The engine core had some unfortunate bugs that were the result of some early design errors when I wasn't as familiar with channels. I've finally rewritten most of the bad parts, and I think it's much more logical and stable now. This also simplifies the resource API, since more of the work is done completely in the engine, and hidden from view. Lastly, this adds a few new metaparameters and associated code. There are still some open problems left to solve, but hopefully this brings us one step closer.
435 lines
12 KiB
Go
435 lines
12 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"fmt"
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"reflect"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/engine/traits"
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)
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func init() {
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engine.RegisterResource("test", func() engine.Res { return &TestRes{} })
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}
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// TestRes is a resource that is mostly harmless and is used for internal tests.
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type TestRes struct {
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traits.Base // add the base methods without re-implementation
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traits.Groupable
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traits.Refreshable
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traits.Sendable
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traits.Recvable
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init *engine.Init
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Bool bool `lang:"bool" yaml:"bool"`
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Str string `lang:"str" yaml:"str"` // can't name it String because of String()
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Int int `lang:"int" yaml:"int"`
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Int8 int8 `lang:"int8" yaml:"int8"`
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Int16 int16 `lang:"int16" yaml:"int16"`
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Int32 int32 `lang:"int32" yaml:"int32"`
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Int64 int64 `lang:"int64" yaml:"int64"`
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Uint uint `lang:"uint" yaml:"uint"`
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Uint8 uint8 `lang:"uint8" yaml:"uint8"`
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Uint16 uint16 `lang:"uint16" yaml:"uint16"`
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Uint32 uint32 `lang:"uint32" yaml:"uint32"`
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Uint64 uint64 `lang:"uint64" yaml:"uint64"`
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//Uintptr uintptr `yaml:"uintptr"`
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Byte byte `lang:"byte" yaml:"byte"` // alias for uint8
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Rune rune `lang:"rune" yaml:"rune"` // alias for int32, represents a Unicode code point
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Float32 float32 `lang:"float32" yaml:"float32"`
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Float64 float64 `lang:"float64" yaml:"float64"`
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Complex64 complex64 `lang:"complex64" yaml:"complex64"`
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Complex128 complex128 `lang:"complex128" yaml:"complex128"`
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BoolPtr *bool `lang:"boolptr" yaml:"bool_ptr"`
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StringPtr *string `lang:"stringptr" yaml:"string_ptr"` // TODO: tag name?
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Int64Ptr *int64 `lang:"int64ptr" yaml:"int64ptr"`
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Int8Ptr *int8 `lang:"int8ptr" yaml:"int8ptr"`
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Uint8Ptr *uint8 `lang:"uint8ptr" yaml:"uint8ptr"`
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// probably makes no sense, but is legal
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Int8PtrPtrPtr ***int8 `lang:"int8ptrptrptr" yaml:"int8ptrptrptr"`
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SliceString []string `lang:"slicestring" yaml:"slicestring"`
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MapIntFloat map[int64]float64 `lang:"mapintfloat" yaml:"mapintfloat"`
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MixedStruct struct {
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somebool bool
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somestr string
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someint int64
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somefloat float64
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} `lang:"mixedstruct" yaml:"mixedstruct"`
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Interface interface{} `lang:"interface" yaml:"interface"`
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AnotherStr string `lang:"anotherstr" yaml:"anotherstr"`
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ValidateBool bool `lang:"validatebool" yaml:"validate_bool"` // set to true to cause a validate error
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ValidateError string `lang:"validateerror" yaml:"validate_error"` // set to cause a validate error
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AlwaysGroup bool `lang:"alwaysgroup" yaml:"always_group"` // set to true to cause auto grouping
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CompareFail bool `lang:"comparefail" yaml:"compare_fail"` // will compare fail?
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SendValue string `lang:"sendvalue" yaml:"send_value"` // what value should we send?
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// TODO: add more fun properties!
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Comment string `lang:"comment" yaml:"comment"`
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}
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// Default returns some sensible defaults for this resource.
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func (obj *TestRes) Default() engine.Res {
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return &TestRes{}
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}
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// Validate if the params passed in are valid data.
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func (obj *TestRes) Validate() error {
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if obj.ValidateBool {
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return fmt.Errorf("the validate param was set to true")
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}
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if s := obj.ValidateError; s != "" {
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return fmt.Errorf("the validate error param was set to: %s", s)
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}
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return nil
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}
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// Init runs some startup code for this resource.
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func (obj *TestRes) Init(init *engine.Init) error {
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obj.init = init // save for later
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return nil
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}
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// Close is run by the engine to clean up after the resource is done.
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func (obj *TestRes) Close() error {
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return nil
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *TestRes) Watch() error {
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obj.init.Running() // when started, notify engine that we're running
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select {
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case <-obj.init.Done: // closed by the engine to signal shutdown
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}
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//obj.init.Event() // notify engine of an event (this can block)
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return nil
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}
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// CheckApply method for Test resource. Does nothing, returns happy!
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func (obj *TestRes) CheckApply(apply bool) (checkOK bool, err error) {
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for key, val := range obj.init.Recv() {
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obj.init.Logf("CheckApply: Received `%s`, changed: %t", key, val.Changed)
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}
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if obj.init.Refresh() {
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obj.init.Logf("Received a notification!")
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}
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obj.init.Logf("%s: Bool: %v", obj, obj.Bool)
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obj.init.Logf("%s: Str: %v", obj, obj.Str)
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obj.init.Logf("%s: Int: %v", obj, obj.Int)
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obj.init.Logf("%s: Int8: %v", obj, obj.Int8)
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obj.init.Logf("%s: Int16: %v", obj, obj.Int16)
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obj.init.Logf("%s: Int32: %v", obj, obj.Int32)
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obj.init.Logf("%s: Int64: %v", obj, obj.Int64)
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obj.init.Logf("%s: Uint: %v", obj, obj.Uint)
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obj.init.Logf("%s: Uint8: %v", obj, obj.Uint)
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obj.init.Logf("%s: Uint16: %v", obj, obj.Uint)
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obj.init.Logf("%s: Uint32: %v", obj, obj.Uint)
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obj.init.Logf("%s: Uint64: %v", obj, obj.Uint)
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//obj.init.Logf("%s: Uintptr: %v", obj, obj.Uintptr)
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obj.init.Logf("%s: Byte: %v", obj, obj.Byte)
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obj.init.Logf("%s: Rune: %v", obj, obj.Rune)
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obj.init.Logf("%s: Float32: %v", obj, obj.Float32)
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obj.init.Logf("%s: Float64: %v", obj, obj.Float64)
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obj.init.Logf("%s: Complex64: %v", obj, obj.Complex64)
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obj.init.Logf("%s: Complex128: %v", obj, obj.Complex128)
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obj.init.Logf("%s: BoolPtr: %v", obj, obj.BoolPtr)
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obj.init.Logf("%s: StringPtr: %v", obj, obj.StringPtr)
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obj.init.Logf("%s: Int64Ptr: %v", obj, obj.Int64Ptr)
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obj.init.Logf("%s: Int8Ptr: %v", obj, obj.Int8Ptr)
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obj.init.Logf("%s: Uint8Ptr: %v", obj, obj.Uint8Ptr)
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obj.init.Logf("%s: Int8PtrPtrPtr: %v", obj, obj.Int8PtrPtrPtr)
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obj.init.Logf("%s: SliceString: %v", obj, obj.SliceString)
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obj.init.Logf("%s: MapIntFloat: %v", obj, obj.MapIntFloat)
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obj.init.Logf("%s: MixedStruct: %v", obj, obj.MixedStruct)
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obj.init.Logf("%s: Interface: %v", obj, obj.Interface)
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obj.init.Logf("%s: AnotherStr: %v", obj, obj.AnotherStr)
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// send
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hello := obj.SendValue
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if err := obj.init.Send(&TestSends{
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Hello: &hello,
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Answer: 42,
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}); err != nil {
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return false, err
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}
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return true, nil // state is always okay
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}
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// Cmp compares two resources and returns an error if they are not equivalent.
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func (obj *TestRes) Cmp(r engine.Res) error {
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if !obj.Compare(r) {
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return fmt.Errorf("did not compare")
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}
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return nil
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}
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// Compare two resources and return if they are equivalent.
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func (obj *TestRes) Compare(r engine.Res) bool {
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// we can only compare TestRes to others of the same resource kind
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res, ok := r.(*TestRes)
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if !ok {
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return false
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}
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//if obj.Name != res.Name {
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// return false
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//}
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if obj.CompareFail || res.CompareFail {
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return false
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}
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// TODO: yes, I know the long manual version is absurd, but I couldn't
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// get these to work :(
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//if !reflect.DeepEqual(obj, res) { // is broken :/
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//if diff := pretty.Compare(obj, res); diff != "" { // causes stack overflow
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// return false
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//}
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if obj.Bool != res.Bool {
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return false
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}
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if obj.Str != res.Str {
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return false
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}
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if obj.Int != res.Int {
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return false
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}
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if obj.Int8 != res.Int8 {
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return false
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}
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if obj.Int16 != res.Int16 {
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return false
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}
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if obj.Int32 != res.Int32 {
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return false
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}
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if obj.Int64 != res.Int64 {
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return false
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}
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if obj.Uint != res.Uint {
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return false
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}
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if obj.Uint8 != res.Uint8 {
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return false
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}
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if obj.Uint16 != res.Uint16 {
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return false
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}
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if obj.Uint32 != res.Uint32 {
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return false
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}
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if obj.Uint64 != res.Uint64 {
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return false
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}
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//if obj.Uintptr
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if obj.Byte != res.Byte {
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return false
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}
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if obj.Rune != res.Rune {
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return false
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}
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if obj.Float32 != res.Float32 {
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return false
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}
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if obj.Float64 != res.Float64 {
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return false
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}
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if obj.Complex64 != res.Complex64 {
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return false
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}
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if obj.Complex128 != res.Complex128 {
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return false
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}
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if (obj.BoolPtr == nil) != (res.BoolPtr == nil) { // xor
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return false
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}
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if obj.BoolPtr != nil && res.BoolPtr != nil {
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if *obj.BoolPtr != *res.BoolPtr { // compare
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return false
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}
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}
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if (obj.StringPtr == nil) != (res.StringPtr == nil) { // xor
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return false
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}
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if obj.StringPtr != nil && res.StringPtr != nil {
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if *obj.StringPtr != *res.StringPtr { // compare
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return false
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}
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}
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if (obj.Int64Ptr == nil) != (res.Int64Ptr == nil) { // xor
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return false
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}
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if obj.Int64Ptr != nil && res.Int64Ptr != nil {
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if *obj.Int64Ptr != *res.Int64Ptr { // compare
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return false
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}
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}
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if (obj.Int8Ptr == nil) != (res.Int8Ptr == nil) { // xor
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return false
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}
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if obj.Int8Ptr != nil && res.Int8Ptr != nil {
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if *obj.Int8Ptr != *res.Int8Ptr { // compare
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return false
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}
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}
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if (obj.Uint8Ptr == nil) != (res.Uint8Ptr == nil) { // xor
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return false
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}
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if obj.Uint8Ptr != nil && res.Uint8Ptr != nil {
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if *obj.Uint8Ptr != *res.Uint8Ptr { // compare
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return false
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}
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}
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if !reflect.DeepEqual(obj.Int8PtrPtrPtr, res.Int8PtrPtrPtr) {
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return false
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}
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if !reflect.DeepEqual(obj.SliceString, res.SliceString) {
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return false
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}
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if !reflect.DeepEqual(obj.MapIntFloat, res.MapIntFloat) {
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return false
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}
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if !reflect.DeepEqual(obj.MixedStruct, res.MixedStruct) {
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return false
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}
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if !reflect.DeepEqual(obj.Interface, res.Interface) {
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return false
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}
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if obj.AnotherStr != res.AnotherStr {
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return false
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}
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if obj.ValidateBool != res.ValidateBool {
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return false
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}
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if obj.ValidateError != res.ValidateError {
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return false
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}
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if obj.AlwaysGroup != res.AlwaysGroup {
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return false
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}
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if obj.SendValue != res.SendValue {
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return false
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}
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if obj.Comment != res.Comment {
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return false
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}
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return true
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}
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// TestUID is the UID struct for TestRes.
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type TestUID struct {
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engine.BaseUID
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name string
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}
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// UIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *TestRes) UIDs() []engine.ResUID {
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x := &TestUID{
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BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
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name: obj.Name(),
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}
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return []engine.ResUID{x}
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}
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// GroupCmp returns whether two resources can be grouped together or not.
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func (obj *TestRes) GroupCmp(r engine.GroupableRes) error {
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_, ok := r.(*TestRes)
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if !ok {
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return fmt.Errorf("resource is not the same kind")
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}
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if !obj.AlwaysGroup { // grouped together if we were asked to
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return fmt.Errorf("the AlwaysGroup param is false")
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}
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return nil
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}
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// TestSends is the struct of data which is sent after a successful Apply.
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type TestSends struct {
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// Hello is some value being sent.
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Hello *string
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Answer int // some other value being sent
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}
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// Sends represents the default struct of values we can send using Send/Recv.
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func (obj *TestRes) Sends() interface{} {
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return &TestSends{
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Hello: nil,
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Answer: -1,
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}
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct.
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// It is primarily useful for setting the defaults.
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func (obj *TestRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes TestRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*TestRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to TestRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = TestRes(raw) // restore from indirection with type conversion!
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return nil
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}
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