The engine core had some unfortunate bugs that were the result of some early design errors when I wasn't as familiar with channels. I've finally rewritten most of the bad parts, and I think it's much more logical and stable now. This also simplifies the resource API, since more of the work is done completely in the engine, and hidden from view. Lastly, this adds a few new metaparameters and associated code. There are still some open problems left to solve, but hopefully this brings us one step closer.
445 lines
12 KiB
Go
445 lines
12 KiB
Go
// Mgmt
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// Copyright (C) 2013-2018+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"fmt"
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"io/ioutil"
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"os/exec"
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"os/user"
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"sort"
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"strconv"
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"strings"
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"syscall"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/engine/traits"
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"github.com/purpleidea/mgmt/recwatch"
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errwrap "github.com/pkg/errors"
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)
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func init() {
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engine.RegisterResource("user", func() engine.Res { return &UserRes{} })
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}
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const passwdFile = "/etc/passwd"
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// UserRes is a user account resource.
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type UserRes struct {
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traits.Base // add the base methods without re-implementation
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traits.Edgeable
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init *engine.Init
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State string `yaml:"state"` // state: exists, absent
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UID *uint32 `yaml:"uid"` // uid must be unique unless AllowDuplicateUID is true
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GID *uint32 `yaml:"gid"` // gid of the user's primary group
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Group *string `yaml:"group"` // name of the user's primary group
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Groups []string `yaml:"groups"` // list of supplemental groups
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HomeDir *string `yaml:"homedir"` // path to the user's home directory
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AllowDuplicateUID bool `yaml:"allowduplicateuid"` // allow duplicate uid
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recWatcher *recwatch.RecWatcher
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}
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// Default returns some sensible defaults for this resource.
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func (obj *UserRes) Default() engine.Res {
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return &UserRes{}
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}
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// Validate if the params passed in are valid data.
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func (obj *UserRes) Validate() error {
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const whitelist string = "_abcdefghijklmnopqrstuvwxyz0123456789"
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if obj.State != "exists" && obj.State != "absent" {
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return fmt.Errorf("state must be 'exists' or 'absent'")
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}
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if obj.GID != nil && obj.Group != nil {
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return fmt.Errorf("cannot use both GID and Group")
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}
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if obj.Group != nil {
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if *obj.Group == "" {
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return fmt.Errorf("group cannot be empty string")
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}
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for _, char := range *obj.Group {
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if !strings.Contains(whitelist, string(char)) {
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return fmt.Errorf("group contains invalid character(s)")
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}
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}
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}
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if obj.Groups != nil {
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for _, group := range obj.Groups {
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if group == "" {
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return fmt.Errorf("group cannot be empty string")
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}
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for _, char := range group {
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if !strings.Contains(whitelist, string(char)) {
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return fmt.Errorf("groups list contains invalid character(s)")
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}
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}
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}
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}
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return nil
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}
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// Init runs some startup code for this resource.
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func (obj *UserRes) Init(init *engine.Init) error {
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obj.init = init // save for later
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return nil
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}
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// Close is run by the engine to clean up after the resource is done.
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func (obj *UserRes) Close() error {
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return nil
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *UserRes) Watch() error {
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var err error
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obj.recWatcher, err = recwatch.NewRecWatcher(passwdFile, false)
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if err != nil {
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return err
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}
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defer obj.recWatcher.Close()
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obj.init.Running() // when started, notify engine that we're running
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var send = false // send event?
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for {
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if obj.init.Debug {
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obj.init.Logf("Watching: %s", passwdFile) // attempting to watch...
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}
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select {
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case event, ok := <-obj.recWatcher.Events():
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if !ok { // channel shutdown
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return nil
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}
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if err := event.Error; err != nil {
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return errwrap.Wrapf(err, "Unknown %s watcher error", obj)
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}
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if obj.init.Debug { // don't access event.Body if event.Error isn't nil
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obj.init.Logf("Event(%s): %v", event.Body.Name, event.Body.Op)
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}
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send = true
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case <-obj.init.Done: // closed by the engine to signal shutdown
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return nil
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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obj.init.Event() // notify engine of an event (this can block)
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}
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}
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}
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// CheckApply method for User resource.
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func (obj *UserRes) CheckApply(apply bool) (checkOK bool, err error) {
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obj.init.Logf("CheckApply(%t)", apply)
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var exists = true
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usr, err := user.Lookup(obj.Name())
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if err != nil {
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if _, ok := err.(user.UnknownUserError); !ok {
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return false, errwrap.Wrapf(err, "error looking up user")
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}
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exists = false
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}
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if obj.AllowDuplicateUID == false && obj.UID != nil {
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existingUID, err := user.LookupId(strconv.Itoa(int(*obj.UID)))
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if err != nil {
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if _, ok := err.(user.UnknownUserIdError); !ok {
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return false, errwrap.Wrapf(err, "error looking up UID")
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}
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} else if existingUID.Username != obj.Name() {
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return false, fmt.Errorf("the requested UID is already taken")
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}
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}
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if obj.State == "absent" && !exists {
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return true, nil
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}
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if usercheck := true; exists && obj.State == "exists" {
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intUID, err := strconv.Atoi(usr.Uid)
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if err != nil {
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return false, errwrap.Wrapf(err, "error casting UID to int")
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}
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intGID, err := strconv.Atoi(usr.Gid)
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if err != nil {
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return false, errwrap.Wrapf(err, "error casting GID to int")
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}
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if obj.UID != nil && int(*obj.UID) != intUID {
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usercheck = false
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}
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if obj.GID != nil && int(*obj.GID) != intGID {
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usercheck = false
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}
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if obj.HomeDir != nil && *obj.HomeDir != usr.HomeDir {
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usercheck = false
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}
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if usercheck {
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return true, nil
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}
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}
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if !apply {
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return false, nil
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}
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var cmdName string
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var args []string
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if obj.State == "exists" {
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if exists {
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cmdName = "usermod"
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obj.init.Logf("Modifying user: %s", obj.Name())
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} else {
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cmdName = "useradd"
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obj.init.Logf("Adding user: %s", obj.Name())
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}
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if obj.AllowDuplicateUID {
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args = append(args, "--non-unique")
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}
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if obj.UID != nil {
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args = append(args, "-u", fmt.Sprintf("%d", *obj.UID))
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}
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if obj.GID != nil {
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args = append(args, "-g", fmt.Sprintf("%d", *obj.GID))
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}
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if obj.Group != nil {
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args = append(args, "-g", *obj.Group)
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}
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if obj.Groups != nil {
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args = append(args, "-G", strings.Join(obj.Groups, ","))
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}
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if obj.HomeDir != nil {
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args = append(args, "-d", *obj.HomeDir)
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}
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}
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if obj.State == "absent" {
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cmdName = "userdel"
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obj.init.Logf("Deleting user: %s", obj.Name())
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}
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args = append(args, obj.Name())
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cmd := exec.Command(cmdName, args...)
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cmd.SysProcAttr = &syscall.SysProcAttr{
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Setpgid: true,
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Pgid: 0,
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}
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// open a pipe to get error messages from os/exec
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stderr, err := cmd.StderrPipe()
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if err != nil {
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return false, errwrap.Wrapf(err, "failed to initialize stderr pipe")
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}
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// start the command
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if err := cmd.Start(); err != nil {
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return false, errwrap.Wrapf(err, "cmd failed to start")
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}
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// capture any error messages
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slurp, err := ioutil.ReadAll(stderr)
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if err != nil {
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return false, errwrap.Wrapf(err, "error slurping error message")
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}
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// wait until cmd exits and return error message if any
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if err := cmd.Wait(); err != nil {
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return false, errwrap.Wrapf(err, "%s", slurp)
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}
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return false, nil
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}
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// Cmp compares two resources and returns an error if they are not equivalent.
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func (obj *UserRes) Cmp(r engine.Res) error {
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if !obj.Compare(r) {
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return fmt.Errorf("did not compare")
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}
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return nil
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}
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// Compare two resources and return if they are equivalent.
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func (obj *UserRes) Compare(r engine.Res) bool {
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// we can only compare UserRes to others of the same resource kind
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res, ok := r.(*UserRes)
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if !ok {
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return false
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}
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if obj.State != res.State {
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return false
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}
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if (obj.UID == nil) != (res.UID == nil) {
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return false
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}
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if obj.UID != nil && res.UID != nil {
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if *obj.UID != *res.UID {
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return false
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}
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}
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if (obj.GID == nil) != (res.GID == nil) {
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return false
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}
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if obj.GID != nil && res.GID != nil {
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if *obj.GID != *res.GID {
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return false
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}
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}
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if (obj.Groups == nil) != (res.Groups == nil) {
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return false
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}
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if obj.Groups != nil && res.Groups != nil {
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if len(obj.Groups) != len(res.Groups) {
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return false
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}
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objGroups := obj.Groups
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resGroups := res.Groups
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sort.Strings(objGroups)
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sort.Strings(resGroups)
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for i := range objGroups {
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if objGroups[i] != resGroups[i] {
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return false
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}
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}
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}
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if (obj.HomeDir == nil) != (res.HomeDir == nil) {
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return false
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}
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if obj.HomeDir != nil && res.HomeDir != nil {
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if *obj.HomeDir != *obj.HomeDir {
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return false
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}
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}
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if obj.AllowDuplicateUID != res.AllowDuplicateUID {
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return false
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}
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return true
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}
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// UserUID is the UID struct for UserRes.
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type UserUID struct {
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engine.BaseUID
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name string
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}
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// UserResAutoEdges holds the state of the auto edge generator.
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type UserResAutoEdges struct {
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UIDs []engine.ResUID
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pointer int
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}
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// AutoEdges returns edges from the user resource to each group found in
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// its definition. The groups can be in any of the three applicable fields
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// (GID, Group and Groups.) If the user exists, reversed ensures the edge
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// goes from group to user, and if the user is absent the edge goes from
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// user to group. This ensures that we don't add users to groups that
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// don't exist or delete groups before we delete their members.
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func (obj *UserRes) AutoEdges() (engine.AutoEdge, error) {
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var result []engine.ResUID
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var reversed bool
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if obj.State == "exists" {
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reversed = true
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}
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if obj.GID != nil {
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result = append(result, &GroupUID{
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BaseUID: engine.BaseUID{
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Reversed: &reversed,
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},
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gid: obj.GID,
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})
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}
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if obj.Group != nil {
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result = append(result, &GroupUID{
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BaseUID: engine.BaseUID{
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Reversed: &reversed,
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},
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name: *obj.Group,
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})
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}
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for _, group := range obj.Groups {
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result = append(result, &GroupUID{
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BaseUID: engine.BaseUID{
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Reversed: &reversed,
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},
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name: group,
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})
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}
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return &UserResAutoEdges{
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UIDs: result,
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pointer: 0,
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}, nil
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}
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// Next returns the next automatic edge.
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func (obj *UserResAutoEdges) Next() []engine.ResUID {
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if len(obj.UIDs) == 0 {
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return nil
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}
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value := obj.UIDs[obj.pointer]
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obj.pointer++
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return []engine.ResUID{value}
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}
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// Test gets results of the earlier Next() call, & returns if we should continue.
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func (obj *UserResAutoEdges) Test(input []bool) bool {
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if len(obj.UIDs) <= obj.pointer {
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return false
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}
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if len(input) != 1 { // in case we get given bad data
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panic(fmt.Sprintf("Expecting a single value!"))
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}
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return true // keep going
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}
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// UIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *UserRes) UIDs() []engine.ResUID {
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x := &UserUID{
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BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
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name: obj.Name(),
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}
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return []engine.ResUID{x}
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct.
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// It is primarily useful for setting the defaults.
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func (obj *UserRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes UserRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*UserRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to UserRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = UserRes(raw) // restore from indirection with type conversion!
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return nil
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}
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