Files
mgmt/resources/noop.go
James Shubin b19583e7d3 lang: Initial implementation of the mgmt language
This is an initial implementation of the mgmt language. It is a
declarative (immutable) functional, reactive, domain specific
programming language. It is intended to be a language that is:

* safe
* powerful
* easy to reason about

With these properties, we hope this language, and the mgmt engine will
allow you to model the real-time systems that you'd like to automate.

This also includes a number of other associated changes. Sorry for the
large size of this patch.
2018-01-20 08:09:29 -05:00

154 lines
4.3 KiB
Go

// Mgmt
// Copyright (C) 2013-2018+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"fmt"
"log"
)
func init() {
RegisterResource("noop", func() Res { return &NoopRes{} })
}
// NoopRes is a no-op resource that does nothing.
type NoopRes struct {
BaseRes `yaml:",inline"`
Comment string `lang:"comment" yaml:"comment"` // extra field for example purposes
}
// Default returns some sensible defaults for this resource.
func (obj *NoopRes) Default() Res {
return &NoopRes{
BaseRes: BaseRes{
MetaParams: DefaultMetaParams, // force a default
},
}
}
// Validate if the params passed in are valid data.
func (obj *NoopRes) Validate() error {
return obj.BaseRes.Validate()
}
// Init runs some startup code for this resource.
func (obj *NoopRes) Init() error {
return obj.BaseRes.Init() // call base init, b/c we're overriding
}
// Watch is the primary listener for this resource and it outputs events.
func (obj *NoopRes) Watch() error {
// notify engine that we're running
if err := obj.Running(); err != nil {
return err // bubble up a NACK...
}
var send = false // send event?
var exit *error
for {
select {
case event := <-obj.Events():
// we avoid sending events on unpause
if exit, send = obj.ReadEvent(event); exit != nil {
return *exit // exit
}
}
// do all our event sending all together to avoid duplicate msgs
if send {
send = false
obj.Event()
}
}
}
// CheckApply method for Noop resource. Does nothing, returns happy!
func (obj *NoopRes) CheckApply(apply bool) (checkOK bool, err error) {
if obj.Refresh() {
log.Printf("%s: Received a notification!", obj)
}
return true, nil // state is always okay
}
// NoopUID is the UID struct for NoopRes.
type NoopUID struct {
BaseUID
name string
}
// UIDs includes all params to make a unique identification of this object.
// Most resources only return one, although some resources can return multiple.
func (obj *NoopRes) UIDs() []ResUID {
x := &NoopUID{
BaseUID: BaseUID{Name: obj.GetName(), Kind: obj.GetKind()},
name: obj.Name,
}
return []ResUID{x}
}
// GroupCmp returns whether two resources can be grouped together or not.
func (obj *NoopRes) GroupCmp(r Res) bool {
_, ok := r.(*NoopRes)
if !ok {
// NOTE: technically we could group a noop into any other
// resource, if that resource knew how to handle it, although,
// since the mechanics of inter-kind resource grouping are
// tricky, avoid doing this until there's a good reason.
return false
}
return true // noop resources can always be grouped together!
}
// Compare two resources and return if they are equivalent.
func (obj *NoopRes) Compare(r Res) bool {
// we can only compare NoopRes to others of the same resource kind
res, ok := r.(*NoopRes)
if !ok {
return false
}
// calling base Compare is probably unneeded for the noop res, but do it
if !obj.BaseRes.Compare(res) { // call base Compare
return false
}
if obj.Name != res.Name {
return false
}
return true
}
// UnmarshalYAML is the custom unmarshal handler for this struct.
// It is primarily useful for setting the defaults.
func (obj *NoopRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawRes NoopRes // indirection to avoid infinite recursion
def := obj.Default() // get the default
res, ok := def.(*NoopRes) // put in the right format
if !ok {
return fmt.Errorf("could not convert to NoopRes")
}
raw := rawRes(*res) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = NoopRes(raw) // restore from indirection with type conversion!
return nil
}