Files
mgmt/engine/resources/test.go
James Shubin 4badeafb98 engine: resources: Add missing struct tags
These are needed for send/recv.
2019-03-09 16:01:25 -05:00

435 lines
12 KiB
Go

// Mgmt
// Copyright (C) 2013-2018+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"fmt"
"reflect"
"github.com/purpleidea/mgmt/engine"
"github.com/purpleidea/mgmt/engine/traits"
)
func init() {
engine.RegisterResource("test", func() engine.Res { return &TestRes{} })
}
// TestRes is a resource that is mostly harmless and is used for internal tests.
type TestRes struct {
traits.Base // add the base methods without re-implementation
traits.Groupable
traits.Refreshable
traits.Sendable
traits.Recvable
init *engine.Init
Bool bool `lang:"bool" yaml:"bool"`
Str string `lang:"str" yaml:"str"` // can't name it String because of String()
Int int `lang:"int" yaml:"int"`
Int8 int8 `lang:"int8" yaml:"int8"`
Int16 int16 `lang:"int16" yaml:"int16"`
Int32 int32 `lang:"int32" yaml:"int32"`
Int64 int64 `lang:"int64" yaml:"int64"`
Uint uint `lang:"uint" yaml:"uint"`
Uint8 uint8 `lang:"uint8" yaml:"uint8"`
Uint16 uint16 `lang:"uint16" yaml:"uint16"`
Uint32 uint32 `lang:"uint32" yaml:"uint32"`
Uint64 uint64 `lang:"uint64" yaml:"uint64"`
//Uintptr uintptr `yaml:"uintptr"`
Byte byte `lang:"byte" yaml:"byte"` // alias for uint8
Rune rune `lang:"rune" yaml:"rune"` // alias for int32, represents a Unicode code point
Float32 float32 `lang:"float32" yaml:"float32"`
Float64 float64 `lang:"float64" yaml:"float64"`
Complex64 complex64 `lang:"complex64" yaml:"complex64"`
Complex128 complex128 `lang:"complex128" yaml:"complex128"`
BoolPtr *bool `lang:"boolptr" yaml:"bool_ptr"`
StringPtr *string `lang:"stringptr" yaml:"string_ptr"` // TODO: tag name?
Int64Ptr *int64 `lang:"int64ptr" yaml:"int64ptr"`
Int8Ptr *int8 `lang:"int8ptr" yaml:"int8ptr"`
Uint8Ptr *uint8 `lang:"uint8ptr" yaml:"uint8ptr"`
// probably makes no sense, but is legal
Int8PtrPtrPtr ***int8 `lang:"int8ptrptrptr" yaml:"int8ptrptrptr"`
SliceString []string `lang:"slicestring" yaml:"slicestring"`
MapIntFloat map[int64]float64 `lang:"mapintfloat" yaml:"mapintfloat"`
MixedStruct struct {
somebool bool
somestr string
someint int64
somefloat float64
} `lang:"mixedstruct" yaml:"mixedstruct"`
Interface interface{} `lang:"interface" yaml:"interface"`
AnotherStr string `lang:"anotherstr" yaml:"anotherstr"`
ValidateBool bool `lang:"validatebool" yaml:"validate_bool"` // set to true to cause a validate error
ValidateError string `lang:"validateerror" yaml:"validate_error"` // set to cause a validate error
AlwaysGroup bool `lang:"alwaysgroup" yaml:"always_group"` // set to true to cause auto grouping
CompareFail bool `lang:"comparefail" yaml:"compare_fail"` // will compare fail?
SendValue string `lang:"sendvalue" yaml:"send_value"` // what value should we send?
// TODO: add more fun properties!
Comment string `lang:"comment" yaml:"comment"`
}
// Default returns some sensible defaults for this resource.
func (obj *TestRes) Default() engine.Res {
return &TestRes{}
}
// Validate if the params passed in are valid data.
func (obj *TestRes) Validate() error {
if obj.ValidateBool {
return fmt.Errorf("the validate param was set to true")
}
if s := obj.ValidateError; s != "" {
return fmt.Errorf("the validate error param was set to: %s", s)
}
return nil
}
// Init runs some startup code for this resource.
func (obj *TestRes) Init(init *engine.Init) error {
obj.init = init // save for later
return nil
}
// Close is run by the engine to clean up after the resource is done.
func (obj *TestRes) Close() error {
return nil
}
// Watch is the primary listener for this resource and it outputs events.
func (obj *TestRes) Watch() error {
obj.init.Running() // when started, notify engine that we're running
select {
case <-obj.init.Done: // closed by the engine to signal shutdown
}
//obj.init.Event() // notify engine of an event (this can block)
return nil
}
// CheckApply method for Test resource. Does nothing, returns happy!
func (obj *TestRes) CheckApply(apply bool) (checkOK bool, err error) {
for key, val := range obj.init.Recv() {
obj.init.Logf("CheckApply: Received `%s`, changed: %t", key, val.Changed)
}
if obj.init.Refresh() {
obj.init.Logf("Received a notification!")
}
obj.init.Logf("%s: Bool: %v", obj, obj.Bool)
obj.init.Logf("%s: Str: %v", obj, obj.Str)
obj.init.Logf("%s: Int: %v", obj, obj.Int)
obj.init.Logf("%s: Int8: %v", obj, obj.Int8)
obj.init.Logf("%s: Int16: %v", obj, obj.Int16)
obj.init.Logf("%s: Int32: %v", obj, obj.Int32)
obj.init.Logf("%s: Int64: %v", obj, obj.Int64)
obj.init.Logf("%s: Uint: %v", obj, obj.Uint)
obj.init.Logf("%s: Uint8: %v", obj, obj.Uint)
obj.init.Logf("%s: Uint16: %v", obj, obj.Uint)
obj.init.Logf("%s: Uint32: %v", obj, obj.Uint)
obj.init.Logf("%s: Uint64: %v", obj, obj.Uint)
//obj.init.Logf("%s: Uintptr: %v", obj, obj.Uintptr)
obj.init.Logf("%s: Byte: %v", obj, obj.Byte)
obj.init.Logf("%s: Rune: %v", obj, obj.Rune)
obj.init.Logf("%s: Float32: %v", obj, obj.Float32)
obj.init.Logf("%s: Float64: %v", obj, obj.Float64)
obj.init.Logf("%s: Complex64: %v", obj, obj.Complex64)
obj.init.Logf("%s: Complex128: %v", obj, obj.Complex128)
obj.init.Logf("%s: BoolPtr: %v", obj, obj.BoolPtr)
obj.init.Logf("%s: StringPtr: %v", obj, obj.StringPtr)
obj.init.Logf("%s: Int64Ptr: %v", obj, obj.Int64Ptr)
obj.init.Logf("%s: Int8Ptr: %v", obj, obj.Int8Ptr)
obj.init.Logf("%s: Uint8Ptr: %v", obj, obj.Uint8Ptr)
obj.init.Logf("%s: Int8PtrPtrPtr: %v", obj, obj.Int8PtrPtrPtr)
obj.init.Logf("%s: SliceString: %v", obj, obj.SliceString)
obj.init.Logf("%s: MapIntFloat: %v", obj, obj.MapIntFloat)
obj.init.Logf("%s: MixedStruct: %v", obj, obj.MixedStruct)
obj.init.Logf("%s: Interface: %v", obj, obj.Interface)
obj.init.Logf("%s: AnotherStr: %v", obj, obj.AnotherStr)
// send
hello := obj.SendValue
if err := obj.init.Send(&TestSends{
Hello: &hello,
Answer: 42,
}); err != nil {
return false, err
}
return true, nil // state is always okay
}
// Cmp compares two resources and returns an error if they are not equivalent.
func (obj *TestRes) Cmp(r engine.Res) error {
if !obj.Compare(r) {
return fmt.Errorf("did not compare")
}
return nil
}
// Compare two resources and return if they are equivalent.
func (obj *TestRes) Compare(r engine.Res) bool {
// we can only compare TestRes to others of the same resource kind
res, ok := r.(*TestRes)
if !ok {
return false
}
//if obj.Name != res.Name {
// return false
//}
if obj.CompareFail || res.CompareFail {
return false
}
// TODO: yes, I know the long manual version is absurd, but I couldn't
// get these to work :(
//if !reflect.DeepEqual(obj, res) { // is broken :/
//if diff := pretty.Compare(obj, res); diff != "" { // causes stack overflow
// return false
//}
if obj.Bool != res.Bool {
return false
}
if obj.Str != res.Str {
return false
}
if obj.Int != res.Int {
return false
}
if obj.Int8 != res.Int8 {
return false
}
if obj.Int16 != res.Int16 {
return false
}
if obj.Int32 != res.Int32 {
return false
}
if obj.Int64 != res.Int64 {
return false
}
if obj.Uint != res.Uint {
return false
}
if obj.Uint8 != res.Uint8 {
return false
}
if obj.Uint16 != res.Uint16 {
return false
}
if obj.Uint32 != res.Uint32 {
return false
}
if obj.Uint64 != res.Uint64 {
return false
}
//if obj.Uintptr
if obj.Byte != res.Byte {
return false
}
if obj.Rune != res.Rune {
return false
}
if obj.Float32 != res.Float32 {
return false
}
if obj.Float64 != res.Float64 {
return false
}
if obj.Complex64 != res.Complex64 {
return false
}
if obj.Complex128 != res.Complex128 {
return false
}
if (obj.BoolPtr == nil) != (res.BoolPtr == nil) { // xor
return false
}
if obj.BoolPtr != nil && res.BoolPtr != nil {
if *obj.BoolPtr != *res.BoolPtr { // compare
return false
}
}
if (obj.StringPtr == nil) != (res.StringPtr == nil) { // xor
return false
}
if obj.StringPtr != nil && res.StringPtr != nil {
if *obj.StringPtr != *res.StringPtr { // compare
return false
}
}
if (obj.Int64Ptr == nil) != (res.Int64Ptr == nil) { // xor
return false
}
if obj.Int64Ptr != nil && res.Int64Ptr != nil {
if *obj.Int64Ptr != *res.Int64Ptr { // compare
return false
}
}
if (obj.Int8Ptr == nil) != (res.Int8Ptr == nil) { // xor
return false
}
if obj.Int8Ptr != nil && res.Int8Ptr != nil {
if *obj.Int8Ptr != *res.Int8Ptr { // compare
return false
}
}
if (obj.Uint8Ptr == nil) != (res.Uint8Ptr == nil) { // xor
return false
}
if obj.Uint8Ptr != nil && res.Uint8Ptr != nil {
if *obj.Uint8Ptr != *res.Uint8Ptr { // compare
return false
}
}
if !reflect.DeepEqual(obj.Int8PtrPtrPtr, res.Int8PtrPtrPtr) {
return false
}
if !reflect.DeepEqual(obj.SliceString, res.SliceString) {
return false
}
if !reflect.DeepEqual(obj.MapIntFloat, res.MapIntFloat) {
return false
}
if !reflect.DeepEqual(obj.MixedStruct, res.MixedStruct) {
return false
}
if !reflect.DeepEqual(obj.Interface, res.Interface) {
return false
}
if obj.AnotherStr != res.AnotherStr {
return false
}
if obj.ValidateBool != res.ValidateBool {
return false
}
if obj.ValidateError != res.ValidateError {
return false
}
if obj.AlwaysGroup != res.AlwaysGroup {
return false
}
if obj.SendValue != res.SendValue {
return false
}
if obj.Comment != res.Comment {
return false
}
return true
}
// TestUID is the UID struct for TestRes.
type TestUID struct {
engine.BaseUID
name string
}
// UIDs includes all params to make a unique identification of this object.
// Most resources only return one, although some resources can return multiple.
func (obj *TestRes) UIDs() []engine.ResUID {
x := &TestUID{
BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
name: obj.Name(),
}
return []engine.ResUID{x}
}
// GroupCmp returns whether two resources can be grouped together or not.
func (obj *TestRes) GroupCmp(r engine.GroupableRes) error {
_, ok := r.(*TestRes)
if !ok {
return fmt.Errorf("resource is not the same kind")
}
if !obj.AlwaysGroup { // grouped together if we were asked to
return fmt.Errorf("the AlwaysGroup param is false")
}
return nil
}
// TestSends is the struct of data which is sent after a successful Apply.
type TestSends struct {
// Hello is some value being sent.
Hello *string `lang:"hello"`
Answer int `lang:"answer"` // some other value being sent
}
// Sends represents the default struct of values we can send using Send/Recv.
func (obj *TestRes) Sends() interface{} {
return &TestSends{
Hello: nil,
Answer: -1,
}
}
// UnmarshalYAML is the custom unmarshal handler for this struct.
// It is primarily useful for setting the defaults.
func (obj *TestRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawRes TestRes // indirection to avoid infinite recursion
def := obj.Default() // get the default
res, ok := def.(*TestRes) // put in the right format
if !ok {
return fmt.Errorf("could not convert to TestRes")
}
raw := rawRes(*res) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = TestRes(raw) // restore from indirection with type conversion!
return nil
}