This mega patch primarily introduces a new function engine. The main reasons for this new engine are: 1) Massively improved performance with lock-contended graphs. Certain large function graphs could have very high lock-contention which turned out to be much slower than I would have liked. This new algorithm happens to be basically lock-free, so that's another helpful improvement. 2) Glitch-free function graphs. The function graphs could "glitch" (an FRP term) which could be undesirable in theory. In practice this was never really an issue, and I've not explicitly guaranteed that the new graphs are provably glitch-free, but in practice things are a lot more consistent. 3) Simpler graph shape. The new graphs don't require the private channels. This makes understanding the graphs a lot easier. 4) Branched graphs only run half. Previously we would run two pure side of an if statement, and while this was mostly meant as an early experiment, it stayed in for far too long and now was the right time to remove this. This also means our graphs are much smaller and more efficient too. Note that this changed the function API slightly. Everything has been ported. It's possible that we introduce a new API in the future, but it is unexpected to cause removal of the two current APIs. In addition, we finally split out the "schedule" aspect from world.schedule(). The "pick me" aspects now happen in a separate resource, rather than as a yucky side-effect in the function. This also lets us more precisely choose when we're scheduled, and we can observe without being chosen too. As usual many thanks to Sam for helping through some of the algorithmic graph shape issues!
298 lines
8.9 KiB
Go
298 lines
8.9 KiB
Go
// Mgmt
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// Copyright (C) James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package coreos
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import (
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"context"
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"fmt"
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"os"
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"sync"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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"github.com/purpleidea/mgmt/util/errwrap"
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"github.com/purpleidea/mgmt/util/recwatch"
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)
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const (
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// ReadFileWaitFuncName is the name this function is registered as.
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ReadFileWaitFuncName = "readfilewait"
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// arg names...
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readFileWaitArgNameFilename = "filename"
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)
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func init() {
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funcs.ModuleRegister(ModuleName, ReadFileWaitFuncName, func() interfaces.Func { return &ReadFileWaitFunc{} }) // must register the func and name
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}
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// ReadFileWaitFunc is a function that reads the full contents from a local
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// file. If the file contents change or the file path changes, a new string will
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// be sent. This is different from the normal readfile in that if will not error
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// if the file doesn't exist. If the file is not found, it returns the empty
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// string. If the file re-appears, it returns those new contents. This function
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// will eventually be deprecated when the function graph error system is stable.
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type ReadFileWaitFunc struct {
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init *interfaces.Init
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recWatcher *recwatch.RecWatcher
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events chan error // internal events
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wg *sync.WaitGroup
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input chan string // stream of inputs
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filename *string // the active filename
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}
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// String returns a simple name for this function. This is needed so this struct
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// can satisfy the pgraph.Vertex interface.
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func (obj *ReadFileWaitFunc) String() string {
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return ReadFileWaitFuncName
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}
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// ArgGen returns the Nth arg name for this function.
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func (obj *ReadFileWaitFunc) ArgGen(index int) (string, error) {
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seq := []string{readFileWaitArgNameFilename}
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if l := len(seq); index >= l {
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return "", fmt.Errorf("index %d exceeds arg length of %d", index, l)
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}
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return seq[index], nil
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *ReadFileWaitFunc) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *ReadFileWaitFunc) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: false, // maybe false because the file contents can change
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Memo: false,
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Fast: false,
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Spec: false,
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Sig: types.NewType(fmt.Sprintf("func(%s str) str", readFileWaitArgNameFilename)),
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}
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}
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// Init runs some startup code for this function.
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func (obj *ReadFileWaitFunc) Init(init *interfaces.Init) error {
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obj.init = init
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obj.input = make(chan string)
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obj.events = make(chan error)
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obj.wg = &sync.WaitGroup{}
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *ReadFileWaitFunc) Stream(ctx context.Context) error {
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//defer close(obj.input) // if we close, this is a race with the sender
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defer close(obj.events) // clean up for fun
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defer obj.wg.Wait()
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defer func() {
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if obj.recWatcher != nil {
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obj.recWatcher.Close() // close previous watcher
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obj.wg.Wait()
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}
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}()
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for {
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select {
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case filename, ok := <-obj.input:
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if !ok {
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obj.input = nil // don't infinite loop back
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return fmt.Errorf("unexpected close")
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}
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if obj.filename != nil && *obj.filename == filename {
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//select {
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//case obj.ack <- struct{}{}:
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//case <-ctx.Done():
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// // don't block here on shutdown
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// return
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//default:
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// // pass, in case we didn't Call()
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//}
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continue // nothing changed
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}
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obj.filename = &filename
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if obj.recWatcher != nil {
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obj.recWatcher.Close() // close previous watcher
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obj.wg.Wait()
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}
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// create new watcher
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obj.recWatcher = &recwatch.RecWatcher{
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Path: *obj.filename,
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Recurse: false,
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Opts: []recwatch.Option{
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recwatch.Logf(obj.init.Logf),
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recwatch.Debug(obj.init.Debug),
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},
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}
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if err := obj.recWatcher.Init(); err != nil {
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obj.recWatcher = nil
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// TODO: should we ignore the error and send ""?
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return errwrap.Wrapf(err, "could not watch file")
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}
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// FIXME: instead of sending one event here, the recwatch
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// library should send one initial event at startup...
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startup := make(chan struct{})
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close(startup)
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// watch recwatch events in a proxy goroutine, since
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// changing the recwatch object would panic the main
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// select when it's nil...
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obj.wg.Add(1)
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go func() {
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defer obj.wg.Done()
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for {
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var err error
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select {
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case <-startup:
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startup = nil
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// send an initial event
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case event, ok := <-obj.recWatcher.Events():
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if !ok {
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return // file watcher shut down
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}
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if err = event.Error; err != nil {
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err = errwrap.Wrapf(err, "error event received")
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}
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}
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// XXX: should we send an ACK event to
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// Call() right here? This should ideally
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// be from the Startup event of recWatcher
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//select {
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//case obj.ack <- struct{}{}:
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//case <-ctx.Done():
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// // don't block here on shutdown
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// return
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//default:
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// // pass, in case we didn't Call()
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//}
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select {
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case obj.events <- err:
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// send event...
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case <-ctx.Done():
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// don't block here on shutdown
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return
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}
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//err = nil // reset
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}
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}()
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continue // wait for an actual event or we'd send empty!
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case err, ok := <-obj.events:
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if !ok {
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return fmt.Errorf("no more events")
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}
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if err != nil {
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return errwrap.Wrapf(err, "error event received")
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}
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if err := obj.init.Event(ctx); err != nil { // send event
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return err
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}
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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}
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// Call this function with the input args and return the value if it is possible
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// to do so at this time.
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func (obj *ReadFileWaitFunc) Call(ctx context.Context, args []types.Value) (types.Value, error) {
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if len(args) < 1 {
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return nil, fmt.Errorf("not enough args")
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}
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filename := args[0].Str()
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// TODO: add validation for absolute path?
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// TODO: add check for empty string
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// Check before we send to a chan where we'd need Stream to be running.
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if obj.init == nil {
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return nil, funcs.ErrCantSpeculate
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}
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// Tell the Stream what we're watching now... This doesn't block because
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// Stream should always be ready to consume unless it's closing down...
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// If it dies, then a ctx closure should come soon.
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select {
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case obj.input <- filename:
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case <-ctx.Done():
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return nil, ctx.Err()
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}
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// XXX: Should we make sure the Stream is ready before we continue here?
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//select {
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//case <-obj.ack:
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// // received
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//case <-ctx.Done():
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// return nil, ctx.Err()
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//}
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// read file...
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content, err := os.ReadFile(filename)
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if err != nil && !os.IsNotExist(err) { // ignore file not found errors
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return nil, errwrap.Wrapf(err, "error reading file")
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}
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s := string(content) // convert to string
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//if err != nil { // file not exists
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// s = "" // if we errored this should already be empty
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//}
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return &types.StrValue{
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V: s, // convert to string
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}, nil
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}
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// Cleanup runs after that function was removed from the graph.
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func (obj *ReadFileWaitFunc) Cleanup(ctx context.Context) error {
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// Even if the filename stops changing, we never shutdown Stream because
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// those file contents may change. Theoretically if someone sends us an
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// empty string, and then it shuts down we could close.
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//if obj.filename == "" { // we require obj.ack to not have a race here
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// close(obj.exit) // add a channel into that Stream
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//}
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return nil
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}
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// Done is a message from the engine to tell us that no more Call's are coming.
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func (obj *ReadFileWaitFunc) Done() error {
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close(obj.input) // At this point we know obj.input won't be used.
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return nil
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}
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