on the current Fs.
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// It is the directory to use to look for remote modules if we haven't
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// specified an alternative with the metadata Path field. This is
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// usually initialized with the global modules path that can come from
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// the cli or an environment variable, but this only occurs for the
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// initial download/get operation, and obviously not once we're running
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// a deploy, since by then everything in here would have been copied to
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// the runtime fs.
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Modules string
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// Downloader is the interface that must be fulfilled to download
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// modules. If a missing import is found, and this is not nil, then it
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// will be run once in an attempt to get the missing module before it
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// fails outright. In practice, it is recommended to separate this
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// download phase in a separate step from the production running and
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// deploys, however that is not blocked at the level of this interface.
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Downloader Downloader
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//World engine.World // TODO: do we need this?
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// Prefix provides a unique path prefix that we can namespace in. It is
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// currently shared identically across the whole AST. Nodes should be
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// careful to not write on top of other nodes data.
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Prefix string
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// Debug represents if we're running in debug mode or not.
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Debug bool
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// Logf is a logger which should be used.
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Logf func(format string, v ...interface{})
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}
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// Scope represents a mapping between a variables identifier and the
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// corresponding expression it is bound to. Local scopes in this language exist
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// and are formed by nesting within if statements. Child scopes can shadow
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// variables in parent scopes, which is another way of saying they can redefine
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// previously used variables as long as the new binding happens within a child
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// scope. This is useful so that someone in the top scope can't prevent a child
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// module from ever using that variable name again. It might be worth revisiting
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// this point in the future if we find it adds even greater code safety. Please
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// report any bugs you have written that would have been prevented by this. This
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// also contains the currently available functions. They function similarly to
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// the variables, and you can add new ones with a function statement definition.
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// An interesting note about these is that they exist in a distinct namespace
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// from the variables, which could actually contain lambda functions.
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type Scope struct {
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Variables map[string]Expr
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Functions map[string]func() Func
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Classes map[string]Stmt
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Chain []Stmt // chain of previously seen stmt's
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}
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// EmptyScope returns the zero, empty value for the scope, with all the internal
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// lists initialized appropriately.
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func EmptyScope() *Scope {
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return &Scope{
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Variables: make(map[string]Expr),
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Functions: make(map[string]func() Func),
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Classes: make(map[string]Stmt),
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Chain: []Stmt{},
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}
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}
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// Copy makes a copy of the Scope struct. This ensures that if the internal map
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// is changed, it doesn't affect other copies of the Scope. It does *not* copy
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// or change the Expr pointers contained within, since these are references, and
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// we need those to be consistently pointing to the same things after copying.
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func (obj *Scope) Copy() *Scope {
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variables := make(map[string]Expr)
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functions := make(map[string]func() Func)
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classes := make(map[string]Stmt)
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chain := []Stmt{}
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if obj != nil { // allow copying nil scopes
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for k, v := range obj.Variables { // copy
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variables[k] = v // we don't copy the expr's!
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}
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for k, v := range obj.Functions { // copy
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functions[k] = v // we don't copy the generator func's
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}
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for k, v := range obj.Classes { // copy
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classes[k] = v // we don't copy the StmtClass!
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}
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for _, x := range obj.Chain { // copy
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chain = append(chain, x) // we don't copy the Stmt pointer!
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}
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}
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return &Scope{
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Variables: variables,
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Functions: functions,
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Classes: classes,
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Chain: chain,
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}
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}
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// Merge takes an existing scope and merges a scope on top of it. If any
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// elements had to be overwritten, then the error result will contain some info.
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// Even if this errors, the scope will have been merged successfully. The merge
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// runs in a deterministic order so that errors will be consistent. Use Copy if
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// you don't want to change this destructively.
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// FIXME: this doesn't currently merge Chain's... Should it?
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func (obj *Scope) Merge(scope *Scope) error {
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var err error
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// collect names so we can iterate in a deterministic order
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namedVariables := []string{}
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namedFunctions := []string{}
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namedClasses := []string{}
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for name := range scope.Variables {
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namedVariables = append(namedVariables, name)
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}
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for name := range scope.Functions {
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namedFunctions = append(namedFunctions, name)
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}
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for name := range scope.Classes {
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namedClasses = append(namedClasses, name)
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}
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sort.Strings(namedVariables)
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sort.Strings(namedFunctions)
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sort.Strings(namedClasses)
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for _, name := range namedVariables {
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if _, exists := obj.Variables[name]; exists {
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e := fmt.Errorf("variable `%s` was overwritten", name)
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err = multierr.Append(err, e)
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}
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obj.Variables[name] = scope.Variables[name]
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}
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for _, name := range namedFunctions {
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if _, exists := obj.Functions[name]; exists {
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e := fmt.Errorf("function `%s` was overwritten", name)
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err = multierr.Append(err, e)
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}
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obj.Functions[name] = scope.Functions[name]
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}
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for _, name := range namedClasses {
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if _, exists := obj.Classes[name]; exists {
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e := fmt.Errorf("class `%s` was overwritten", name)
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err = multierr.Append(err, e)
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}
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obj.Classes[name] = scope.Classes[name]
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}
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return err
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}
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// IsEmpty returns whether or not a scope is empty or not.
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// FIXME: this doesn't currently consider Chain's... Should it?
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func (obj *Scope) IsEmpty() bool {
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//if obj == nil { // TODO: add me if this turns out to be useful
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// return true
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//}
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if len(obj.Variables) > 0 {
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return false
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}
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if len(obj.Functions) > 0 {
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return false
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}
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if len(obj.Classes) > 0 {
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return false
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}
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return true
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}
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// Edge is the data structure representing a compiled edge that is used in the
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// lang to express a dependency between two resources and optionally send/recv.
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type Edge struct {
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Kind1 string // kind of resource
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Name1 string // name of resource
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Send string // name of field used for send/recv (optional)
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Kind2 string // kind of resource
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Name2 string // name of resource
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Recv string // name of field used for send/recv (optional)
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Notify bool // is there a notification being sent?
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}
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// Output is a collection of data returned by a Stmt.
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type Output struct { // returned by Stmt
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Resources []engine.Res
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Edges []*Edge
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//Exported []*Exports // TODO: add exported resources
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}
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// EmptyOutput returns the zero, empty value for the output, with all the
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// internal lists initialized appropriately.
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func EmptyOutput() *Output {
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return &Output{
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Resources: []engine.Res{},
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Edges: []*Edge{},
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}
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}
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