This adds a giant missing piece of the language: proper function values! It is lovely to now understand why early programming language designers didn't implement these, but a joy to now reap the benefits of them. In adding these, many other changes had to be made to get them to "fit" correctly. This improved the code and fixed a number of bugs. Unfortunately this touched many areas of the code, and since I was learning how to do all of this for the first time, I've squashed most of my work into a single commit. Some more information: * This adds over 70 new tests to verify the new functionality. * Functions, global variables, and classes can all be implemented natively in mcl and built into core packages. * A new compiler step called "Ordering" was added. It is called by the SetScope step, and determines statement ordering and shadowing precedence formally. It helped remove at least one bug and provided the additional analysis required to properly capture variables when implementing function generators and closures. * The type unification code was improved to handle the new cases. * Light copying of Node's allowed our function graphs to be more optimal and share common vertices and edges. For example, if two different closures capture a variable $x, they'll both use the same copy when running the function, since the compiler can prove if they're identical. * Some areas still need improvements, but this is ready for mainstream testing and use!
201 lines
5.5 KiB
Go
201 lines
5.5 KiB
Go
// Mgmt
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// Copyright (C) 2013-2019+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package structs
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import (
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"fmt"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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// FunctionFunc is a function that passes through the function body it receives.
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type FunctionFunc struct {
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Type *types.Type // this is the type of the function that we hold
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Edge string // name of the edge used (typically "body")
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Func interfaces.Func
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Fn *types.FuncValue
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init *interfaces.Init
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last types.Value // last value received to use for diff
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result types.Value // last calculated output
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closeChan chan struct{}
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}
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// fn returns the function that wraps the Func interface if that API is used.
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func (obj *FunctionFunc) fn() (*types.FuncValue, error) {
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fn := func(args []types.Value) (types.Value, error) {
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// FIXME: can we run a recursive engine
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// to support running non-pure functions?
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if !obj.Func.Info().Pure {
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return nil, fmt.Errorf("only pure functions can be used by value")
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}
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// XXX: this might not be needed anymore...
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return funcs.PureFuncExec(obj.Func, args)
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}
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result := types.NewFunc(obj.Type) // new func
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if err := result.Set(fn); err != nil {
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return nil, errwrap.Wrapf(err, "can't build func from built-in")
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}
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return result, nil
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}
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// Validate makes sure we've built our struct properly.
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func (obj *FunctionFunc) Validate() error {
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if obj.Type == nil {
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return fmt.Errorf("must specify a type")
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}
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if obj.Type.Kind != types.KindFunc {
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return fmt.Errorf("can't use type `%s`", obj.Type.String())
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}
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if obj.Edge == "" && obj.Func == nil && obj.Fn == nil {
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return fmt.Errorf("must specify an Edge, Func, or Fn")
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}
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if obj.Fn != nil && obj.Fn.Type() != obj.Type {
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return fmt.Errorf("type of Fn did not match input Type")
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}
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return nil
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}
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// Info returns some static info about itself.
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func (obj *FunctionFunc) Info() *interfaces.Info {
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typ := &types.Type{
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Kind: types.KindFunc, // function type
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Map: make(map[string]*types.Type),
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Ord: []string{},
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Out: obj.Type, // after the function is called it's this...
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}
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// type of body is what we'd get by running the function (what's inside)
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if obj.Edge != "" {
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typ.Map[obj.Edge] = obj.Type.Out
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typ.Ord = append(typ.Ord, obj.Edge)
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}
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pure := true // assume true
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if obj.Func != nil {
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pure = obj.Func.Info().Pure
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}
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return &interfaces.Info{
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Pure: pure, // TODO: can we guarantee this?
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Memo: false, // TODO: ???
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Sig: typ,
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Err: obj.Validate(),
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}
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}
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// Init runs some startup code for this composite function.
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func (obj *FunctionFunc) Init(init *interfaces.Init) error {
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obj.init = init
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obj.closeChan = make(chan struct{})
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return nil
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}
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// Stream takes an input struct in the format as described in the Func and Graph
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// methods of the Expr, and returns the actual expected value as a stream based
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// on the changing inputs to that value.
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func (obj *FunctionFunc) Stream() error {
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defer close(obj.init.Output) // the sender closes
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for {
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select {
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case input, ok := <-obj.init.Input:
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if !ok {
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if obj.Edge != "" { // then it's not a built-in
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return nil // can't output any more
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}
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var result *types.FuncValue
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if obj.Fn != nil {
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result = obj.Fn
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} else {
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var err error
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result, err = obj.fn()
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if err != nil {
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return err
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}
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}
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// if we never had input args, send the function
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select {
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case obj.init.Output <- result: // send
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// pass
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case <-obj.closeChan:
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return nil
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}
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return nil
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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var result types.Value
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st := input.(*types.StructValue) // must be!
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value, exists := st.Lookup(obj.Edge) // single argName
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if !exists {
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return fmt.Errorf("missing expected input argument `%s`", obj.Edge)
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}
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result = obj.Type.New() // new func
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fn := func([]types.Value) (types.Value, error) {
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return value, nil
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}
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if err := result.(*types.FuncValue).Set(fn); err != nil {
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return errwrap.Wrapf(err, "can't build func with body")
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}
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// skip sending an update...
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if obj.result != nil && result.Cmp(obj.result) == nil {
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continue // result didn't change
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}
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obj.result = result // store new result
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case <-obj.closeChan:
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return nil
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}
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select {
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case obj.init.Output <- obj.result: // send
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// pass
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case <-obj.closeChan:
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return nil
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}
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}
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}
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// Close runs some shutdown code for this function and turns off the stream.
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func (obj *FunctionFunc) Close() error {
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close(obj.closeChan)
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return nil
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}
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