This is an initial implementation of the mgmt language. It is a declarative (immutable) functional, reactive, domain specific programming language. It is intended to be a language that is: * safe * powerful * easy to reason about With these properties, we hope this language, and the mgmt engine will allow you to model the real-time systems that you'd like to automate. This also includes a number of other associated changes. Sorry for the large size of this patch.
170 lines
4.4 KiB
Go
170 lines
4.4 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"fmt"
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"log"
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"time"
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)
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func init() {
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RegisterResource("timer", func() Res { return &TimerRes{} })
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}
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// TimerRes is a timer resource for time based events. It outputs an event every
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// interval seconds.
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type TimerRes struct {
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BaseRes `yaml:",inline"`
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Interval uint32 `yaml:"interval"` // interval between runs in seconds
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ticker *time.Ticker
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}
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// TimerUID is the UID struct for TimerRes.
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type TimerUID struct {
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BaseUID
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name string
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}
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// Default returns some sensible defaults for this resource.
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func (obj *TimerRes) Default() Res {
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return &TimerRes{
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BaseRes: BaseRes{
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MetaParams: DefaultMetaParams, // force a default
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},
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}
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}
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// Validate the params that are passed to TimerRes.
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func (obj *TimerRes) Validate() error {
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return obj.BaseRes.Validate()
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}
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// Init runs some startup code for this resource.
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func (obj *TimerRes) Init() error {
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return obj.BaseRes.Init() // call base init, b/c we're overrriding
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}
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// newTicker creates a new ticker
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func (obj *TimerRes) newTicker() *time.Ticker {
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return time.NewTicker(time.Duration(obj.Interval) * time.Second)
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *TimerRes) Watch() error {
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// create a time.Ticker for the given interval
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obj.ticker = obj.newTicker()
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defer obj.ticker.Stop()
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// notify engine that we're running
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if err := obj.Running(); err != nil {
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return err // bubble up a NACK...
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}
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var send = false
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for {
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select {
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case <-obj.ticker.C: // received the timer event
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send = true
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log.Printf("%s: received tick", obj)
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case event := <-obj.Events():
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if exit, _ := obj.ReadEvent(event); exit != nil {
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return *exit // exit
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}
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}
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if send {
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send = false
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obj.Event()
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}
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}
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}
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// CheckApply method for Timer resource. Triggers a timer reset on notify.
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func (obj *TimerRes) CheckApply(apply bool) (bool, error) {
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// because there are no checks to run, this resource has a less
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// traditional pattern than what is seen in most resources...
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if !obj.Refresh() { // this works for apply || !apply
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return true, nil // state is always okay if no refresh to do
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} else if !apply { // we had a refresh to do
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return false, nil // therefore state is wrong
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}
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// reset the timer since apply && refresh
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obj.ticker.Stop()
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obj.ticker = obj.newTicker()
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return false, nil
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}
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// UIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *TimerRes) UIDs() []ResUID {
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x := &TimerUID{
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BaseUID: BaseUID{
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Name: obj.GetName(),
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Kind: obj.GetKind(),
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},
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name: obj.Name,
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}
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return []ResUID{x}
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}
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// Compare two resources and return if they are equivalent.
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func (obj *TimerRes) Compare(r Res) bool {
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// we can only compare TimerRes to others of the same resource kind
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res, ok := r.(*TimerRes)
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if !ok {
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return false
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}
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if !obj.BaseRes.Compare(res) {
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return false
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}
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if obj.Name != res.Name {
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return false
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}
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if obj.Interval != res.Interval {
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return false
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}
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return true
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct.
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// It is primarily useful for setting the defaults.
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func (obj *TimerRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes TimerRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*TimerRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to TimerRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = TimerRes(raw) // restore from indirection with type conversion!
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return nil
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}
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