1079 lines
33 KiB
Go
1079 lines
33 KiB
Go
// Mgmt
|
|
// Copyright (C) 2013-2016+ James Shubin and the project contributors
|
|
// Written by James Shubin <james@shubin.ca> and the project contributors
|
|
//
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU Affero General Public License as published by
|
|
// the Free Software Foundation, either version 3 of the License, or
|
|
// (at your option) any later version.
|
|
//
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU Affero General Public License for more details.
|
|
//
|
|
// You should have received a copy of the GNU Affero General Public License
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
// Package pgraph represents the internal "pointer graph" that we use.
|
|
package pgraph
|
|
|
|
import (
|
|
"fmt"
|
|
"io/ioutil"
|
|
"log"
|
|
"math"
|
|
"os"
|
|
"os/exec"
|
|
"sort"
|
|
"strconv"
|
|
"sync"
|
|
"syscall"
|
|
"time"
|
|
|
|
"github.com/purpleidea/mgmt/event"
|
|
"github.com/purpleidea/mgmt/global"
|
|
"github.com/purpleidea/mgmt/resources"
|
|
|
|
errwrap "github.com/pkg/errors"
|
|
)
|
|
|
|
//go:generate stringer -type=graphState -output=graphstate_stringer.go
|
|
type graphState int
|
|
|
|
const (
|
|
graphStateNil graphState = iota
|
|
graphStateStarting
|
|
graphStateStarted
|
|
graphStatePausing
|
|
graphStatePaused
|
|
)
|
|
|
|
// Graph is the graph structure in this library.
|
|
// The graph abstract data type (ADT) is defined as follows:
|
|
// * the directed graph arrows point from left to right ( -> )
|
|
// * the arrows point away from their dependencies (eg: arrows mean "before")
|
|
// * IOW, you might see package -> file -> service (where package runs first)
|
|
// * This is also the direction that the notify should happen in...
|
|
type Graph struct {
|
|
Name string
|
|
Adjacency map[*Vertex]map[*Vertex]*Edge // *Vertex -> *Vertex (edge)
|
|
state graphState
|
|
mutex sync.Mutex // used when modifying graph State variable
|
|
}
|
|
|
|
// Vertex is the primary vertex struct in this library.
|
|
type Vertex struct {
|
|
resources.Res // anonymous field
|
|
timestamp int64 // last updated timestamp ?
|
|
}
|
|
|
|
// Edge is the primary edge struct in this library.
|
|
type Edge struct {
|
|
Name string
|
|
}
|
|
|
|
// NewGraph builds a new graph.
|
|
func NewGraph(name string) *Graph {
|
|
return &Graph{
|
|
Name: name,
|
|
Adjacency: make(map[*Vertex]map[*Vertex]*Edge),
|
|
state: graphStateNil,
|
|
}
|
|
}
|
|
|
|
// NewVertex returns a new graph vertex struct with a contained resource.
|
|
func NewVertex(r resources.Res) *Vertex {
|
|
return &Vertex{
|
|
Res: r,
|
|
}
|
|
}
|
|
|
|
// NewEdge returns a new graph edge struct.
|
|
func NewEdge(name string) *Edge {
|
|
return &Edge{
|
|
Name: name,
|
|
}
|
|
}
|
|
|
|
// Copy makes a copy of the graph struct
|
|
func (g *Graph) Copy() *Graph {
|
|
newGraph := &Graph{
|
|
Name: g.Name,
|
|
Adjacency: make(map[*Vertex]map[*Vertex]*Edge, len(g.Adjacency)),
|
|
state: g.state,
|
|
}
|
|
for k, v := range g.Adjacency {
|
|
newGraph.Adjacency[k] = v // copy
|
|
}
|
|
return newGraph
|
|
}
|
|
|
|
// GetName returns the name of the graph.
|
|
func (g *Graph) GetName() string {
|
|
return g.Name
|
|
}
|
|
|
|
// SetName sets the name of the graph.
|
|
func (g *Graph) SetName(name string) {
|
|
g.Name = name
|
|
}
|
|
|
|
// getState returns the state of the graph. This state is used for optimizing
|
|
// certain algorithms by knowing what part of processing the graph is currently
|
|
// undergoing.
|
|
func (g *Graph) getState() graphState {
|
|
//g.mutex.Lock()
|
|
//defer g.mutex.Unlock()
|
|
return g.state
|
|
}
|
|
|
|
// setState sets the graph state and returns the previous state.
|
|
func (g *Graph) setState(state graphState) graphState {
|
|
g.mutex.Lock()
|
|
defer g.mutex.Unlock()
|
|
prev := g.getState()
|
|
g.state = state
|
|
return prev
|
|
}
|
|
|
|
// AddVertex uses variadic input to add all listed vertices to the graph
|
|
func (g *Graph) AddVertex(xv ...*Vertex) {
|
|
for _, v := range xv {
|
|
if _, exists := g.Adjacency[v]; !exists {
|
|
g.Adjacency[v] = make(map[*Vertex]*Edge)
|
|
}
|
|
}
|
|
}
|
|
|
|
// DeleteVertex deletes a particular vertex from the graph.
|
|
func (g *Graph) DeleteVertex(v *Vertex) {
|
|
delete(g.Adjacency, v)
|
|
for k := range g.Adjacency {
|
|
delete(g.Adjacency[k], v)
|
|
}
|
|
}
|
|
|
|
// AddEdge adds a directed edge to the graph from v1 to v2.
|
|
func (g *Graph) AddEdge(v1, v2 *Vertex, e *Edge) {
|
|
// NOTE: this doesn't allow more than one edge between two vertexes...
|
|
g.AddVertex(v1, v2) // supports adding N vertices now
|
|
// TODO: check if an edge exists to avoid overwriting it!
|
|
// NOTE: VertexMerge() depends on overwriting it at the moment...
|
|
g.Adjacency[v1][v2] = e
|
|
}
|
|
|
|
// DeleteEdge deletes a particular edge from the graph.
|
|
// FIXME: add test cases
|
|
func (g *Graph) DeleteEdge(e *Edge) {
|
|
for v1 := range g.Adjacency {
|
|
for v2, edge := range g.Adjacency[v1] {
|
|
if e == edge {
|
|
delete(g.Adjacency[v1], v2)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// GetVertexMatch searches for an equivalent resource in the graph and returns
|
|
// the vertex it is found in, or nil if not found.
|
|
func (g *Graph) GetVertexMatch(obj resources.Res) *Vertex {
|
|
for k := range g.Adjacency {
|
|
if k.Res.Compare(obj) {
|
|
return k
|
|
}
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// HasVertex returns if the input vertex exists in the graph.
|
|
func (g *Graph) HasVertex(v *Vertex) bool {
|
|
if _, exists := g.Adjacency[v]; exists {
|
|
return true
|
|
}
|
|
return false
|
|
}
|
|
|
|
// NumVertices returns the number of vertices in the graph.
|
|
func (g *Graph) NumVertices() int {
|
|
return len(g.Adjacency)
|
|
}
|
|
|
|
// NumEdges returns the number of edges in the graph.
|
|
func (g *Graph) NumEdges() int {
|
|
count := 0
|
|
for k := range g.Adjacency {
|
|
count += len(g.Adjacency[k])
|
|
}
|
|
return count
|
|
}
|
|
|
|
// GetVertices returns a randomly sorted slice of all vertices in the graph
|
|
// The order is random, because the map implementation is intentionally so!
|
|
func (g *Graph) GetVertices() []*Vertex {
|
|
var vertices []*Vertex
|
|
for k := range g.Adjacency {
|
|
vertices = append(vertices, k)
|
|
}
|
|
return vertices
|
|
}
|
|
|
|
// GetVerticesChan returns a channel of all vertices in the graph.
|
|
func (g *Graph) GetVerticesChan() chan *Vertex {
|
|
ch := make(chan *Vertex)
|
|
go func(ch chan *Vertex) {
|
|
for k := range g.Adjacency {
|
|
ch <- k
|
|
}
|
|
close(ch)
|
|
}(ch)
|
|
return ch
|
|
}
|
|
|
|
// VertexSlice is a linear list of vertices. It can be sorted.
|
|
type VertexSlice []*Vertex
|
|
|
|
func (vs VertexSlice) Len() int { return len(vs) }
|
|
func (vs VertexSlice) Swap(i, j int) { vs[i], vs[j] = vs[j], vs[i] }
|
|
func (vs VertexSlice) Less(i, j int) bool { return vs[i].String() < vs[j].String() }
|
|
|
|
// GetVerticesSorted returns a sorted slice of all vertices in the graph
|
|
// The order is sorted by String() to avoid the non-determinism in the map type
|
|
func (g *Graph) GetVerticesSorted() []*Vertex {
|
|
var vertices []*Vertex
|
|
for k := range g.Adjacency {
|
|
vertices = append(vertices, k)
|
|
}
|
|
sort.Sort(VertexSlice(vertices)) // add determinism
|
|
return vertices
|
|
}
|
|
|
|
// String makes the graph pretty print.
|
|
func (g *Graph) String() string {
|
|
return fmt.Sprintf("Vertices(%d), Edges(%d)", g.NumVertices(), g.NumEdges())
|
|
}
|
|
|
|
// String returns the canonical form for a vertex
|
|
func (v *Vertex) String() string {
|
|
return fmt.Sprintf("%s[%s]", v.Res.Kind(), v.Res.GetName())
|
|
}
|
|
|
|
// Graphviz outputs the graph in graphviz format.
|
|
// https://en.wikipedia.org/wiki/DOT_%28graph_description_language%29
|
|
func (g *Graph) Graphviz() (out string) {
|
|
//digraph g {
|
|
// label="hello world";
|
|
// node [shape=box];
|
|
// A [label="A"];
|
|
// B [label="B"];
|
|
// C [label="C"];
|
|
// D [label="D"];
|
|
// E [label="E"];
|
|
// A -> B [label=f];
|
|
// B -> C [label=g];
|
|
// D -> E [label=h];
|
|
//}
|
|
out += fmt.Sprintf("digraph %v {\n", g.GetName())
|
|
out += fmt.Sprintf("\tlabel=\"%v\";\n", g.GetName())
|
|
//out += "\tnode [shape=box];\n"
|
|
str := ""
|
|
for i := range g.Adjacency { // reverse paths
|
|
out += fmt.Sprintf("\t%v [label=\"%v[%v]\"];\n", i.GetName(), i.Kind(), i.GetName())
|
|
for j := range g.Adjacency[i] {
|
|
k := g.Adjacency[i][j]
|
|
// use str for clearer output ordering
|
|
str += fmt.Sprintf("\t%v -> %v [label=%v];\n", i.GetName(), j.GetName(), k.Name)
|
|
}
|
|
}
|
|
out += str
|
|
out += "}\n"
|
|
return
|
|
}
|
|
|
|
// ExecGraphviz writes out the graphviz data and runs the correct graphviz
|
|
// filter command.
|
|
func (g *Graph) ExecGraphviz(program, filename string) error {
|
|
|
|
switch program {
|
|
case "dot", "neato", "twopi", "circo", "fdp":
|
|
default:
|
|
return fmt.Errorf("Invalid graphviz program selected!")
|
|
}
|
|
|
|
if filename == "" {
|
|
return fmt.Errorf("No filename given!")
|
|
}
|
|
|
|
// run as a normal user if possible when run with sudo
|
|
uid, err1 := strconv.Atoi(os.Getenv("SUDO_UID"))
|
|
gid, err2 := strconv.Atoi(os.Getenv("SUDO_GID"))
|
|
|
|
err := ioutil.WriteFile(filename, []byte(g.Graphviz()), 0644)
|
|
if err != nil {
|
|
return fmt.Errorf("Error writing to filename!")
|
|
}
|
|
|
|
if err1 == nil && err2 == nil {
|
|
if err := os.Chown(filename, uid, gid); err != nil {
|
|
return fmt.Errorf("Error changing file owner!")
|
|
}
|
|
}
|
|
|
|
path, err := exec.LookPath(program)
|
|
if err != nil {
|
|
return fmt.Errorf("Graphviz is missing!")
|
|
}
|
|
|
|
out := fmt.Sprintf("%v.png", filename)
|
|
cmd := exec.Command(path, "-Tpng", fmt.Sprintf("-o%v", out), filename)
|
|
|
|
if err1 == nil && err2 == nil {
|
|
cmd.SysProcAttr = &syscall.SysProcAttr{}
|
|
cmd.SysProcAttr.Credential = &syscall.Credential{
|
|
Uid: uint32(uid),
|
|
Gid: uint32(gid),
|
|
}
|
|
}
|
|
_, err = cmd.Output()
|
|
if err != nil {
|
|
return fmt.Errorf("Error writing to image!")
|
|
}
|
|
return nil
|
|
}
|
|
|
|
// IncomingGraphEdges returns an array (slice) of all directed vertices to
|
|
// vertex v (??? -> v). OKTimestamp should probably use this.
|
|
func (g *Graph) IncomingGraphEdges(v *Vertex) []*Vertex {
|
|
// TODO: we might be able to implement this differently by reversing
|
|
// the Adjacency graph and then looping through it again...
|
|
var s []*Vertex
|
|
for k := range g.Adjacency { // reverse paths
|
|
for w := range g.Adjacency[k] {
|
|
if w == v {
|
|
s = append(s, k)
|
|
}
|
|
}
|
|
}
|
|
return s
|
|
}
|
|
|
|
// OutgoingGraphEdges returns an array (slice) of all vertices that vertex v
|
|
// points to (v -> ???). Poke should probably use this.
|
|
func (g *Graph) OutgoingGraphEdges(v *Vertex) []*Vertex {
|
|
var s []*Vertex
|
|
for k := range g.Adjacency[v] { // forward paths
|
|
s = append(s, k)
|
|
}
|
|
return s
|
|
}
|
|
|
|
// GraphEdges returns an array (slice) of all vertices that connect to vertex v.
|
|
// This is the union of IncomingGraphEdges and OutgoingGraphEdges.
|
|
func (g *Graph) GraphEdges(v *Vertex) []*Vertex {
|
|
var s []*Vertex
|
|
s = append(s, g.IncomingGraphEdges(v)...)
|
|
s = append(s, g.OutgoingGraphEdges(v)...)
|
|
return s
|
|
}
|
|
|
|
// DFS returns a depth first search for the graph, starting at the input vertex.
|
|
func (g *Graph) DFS(start *Vertex) []*Vertex {
|
|
var d []*Vertex // discovered
|
|
var s []*Vertex // stack
|
|
if _, exists := g.Adjacency[start]; !exists {
|
|
return nil // TODO: error
|
|
}
|
|
v := start
|
|
s = append(s, v)
|
|
for len(s) > 0 {
|
|
v, s = s[len(s)-1], s[:len(s)-1] // s.pop()
|
|
|
|
if !VertexContains(v, d) { // if not discovered
|
|
d = append(d, v) // label as discovered
|
|
|
|
for _, w := range g.GraphEdges(v) {
|
|
s = append(s, w)
|
|
}
|
|
}
|
|
}
|
|
return d
|
|
}
|
|
|
|
// FilterGraph builds a new graph containing only vertices from the list.
|
|
func (g *Graph) FilterGraph(name string, vertices []*Vertex) *Graph {
|
|
newgraph := NewGraph(name)
|
|
for k1, x := range g.Adjacency {
|
|
for k2, e := range x {
|
|
//log.Printf("Filter: %v -> %v # %v", k1.Name, k2.Name, e.Name)
|
|
if VertexContains(k1, vertices) || VertexContains(k2, vertices) {
|
|
newgraph.AddEdge(k1, k2, e)
|
|
}
|
|
}
|
|
}
|
|
return newgraph
|
|
}
|
|
|
|
// GetDisconnectedGraphs returns a channel containing the N disconnected graphs
|
|
// in our main graph. We can then process each of these in parallel.
|
|
func (g *Graph) GetDisconnectedGraphs() chan *Graph {
|
|
ch := make(chan *Graph)
|
|
go func() {
|
|
var start *Vertex
|
|
var d []*Vertex // discovered
|
|
c := g.NumVertices()
|
|
for len(d) < c {
|
|
|
|
// get an undiscovered vertex to start from
|
|
for _, s := range g.GetVertices() {
|
|
if !VertexContains(s, d) {
|
|
start = s
|
|
}
|
|
}
|
|
|
|
// dfs through the graph
|
|
dfs := g.DFS(start)
|
|
// filter all the collected elements into a new graph
|
|
newgraph := g.FilterGraph(g.Name, dfs)
|
|
|
|
// add number of elements found to found variable
|
|
d = append(d, dfs...) // extend
|
|
|
|
// return this new graph to the channel
|
|
ch <- newgraph
|
|
|
|
// if we've found all the elements, then we're done
|
|
// otherwise loop through to continue...
|
|
}
|
|
close(ch)
|
|
}()
|
|
return ch
|
|
}
|
|
|
|
// InDegree returns the count of vertices that point to me in one big lookup map.
|
|
func (g *Graph) InDegree() map[*Vertex]int {
|
|
result := make(map[*Vertex]int)
|
|
for k := range g.Adjacency {
|
|
result[k] = 0 // initialize
|
|
}
|
|
|
|
for k := range g.Adjacency {
|
|
for z := range g.Adjacency[k] {
|
|
result[z]++
|
|
}
|
|
}
|
|
return result
|
|
}
|
|
|
|
// OutDegree returns the count of vertices that point away in one big lookup map.
|
|
func (g *Graph) OutDegree() map[*Vertex]int {
|
|
result := make(map[*Vertex]int)
|
|
|
|
for k := range g.Adjacency {
|
|
result[k] = 0 // initialize
|
|
for range g.Adjacency[k] {
|
|
result[k]++
|
|
}
|
|
}
|
|
return result
|
|
}
|
|
|
|
// TopologicalSort returns the sort of graph vertices in that order.
|
|
// based on descriptions and code from wikipedia and rosetta code
|
|
// TODO: add memoization, and cache invalidation to speed this up :)
|
|
func (g *Graph) TopologicalSort() ([]*Vertex, error) { // kahn's algorithm
|
|
var L []*Vertex // empty list that will contain the sorted elements
|
|
var S []*Vertex // set of all nodes with no incoming edges
|
|
remaining := make(map[*Vertex]int) // amount of edges remaining
|
|
|
|
for v, d := range g.InDegree() {
|
|
if d == 0 {
|
|
// accumulate set of all nodes with no incoming edges
|
|
S = append(S, v)
|
|
} else {
|
|
// initialize remaining edge count from indegree
|
|
remaining[v] = d
|
|
}
|
|
}
|
|
|
|
for len(S) > 0 {
|
|
last := len(S) - 1 // remove a node v from S
|
|
v := S[last]
|
|
S = S[:last]
|
|
L = append(L, v) // add v to tail of L
|
|
for n := range g.Adjacency[v] {
|
|
// for each node n remaining in the graph, consume from
|
|
// remaining, so for remaining[n] > 0
|
|
if remaining[n] > 0 {
|
|
remaining[n]-- // remove edge from the graph
|
|
if remaining[n] == 0 { // if n has no other incoming edges
|
|
S = append(S, n) // insert n into S
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// if graph has edges, eg if any value in rem is > 0
|
|
for c, in := range remaining {
|
|
if in > 0 {
|
|
for n := range g.Adjacency[c] {
|
|
if remaining[n] > 0 {
|
|
return nil, fmt.Errorf("Not a dag!")
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return L, nil
|
|
}
|
|
|
|
// Reachability finds the shortest path in a DAG from a to b, and returns the
|
|
// slice of vertices that matched this particular path including both a and b.
|
|
// It returns nil if a or b is nil, and returns empty list if no path is found.
|
|
// Since there could be more than one possible result for this operation, we
|
|
// arbitrarily choose one of the shortest possible. As a result, this should
|
|
// actually return a tree if we cared about correctness.
|
|
// This operates by a recursive algorithm; a more efficient version is likely.
|
|
// If you don't give this function a DAG, you might cause infinite recursion!
|
|
func (g *Graph) Reachability(a, b *Vertex) []*Vertex {
|
|
if a == nil || b == nil {
|
|
return nil
|
|
}
|
|
vertices := g.OutgoingGraphEdges(a) // what points away from a ?
|
|
if len(vertices) == 0 {
|
|
return []*Vertex{} // nope
|
|
}
|
|
if VertexContains(b, vertices) {
|
|
return []*Vertex{a, b} // found
|
|
}
|
|
// TODO: parallelize this with go routines?
|
|
var collected = make([][]*Vertex, len(vertices))
|
|
pick := -1
|
|
for i, v := range vertices {
|
|
collected[i] = g.Reachability(v, b) // find b by recursion
|
|
if l := len(collected[i]); l > 0 {
|
|
// pick shortest path
|
|
// TODO: technically i should return a tree
|
|
if pick < 0 || l < len(collected[pick]) {
|
|
pick = i
|
|
}
|
|
}
|
|
}
|
|
if pick < 0 {
|
|
return []*Vertex{} // nope
|
|
}
|
|
result := []*Vertex{a} // tack on a
|
|
result = append(result, collected[pick]...)
|
|
return result
|
|
}
|
|
|
|
// GetTimestamp returns the timestamp of a vertex
|
|
func (v *Vertex) GetTimestamp() int64 {
|
|
return v.timestamp
|
|
}
|
|
|
|
// UpdateTimestamp updates the timestamp on a vertex and returns the new value
|
|
func (v *Vertex) UpdateTimestamp() int64 {
|
|
v.timestamp = time.Now().UnixNano() // update
|
|
return v.timestamp
|
|
}
|
|
|
|
// OKTimestamp returns true if this element can run right now?
|
|
func (g *Graph) OKTimestamp(v *Vertex) bool {
|
|
// these are all the vertices pointing TO v, eg: ??? -> v
|
|
for _, n := range g.IncomingGraphEdges(v) {
|
|
// if the vertex has a greater timestamp than any pre-req (n)
|
|
// then we can't run right now...
|
|
// if they're equal (eg: on init of 0) then we also can't run
|
|
// b/c we should let our pre-req's go first...
|
|
x, y := v.GetTimestamp(), n.GetTimestamp()
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: OKTimestamp: (%v) >= %v[%v](%v): !%v", v.Kind(), v.GetName(), x, n.Kind(), n.GetName(), y, x >= y)
|
|
}
|
|
if x >= y {
|
|
return false
|
|
}
|
|
}
|
|
return true
|
|
}
|
|
|
|
// Poke notifies nodes after me in the dependency graph that they need refreshing...
|
|
// NOTE: this assumes that this can never fail or need to be rescheduled
|
|
func (g *Graph) Poke(v *Vertex, activity bool) {
|
|
// these are all the vertices pointing AWAY FROM v, eg: v -> ???
|
|
for _, n := range g.OutgoingGraphEdges(v) {
|
|
// XXX: if we're in state event and haven't been cancelled by
|
|
// apply, then we can cancel a poke to a child, right? XXX
|
|
// XXX: if n.Res.getState() != resources.ResStateEvent { // is this correct?
|
|
if true { // XXX
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: Poke: %v[%v]", v.Kind(), v.GetName(), n.Kind(), n.GetName())
|
|
}
|
|
n.SendEvent(event.EventPoke, false, activity) // XXX: can this be switched to sync?
|
|
} else {
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: Poke: %v[%v]: Skipped!", v.Kind(), v.GetName(), n.Kind(), n.GetName())
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// BackPoke pokes the pre-requisites that are stale and need to run before I can run.
|
|
func (g *Graph) BackPoke(v *Vertex) {
|
|
// these are all the vertices pointing TO v, eg: ??? -> v
|
|
for _, n := range g.IncomingGraphEdges(v) {
|
|
x, y, s := v.GetTimestamp(), n.GetTimestamp(), n.Res.GetState()
|
|
// if the parent timestamp needs poking AND it's not in state
|
|
// ResStateEvent, then poke it. If the parent is in ResStateEvent it
|
|
// means that an event is pending, so we'll be expecting a poke
|
|
// back soon, so we can safely discard the extra parent poke...
|
|
// TODO: implement a stateLT (less than) to tell if something
|
|
// happens earlier in the state cycle and that doesn't wrap nil
|
|
if x >= y && (s != resources.ResStateEvent && s != resources.ResStateCheckApply) {
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: BackPoke: %v[%v]", v.Kind(), v.GetName(), n.Kind(), n.GetName())
|
|
}
|
|
n.SendEvent(event.EventBackPoke, false, false) // XXX: can this be switched to sync?
|
|
} else {
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: BackPoke: %v[%v]: Skipped!", v.Kind(), v.GetName(), n.Kind(), n.GetName())
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Process is the primary function to execute for a particular vertex in the graph.
|
|
func (g *Graph) Process(v *Vertex) error {
|
|
obj := v.Res
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: Process()", obj.Kind(), obj.GetName())
|
|
}
|
|
obj.SetState(resources.ResStateEvent)
|
|
var ok = true
|
|
var apply = false // did we run an apply?
|
|
// is it okay to run dependency wise right now?
|
|
// if not, that's okay because when the dependency runs, it will poke
|
|
// us back and we will run if needed then!
|
|
if g.OKTimestamp(v) {
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: OKTimestamp(%v)", obj.Kind(), obj.GetName(), v.GetTimestamp())
|
|
}
|
|
|
|
obj.SetState(resources.ResStateCheckApply)
|
|
// if this fails, don't UpdateTimestamp()
|
|
checkok, err := obj.CheckApply(!obj.Meta().Noop)
|
|
if checkok && err != nil { // should never return this way
|
|
log.Fatalf("%v[%v]: CheckApply(): %t, %+v", obj.Kind(), obj.GetName(), checkok, err)
|
|
}
|
|
if global.DEBUG {
|
|
log.Printf("%v[%v]: CheckApply(): %t, %v", obj.Kind(), obj.GetName(), checkok, err)
|
|
}
|
|
|
|
if !checkok { // if state *was* not ok, we had to have apply'ed
|
|
if err != nil { // error during check or apply
|
|
ok = false
|
|
} else {
|
|
apply = true
|
|
}
|
|
}
|
|
|
|
// when noop is true we always want to update timestamp
|
|
if obj.Meta().Noop && err == nil {
|
|
ok = true
|
|
}
|
|
|
|
if ok {
|
|
// update this timestamp *before* we poke or the poked
|
|
// nodes might fail due to having a too old timestamp!
|
|
v.UpdateTimestamp() // this was touched...
|
|
obj.SetState(resources.ResStatePoking) // can't cancel parent poke
|
|
g.Poke(v, apply)
|
|
}
|
|
// poke at our pre-req's instead since they need to refresh/run...
|
|
return err
|
|
}
|
|
// else... only poke at the pre-req's that need to run
|
|
go g.BackPoke(v)
|
|
return nil
|
|
}
|
|
|
|
// SentinelErr is a sentinal as an error type that wraps an arbitrary error.
|
|
type SentinelErr struct {
|
|
err error
|
|
}
|
|
|
|
// Error is the required method to fulfill the error type.
|
|
func (obj *SentinelErr) Error() string {
|
|
return obj.err.Error()
|
|
}
|
|
|
|
// Worker is the common run frontend of the vertex. It handles all of the retry
|
|
// and retry delay common code, and ultimately returns the final status of this
|
|
// vertex execution.
|
|
func (g *Graph) Worker(v *Vertex) error {
|
|
// listen for chan events from Watch() and run
|
|
// the Process() function when they're received
|
|
// this avoids us having to pass the data into
|
|
// the Watch() function about which graph it is
|
|
// running on, which isolates things nicely...
|
|
obj := v.Res
|
|
chanProcess := make(chan event.Event)
|
|
go func() {
|
|
running := false
|
|
var timer = time.NewTimer(time.Duration(math.MaxInt64)) // longest duration
|
|
if !timer.Stop() {
|
|
<-timer.C // unnecessary, shouldn't happen
|
|
}
|
|
var delay = time.Duration(v.Meta().Delay) * time.Millisecond
|
|
var retry = v.Meta().Retry // number of tries left, -1 for infinite
|
|
var saved event.Event
|
|
Loop:
|
|
for {
|
|
// this has to be synchronous, because otherwise the Res
|
|
// event loop will keep running and change state,
|
|
// causing the converged timeout to fire!
|
|
select {
|
|
case event, ok := <-chanProcess: // must use like this
|
|
if running && ok {
|
|
// we got an event that wasn't a close,
|
|
// while we were waiting for the timer!
|
|
// if this happens, it might be a bug:(
|
|
log.Fatalf("%v[%v]: Worker: Unexpected event: %+v", v.Kind(), v.GetName(), event)
|
|
}
|
|
if !ok { // chanProcess closed, let's exit
|
|
break Loop // no event, so no ack!
|
|
}
|
|
|
|
// the above mentioned synchronous part, is the
|
|
// running of this function, paired with an ack.
|
|
if e := g.Process(v); e != nil {
|
|
saved = event
|
|
log.Printf("%v[%v]: CheckApply errored: %v", v.Kind(), v.GetName(), e)
|
|
if retry == 0 {
|
|
// wrap the error in the sentinel
|
|
event.ACKNACK(&SentinelErr{e}) // fail the Watch()
|
|
break Loop
|
|
}
|
|
if retry > 0 { // don't decrement the -1
|
|
retry--
|
|
}
|
|
log.Printf("%v[%v]: CheckApply: Retrying after %.4f seconds (%d left)", v.Kind(), v.GetName(), delay.Seconds(), retry)
|
|
// start the timer...
|
|
timer.Reset(delay)
|
|
running = true
|
|
continue
|
|
}
|
|
retry = v.Meta().Retry // reset on success
|
|
event.ACK() // sync
|
|
|
|
case <-timer.C:
|
|
if !timer.Stop() {
|
|
//<-timer.C // blocks, docs are wrong!
|
|
}
|
|
running = false
|
|
log.Printf("%s[%s]: CheckApply delay expired!", v.Kind(), v.GetName())
|
|
// re-send this failed event, to trigger a CheckApply()
|
|
go func() { chanProcess <- saved }()
|
|
// TODO: should we send a fake event instead?
|
|
//saved = nil
|
|
}
|
|
}
|
|
}()
|
|
var err error // propagate the error up (this is a permanent BAD error!)
|
|
// the watch delay runs inside of the Watch resource loop, so that it
|
|
// can still process signals and exit if needed. It shouldn't run any
|
|
// resource specific code since this is supposed to be a retry delay.
|
|
// NOTE: we're using the same retry and delay metaparams that CheckApply
|
|
// uses. This is for practicality. We can separate them later if needed!
|
|
var watchDelay time.Duration
|
|
var watchRetry = v.Meta().Retry // number of tries left, -1 for infinite
|
|
// watch blocks until it ends, & errors to retry
|
|
for {
|
|
// TODO: do we have to stop the converged-timeout when in this block (perhaps we're in the delay block!)
|
|
// TODO: should we setup/manage some of the converged timeout stuff in here anyways?
|
|
|
|
// if a retry-delay was requested, wait, but don't block our events!
|
|
if watchDelay > 0 {
|
|
//var pendingSendEvent bool
|
|
timer := time.NewTimer(watchDelay)
|
|
Loop:
|
|
for {
|
|
select {
|
|
case <-timer.C: // the wait is over
|
|
break Loop // critical
|
|
|
|
// TODO: resources could have a separate exit channel to avoid this complexity!?
|
|
case event := <-obj.Events():
|
|
// NOTE: this code should match the similar Res code!
|
|
//cuid.SetConverged(false) // TODO: ?
|
|
if exit, send := obj.ReadEvent(&event); exit {
|
|
return nil // exit
|
|
} else if send {
|
|
// if we dive down this rabbit hole, our
|
|
// timer.C won't get seen until we get out!
|
|
// in this situation, the Watch() is blocked
|
|
// from performing until CheckApply returns
|
|
// successfully, or errors out. This isn't
|
|
// so bad, but we should document it. Is it
|
|
// possible that some resource *needs* Watch
|
|
// to run to be able to execute a CheckApply?
|
|
// That situation shouldn't be common, and
|
|
// should probably not be allowed. Can we
|
|
// avoid it though?
|
|
//if exit, err := doSend(); exit || err != nil {
|
|
// return err // we exit or bubble up a NACK...
|
|
//}
|
|
// Instead of doing the above, we can
|
|
// add events to a pending list, and
|
|
// when we finish the delay, we can run
|
|
// them.
|
|
//pendingSendEvent = true // all events are identical for now...
|
|
}
|
|
}
|
|
}
|
|
timer.Stop() // it's nice to cleanup
|
|
log.Printf("%s[%s]: Watch delay expired!", v.Kind(), v.GetName())
|
|
// NOTE: we can avoid the send if running Watch guarantees
|
|
// one CheckApply event on startup!
|
|
//if pendingSendEvent { // TODO: should this become a list in the future?
|
|
// if exit, err := obj.DoSend(chanProcess, ""); exit || err != nil {
|
|
// return err // we exit or bubble up a NACK...
|
|
// }
|
|
//}
|
|
}
|
|
|
|
// TODO: reset the watch retry count after some amount of success
|
|
e := v.Res.Watch(chanProcess)
|
|
if e == nil { // exit signal
|
|
err = nil // clean exit
|
|
break
|
|
}
|
|
if sentinelErr, ok := e.(*SentinelErr); ok { // unwrap the sentinel
|
|
err = sentinelErr.err
|
|
break // sentinel means, perma-exit
|
|
}
|
|
log.Printf("%v[%v]: Watch errored: %v", v.Kind(), v.GetName(), e)
|
|
if watchRetry == 0 {
|
|
err = fmt.Errorf("Permanent watch error: %v", e)
|
|
break
|
|
}
|
|
if watchRetry > 0 { // don't decrement the -1
|
|
watchRetry--
|
|
}
|
|
watchDelay = time.Duration(v.Meta().Delay) * time.Millisecond
|
|
log.Printf("%v[%v]: Watch: Retrying after %.4f seconds (%d left)", v.Kind(), v.GetName(), watchDelay.Seconds(), watchRetry)
|
|
// We need to trigger a CheckApply after Watch restarts, so that
|
|
// we catch any lost events that happened while down. We do this
|
|
// by getting the Watch resource to send one event once it's up!
|
|
//v.SendEvent(eventPoke, false, false)
|
|
}
|
|
close(chanProcess)
|
|
return err
|
|
}
|
|
|
|
// Start is a main kick to start the graph. It goes through in reverse topological
|
|
// sort order so that events can't hit un-started vertices.
|
|
func (g *Graph) Start(wg *sync.WaitGroup, first bool) { // start or continue
|
|
log.Printf("State: %v -> %v", g.setState(graphStateStarting), g.getState())
|
|
defer log.Printf("State: %v -> %v", g.setState(graphStateStarted), g.getState())
|
|
t, _ := g.TopologicalSort()
|
|
// TODO: only calculate indegree if `first` is true to save resources
|
|
indegree := g.InDegree() // compute all of the indegree's
|
|
for _, v := range Reverse(t) {
|
|
|
|
if !v.Res.IsWatching() { // if Watch() is not running...
|
|
wg.Add(1)
|
|
// must pass in value to avoid races...
|
|
// see: https://ttboj.wordpress.com/2015/07/27/golang-parallelism-issues-causing-too-many-open-files-error/
|
|
go func(vv *Vertex) {
|
|
defer wg.Done()
|
|
// TODO: if a sufficient number of workers error,
|
|
// should something be done? Will these restart
|
|
// after perma-failure if we have a graph change?
|
|
if err := g.Worker(vv); err != nil { // contains the Watch and CheckApply loops
|
|
log.Printf("%s[%s]: Exited with failure: %v", vv.Kind(), vv.GetName(), err)
|
|
return
|
|
}
|
|
log.Printf("%v[%v]: Exited", vv.Kind(), vv.GetName())
|
|
}(v)
|
|
}
|
|
|
|
// selective poke: here we reduce the number of initial pokes
|
|
// to the minimum required to activate every vertex in the
|
|
// graph, either by direct action, or by getting poked by a
|
|
// vertex that was previously activated. if we poke each vertex
|
|
// that has no incoming edges, then we can be sure to reach the
|
|
// whole graph. Please note: this may mask certain optimization
|
|
// failures, such as any poke limiting code in Poke() or
|
|
// BackPoke(). You might want to disable this selective start
|
|
// when experimenting with and testing those elements.
|
|
// if we are unpausing (since it's not the first run of this
|
|
// function) we need to poke to *unpause* every graph vertex,
|
|
// and not just selectively the subset with no indegree.
|
|
if (!first) || indegree[v] == 0 {
|
|
// ensure state is started before continuing on to next vertex
|
|
for !v.SendEvent(event.EventStart, true, false) {
|
|
if global.DEBUG {
|
|
// if SendEvent fails, we aren't up yet
|
|
log.Printf("%v[%v]: Retrying SendEvent(Start)", v.Kind(), v.GetName())
|
|
// sleep here briefly or otherwise cause
|
|
// a different goroutine to be scheduled
|
|
time.Sleep(1 * time.Millisecond)
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Pause sends pause events to the graph in a topological sort order.
|
|
func (g *Graph) Pause() {
|
|
log.Printf("State: %v -> %v", g.setState(graphStatePausing), g.getState())
|
|
defer log.Printf("State: %v -> %v", g.setState(graphStatePaused), g.getState())
|
|
t, _ := g.TopologicalSort()
|
|
for _, v := range t { // squeeze out the events...
|
|
v.SendEvent(event.EventPause, true, false)
|
|
}
|
|
}
|
|
|
|
// Exit sends exit events to the graph in a topological sort order.
|
|
func (g *Graph) Exit() {
|
|
if g == nil {
|
|
return
|
|
} // empty graph that wasn't populated yet
|
|
t, _ := g.TopologicalSort()
|
|
for _, v := range t { // squeeze out the events...
|
|
// turn off the taps...
|
|
// XXX: consider instead doing this by closing the Res.events channel instead?
|
|
// XXX: do this by sending an exit signal, and then returning
|
|
// when we hit the 'default' in the select statement!
|
|
// XXX: we can do this to quiesce, but it's not necessary now
|
|
|
|
v.SendEvent(event.EventExit, true, false)
|
|
}
|
|
}
|
|
|
|
// GraphSync updates the oldGraph so that it matches the newGraph receiver. It
|
|
// leaves identical elements alone so that they don't need to be refreshed.
|
|
// FIXME: add test cases
|
|
func (g *Graph) GraphSync(oldGraph *Graph) (*Graph, error) {
|
|
|
|
if oldGraph == nil {
|
|
oldGraph = NewGraph(g.GetName()) // copy over the name
|
|
}
|
|
oldGraph.SetName(g.GetName()) // overwrite the name
|
|
|
|
var lookup = make(map[*Vertex]*Vertex)
|
|
var vertexKeep []*Vertex // list of vertices which are the same in new graph
|
|
var edgeKeep []*Edge // list of vertices which are the same in new graph
|
|
|
|
for v := range g.Adjacency { // loop through the vertices (resources)
|
|
res := v.Res // resource
|
|
|
|
vertex := oldGraph.GetVertexMatch(res)
|
|
if vertex == nil { // no match found
|
|
if err := res.Init(); err != nil {
|
|
return nil, errwrap.Wrapf(err, "could not Init() resource")
|
|
}
|
|
vertex = NewVertex(res)
|
|
oldGraph.AddVertex(vertex) // call standalone in case not part of an edge
|
|
}
|
|
lookup[v] = vertex // used for constructing edges
|
|
vertexKeep = append(vertexKeep, vertex) // append
|
|
}
|
|
|
|
// get rid of any vertices we shouldn't keep (that aren't in new graph)
|
|
for v := range oldGraph.Adjacency {
|
|
if !VertexContains(v, vertexKeep) {
|
|
// wait for exit before starting new graph!
|
|
v.SendEvent(event.EventExit, true, false)
|
|
oldGraph.DeleteVertex(v)
|
|
}
|
|
}
|
|
|
|
// compare edges
|
|
for v1 := range g.Adjacency { // loop through the vertices (resources)
|
|
for v2, e := range g.Adjacency[v1] {
|
|
// we have an edge!
|
|
|
|
// lookup vertices (these should exist now)
|
|
//res1 := v1.Res // resource
|
|
//res2 := v2.Res
|
|
//vertex1 := oldGraph.GetVertexMatch(res1)
|
|
//vertex2 := oldGraph.GetVertexMatch(res2)
|
|
vertex1, exists1 := lookup[v1]
|
|
vertex2, exists2 := lookup[v2]
|
|
if !exists1 || !exists2 { // no match found, bug?
|
|
//if vertex1 == nil || vertex2 == nil { // no match found
|
|
return nil, fmt.Errorf("New vertices weren't found!") // programming error
|
|
}
|
|
|
|
edge, exists := oldGraph.Adjacency[vertex1][vertex2]
|
|
if !exists || edge.Name != e.Name { // TODO: edgeCmp
|
|
edge = e // use or overwrite edge
|
|
}
|
|
oldGraph.Adjacency[vertex1][vertex2] = edge // store it (AddEdge)
|
|
edgeKeep = append(edgeKeep, edge) // mark as saved
|
|
}
|
|
}
|
|
|
|
// delete unused edges
|
|
for v1 := range oldGraph.Adjacency {
|
|
for _, e := range oldGraph.Adjacency[v1] {
|
|
// we have an edge!
|
|
if !EdgeContains(e, edgeKeep) {
|
|
oldGraph.DeleteEdge(e)
|
|
}
|
|
}
|
|
}
|
|
|
|
return oldGraph, nil
|
|
}
|
|
|
|
// GraphMetas returns a list of pointers to each of the resource MetaParams.
|
|
func (g *Graph) GraphMetas() []*resources.MetaParams {
|
|
metas := []*resources.MetaParams{}
|
|
for v := range g.Adjacency { // loop through the vertices (resources))
|
|
res := v.Res // resource
|
|
meta := res.Meta()
|
|
metas = append(metas, meta)
|
|
}
|
|
return metas
|
|
}
|
|
|
|
// AssociateData associates some data with the object in the graph in question.
|
|
func (g *Graph) AssociateData(data *resources.Data) {
|
|
for k := range g.Adjacency {
|
|
k.Res.AssociateData(data)
|
|
}
|
|
}
|
|
|
|
// VertexContains is an "in array" function to test for a vertex in a slice of vertices.
|
|
func VertexContains(needle *Vertex, haystack []*Vertex) bool {
|
|
for _, v := range haystack {
|
|
if needle == v {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// EdgeContains is an "in array" function to test for an edge in a slice of edges.
|
|
func EdgeContains(needle *Edge, haystack []*Edge) bool {
|
|
for _, v := range haystack {
|
|
if needle == v {
|
|
return true
|
|
}
|
|
}
|
|
return false
|
|
}
|
|
|
|
// Reverse reverses a list of vertices.
|
|
func Reverse(vs []*Vertex) []*Vertex {
|
|
//var out []*Vertex // XXX: golint suggests, but it fails testing
|
|
out := make([]*Vertex, 0) // empty list
|
|
l := len(vs)
|
|
for i := range vs {
|
|
out = append(out, vs[l-i-1])
|
|
}
|
|
return out
|
|
}
|