Files
mgmt/resources/sendrecv.go
James Shubin 639afe881c resources: Reduce logging on Send/Recv
This was too noisy, let's tone it down a bit.
2016-12-03 01:44:36 -05:00

197 lines
6.5 KiB
Go

// Mgmt
// Copyright (C) 2013-2016+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"fmt"
"log"
"reflect"
"github.com/purpleidea/mgmt/event"
"github.com/purpleidea/mgmt/global"
multierr "github.com/hashicorp/go-multierror"
errwrap "github.com/pkg/errors"
)
// SendEvent pushes an event into the message queue for a particular vertex
func (obj *BaseRes) SendEvent(ev event.EventName, sync bool, activity bool) bool {
// TODO: isn't this race-y ?
if !obj.IsWatching() { // element has already exited
return false // if we don't return, we'll block on the send
}
if !sync {
obj.events <- event.Event{Name: ev, Resp: nil, Msg: "", Activity: activity}
return true
}
resp := event.NewResp()
obj.events <- event.Event{Name: ev, Resp: resp, Msg: "", Activity: activity}
resp.ACKWait() // waits until true (nil) value
return true
}
// DoSend sends off an event, but doesn't block the incoming event queue.
func (obj *BaseRes) DoSend(processChan chan event.Event, comment string) (exit bool, err error) {
resp := event.NewResp()
processChan <- event.Event{Name: event.EventNil, Resp: resp, Activity: false, Msg: comment} // trigger process
e := resp.Wait()
return false, e // XXX: at the moment, we don't use the exit bool.
}
// ReadEvent processes events when a select gets one, and handles the pause
// code too! The return values specify if we should exit and poke respectively.
func (obj *BaseRes) ReadEvent(ev *event.Event) (exit, send bool) {
ev.ACK()
var poke bool
// ensure that a CheckApply runs by sending with a dirty state...
if ev.GetActivity() { // if previous node did work, and we were notified...
obj.StateOK(false) // dirty
poke = true // poke!
// XXX: this should be elsewhere in case Watch isn't used (eg: Polling instead...)
// XXX: unless this is used in our "fallback" polling implementation???
obj.SetRefresh(true)
}
switch ev.Name {
case event.EventStart:
send = true || poke
return
case event.EventPoke:
send = true || poke
return
case event.EventBackPoke:
send = true || poke
return // forward poking in response to a back poke!
case event.EventExit:
// FIXME: what do we do if we have a pending refresh (poke) and an exit?
return true, false
case event.EventPause:
// wait for next event to continue
select {
case e, ok := <-obj.Events():
if !ok { // shutdown
return true, false
}
e.ACK()
if e.Name == event.EventExit {
return true, false
} else if e.Name == event.EventStart { // eventContinue
return false, false // don't poke on unpause!
} else {
// if we get a poke event here, it's a bug!
log.Fatalf("%s[%s]: Unknown event: %v, while paused!", obj.Kind(), obj.GetName(), e)
}
}
default:
log.Fatal("Unknown event: ", ev)
}
return true, false // required to keep the stupid go compiler happy
}
// Send points to a value that a resource will send.
type Send struct {
Res Res // a handle to the resource which is sending a value
Key string // the key in the resource that we're sending
}
// SendRecv pulls in the sent values into the receive slots. It is called by the
// receiver and must be given as input the full resource struct to receive on.
func (obj *BaseRes) SendRecv(res Res) (bool, error) {
if global.DEBUG {
// NOTE: this could expose private resource data like passwords
log.Printf("%s[%s]: SendRecv: %+v", obj.Kind(), obj.GetName(), obj.Recv)
}
var changed bool // did we update a value?
var err error
for k, v := range obj.Recv {
log.Printf("SendRecv: %s[%s].%s <- %s[%s].%s", obj.Kind(), obj.GetName(), k, v.Res.Kind(), v.Res.GetName(), v.Key)
// send
obj1 := reflect.Indirect(reflect.ValueOf(v.Res))
type1 := obj1.Type()
value1 := obj1.FieldByName(v.Key)
kind1 := value1.Kind()
// recv
obj2 := reflect.Indirect(reflect.ValueOf(res)) // pass in full struct
type2 := obj2.Type()
value2 := obj2.FieldByName(k)
kind2 := value2.Kind()
if global.DEBUG {
log.Printf("Send(%s) has %v: %v", type1, kind1, value1)
log.Printf("Recv(%s) has %v: %v", type2, kind2, value2)
}
// i think we probably want the same kind, at least for now...
if kind1 != kind2 {
e := fmt.Errorf("Kind mismatch between %s[%s]: %s and %s[%s]: %s", obj.Kind(), obj.GetName(), kind2, v.Res.Kind(), v.Res.GetName(), kind1)
err = multierr.Append(err, e) // list of errors
continue
}
// if the types don't match, we can't use send->recv
// TODO: do we want to relax this for string -> *string ?
if e := TypeCmp(value1, value2); e != nil {
e := errwrap.Wrapf(e, "Type mismatch between %s[%s] and %s[%s]", obj.Kind(), obj.GetName(), v.Res.Kind(), v.Res.GetName())
err = multierr.Append(err, e) // list of errors
continue
}
// if we can't set, then well this is pointless!
if !value2.CanSet() {
e := fmt.Errorf("Can't set %s[%s].%s", obj.Kind(), obj.GetName(), k)
err = multierr.Append(err, e) // list of errors
continue
}
// if we can't interface, we can't compare...
if !value1.CanInterface() || !value2.CanInterface() {
e := fmt.Errorf("Can't interface %s[%s].%s", obj.Kind(), obj.GetName(), k)
err = multierr.Append(err, e) // list of errors
continue
}
// if the values aren't equal, we're changing the receiver
if !reflect.DeepEqual(value1.Interface(), value2.Interface()) {
// TODO: can we catch the panics here in case they happen?
value2.Set(value1) // do it for all types that match
changed = true
}
}
return changed, err
}
// TypeCmp compares two reflect values to see if they are the same Kind. It can
// look into a ptr Kind to see if the underlying pair of ptr's can TypeCmp too!
func TypeCmp(a, b reflect.Value) error {
ta, tb := a.Type(), b.Type()
if ta != tb {
return fmt.Errorf("Type mismatch: %s != %s", ta, tb)
}
// NOTE: it seems we don't need to recurse into pointers to sub check!
return nil // identical Type()'s
}