Files
mgmt/engine/resources/file.go
James Shubin 4943d37ccf engine: resources: file: Use constants for state values
More robustness is yay!
2019-09-11 03:16:57 -04:00

1118 lines
32 KiB
Go

// Mgmt
// Copyright (C) 2013-2019+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"bytes"
"crypto/sha256"
"encoding/hex"
"fmt"
"io"
"io/ioutil"
"os"
"path"
"path/filepath"
"strconv"
"strings"
"syscall"
"github.com/purpleidea/mgmt/engine"
"github.com/purpleidea/mgmt/engine/traits"
engineUtil "github.com/purpleidea/mgmt/engine/util"
"github.com/purpleidea/mgmt/recwatch"
"github.com/purpleidea/mgmt/util"
"github.com/purpleidea/mgmt/util/errwrap"
)
func init() {
engine.RegisterResource("file", func() engine.Res { return &FileRes{} })
}
const (
// FileStateExists is the string that represents that the file should be
// present.
FileStateExists = "exists"
// FileStateAbsent is the string that represents that the file should
// not exist.
FileStateAbsent = "absent"
)
// FileRes is a file and directory resource. Dirs are defined by names ending
// in a slash.
type FileRes struct {
traits.Base // add the base methods without re-implementation
traits.Edgeable
//traits.Groupable // TODO: implement this
traits.Recvable
init *engine.Init
// Path, which defaults to the name if not specified, represents the
// destination path for the file or directory being managed. It must be
// an absolute path, and as a result must start with a slash.
Path string `lang:"path" yaml:"path"`
Dirname string `lang:"dirname" yaml:"dirname"` // override the path dirname
Basename string `lang:"basename" yaml:"basename"` // override the path basename
// Content specifies the file contents to use. If this is nil, they are
// left undefined. It cannot be combined with Source.
Content *string `lang:"content" yaml:"content"`
// Source specifies the source contents for the file resource. It cannot
// be combined with the Content parameter.
Source string `lang:"source" yaml:"source"`
// State specifies the desired state of the file. It can be either
// `exists` or `absent`. If you do not specify this, it will be
// undefined, and determined based on the other parameters.
State string `lang:"state" yaml:"state"`
Owner string `lang:"owner" yaml:"owner"`
Group string `lang:"group" yaml:"group"`
Mode string `lang:"mode" yaml:"mode"`
Recurse bool `lang:"recurse" yaml:"recurse"`
Force bool `lang:"force" yaml:"force"`
sha256sum string
recWatcher *recwatch.RecWatcher
}
// Default returns some sensible defaults for this resource.
func (obj *FileRes) Default() engine.Res {
return &FileRes{
State: FileStateExists,
}
}
// Validate reports any problems with the struct definition.
func (obj *FileRes) Validate() error {
if obj.getPath() == "" {
return fmt.Errorf("path is empty")
}
if obj.Dirname != "" && !strings.HasSuffix(obj.Dirname, "/") {
return fmt.Errorf("dirname must end with a slash")
}
if strings.HasPrefix(obj.Basename, "/") {
return fmt.Errorf("basename must not start with a slash")
}
if !strings.HasPrefix(obj.getPath(), "/") {
return fmt.Errorf("resultant path must be absolute")
}
if obj.Content != nil && obj.Source != "" {
return fmt.Errorf("can't specify both Content and Source")
}
if obj.isDir() && obj.Content != nil { // makes no sense
return fmt.Errorf("can't specify Content when creating a Dir")
}
if obj.Mode != "" {
if _, err := obj.mode(); err != nil {
return err
}
}
if obj.Owner != "" || obj.Group != "" {
fileInfo, err := os.Stat("/") // pick root just to do this test
if err != nil {
return fmt.Errorf("can't stat root to get system information")
}
_, ok := fileInfo.Sys().(*syscall.Stat_t)
if !ok {
return fmt.Errorf("can't set Owner or Group on this platform")
}
}
if _, err := engineUtil.GetUID(obj.Owner); obj.Owner != "" && err != nil {
return err
}
if _, err := engineUtil.GetGID(obj.Group); obj.Group != "" && err != nil {
return err
}
// XXX: should this specify that we create an empty directory instead?
//if obj.Source == "" && obj.isDir() {
// return fmt.Errorf("can't specify an empty source when creating a Dir.")
//}
return nil
}
// mode returns the file permission specified on the graph. It doesn't handle
// the case where the mode is not specified. The caller should check obj.Mode is
// not empty.
func (obj *FileRes) mode() (os.FileMode, error) {
m, err := strconv.ParseInt(obj.Mode, 8, 32)
if err != nil {
return os.FileMode(0), errwrap.Wrapf(err, "mode should be an octal number (%s)", obj.Mode)
}
return os.FileMode(m), nil
}
// Init runs some startup code for this resource.
func (obj *FileRes) Init(init *engine.Init) error {
obj.init = init // save for later
obj.sha256sum = ""
return nil
}
// Close is run by the engine to clean up after the resource is done.
func (obj *FileRes) Close() error {
return nil
}
// getPath returns the actual path to use for this resource. It computes this
// after analysis of the Path, Dirname and Basename values. Dirs end with slash.
// TODO: memoize the result if this seems important.
func (obj *FileRes) getPath() string {
p := obj.Path
if obj.Path == "" { // use the name as the path default if missing
p = obj.Name()
}
d := util.Dirname(p)
b := util.Basename(p)
if obj.Dirname == "" && obj.Basename == "" {
return p
}
if obj.Dirname == "" {
return d + obj.Basename
}
if obj.Basename == "" {
return obj.Dirname + b
}
// if obj.dirname != "" && obj.basename != ""
return obj.Dirname + obj.Basename
}
// isDir is a helper function to specify whether the path should be a dir.
func (obj *FileRes) isDir() bool {
return strings.HasSuffix(obj.getPath(), "/") // dirs have trailing slashes
}
// Watch is the primary listener for this resource and it outputs events.
// This one is a file watcher for files and directories.
// Modify with caution, it is probably important to write some test cases first!
// If the Watch returns an error, it means that something has gone wrong, and it
// must be restarted. On a clean exit it returns nil.
// FIXME: Also watch the source directory when using obj.Source !!!
func (obj *FileRes) Watch() error {
var err error
obj.recWatcher, err = recwatch.NewRecWatcher(obj.getPath(), obj.Recurse)
if err != nil {
return err
}
defer obj.recWatcher.Close()
obj.init.Running() // when started, notify engine that we're running
var send = false // send event?
for {
if obj.init.Debug {
obj.init.Logf("watching: %s", obj.getPath()) // attempting to watch...
}
select {
case event, ok := <-obj.recWatcher.Events():
if !ok { // channel shutdown
return nil
}
if err := event.Error; err != nil {
return errwrap.Wrapf(err, "unknown %s watcher error", obj)
}
if obj.init.Debug { // don't access event.Body if event.Error isn't nil
obj.init.Logf("event(%s): %v", event.Body.Name, event.Body.Op)
}
send = true
case <-obj.init.Done: // closed by the engine to signal shutdown
return nil
}
// do all our event sending all together to avoid duplicate msgs
if send {
send = false
obj.init.Event() // notify engine of an event (this can block)
}
}
}
// fileCheckApply is the CheckApply operation for a source and destination file.
// It can accept an io.Reader as the source, which can be a regular file, or it
// can be a bytes Buffer struct. It can take an input sha256 hash to use instead
// of computing the source data hash, and it returns the computed value if this
// function reaches that stage. As usual, it respects the apply action variable,
// and it symmetry with the main CheckApply function returns checkOK and error.
func (obj *FileRes) fileCheckApply(apply bool, src io.ReadSeeker, dst string, sha256sum string) (string, bool, error) {
// TODO: does it make sense to switch dst to an io.Writer ?
// TODO: use obj.Force when dealing with symlinks and other file types!
if obj.init.Debug {
obj.init.Logf("fileCheckApply: %v -> %s", src, dst)
}
srcFile, isFile := src.(*os.File)
_, isBytes := src.(*bytes.Reader) // supports seeking!
if !isFile && !isBytes {
return "", false, fmt.Errorf("can't open src as either file or buffer")
}
var srcStat os.FileInfo
if isFile {
var err error
srcStat, err = srcFile.Stat()
if err != nil {
return "", false, err
}
// TODO: deal with symlinks
if !srcStat.Mode().IsRegular() { // can't copy non-regular files or dirs
return "", false, fmt.Errorf("non-regular src file: %s (%q)", srcStat.Name(), srcStat.Mode())
}
}
dstFile, err := os.Open(dst)
if err != nil && !os.IsNotExist(err) { // ignore ErrNotExist errors
return "", false, err
}
dstClose := func() error {
return dstFile.Close() // calling this twice is safe :)
}
defer dstClose()
dstExists := !os.IsNotExist(err)
dstStat, err := dstFile.Stat()
if err != nil && dstExists {
return "", false, err
}
if dstExists && dstStat.IsDir() { // oops, dst is a dir, and we want a file...
if !apply {
return "", false, nil
}
if !obj.Force {
return "", false, fmt.Errorf("can't force dir into file: %s", dst)
}
cleanDst := path.Clean(dst)
if cleanDst == "" || cleanDst == "/" {
return "", false, fmt.Errorf("don't want to remove root") // safety
}
// FIXME: respect obj.Recurse here...
// there is a dir here, where we want a file...
obj.init.Logf("fileCheckApply: removing (force): %s", cleanDst)
if err := os.RemoveAll(cleanDst); err != nil { // dangerous ;)
return "", false, err
}
dstExists = false // now it's gone!
} else if err == nil {
if !dstStat.Mode().IsRegular() {
return "", false, fmt.Errorf("non-regular dst file: %s (%q)", dstStat.Name(), dstStat.Mode())
}
if isFile && os.SameFile(srcStat, dstStat) { // same inode, we're done!
return "", true, nil
}
}
if dstExists { // if dst doesn't exist, no need to compare hashes
// hash comparison (efficient because we can cache hash of content str)
if sha256sum == "" { // cache is invalid
hash := sha256.New()
// TODO: file existence test?
if _, err := io.Copy(hash, src); err != nil {
return "", false, err
}
sha256sum = hex.EncodeToString(hash.Sum(nil))
// since we re-use this src handler below, it is
// *critical* to seek to 0, or we'll copy nothing!
if n, err := src.Seek(0, 0); err != nil || n != 0 {
return sha256sum, false, err
}
}
// dst hash
hash := sha256.New()
if _, err := io.Copy(hash, dstFile); err != nil {
return "", false, err
}
if h := hex.EncodeToString(hash.Sum(nil)); h == sha256sum {
return sha256sum, true, nil // same!
}
}
// state is not okay, no work done, exit, but without error
if !apply {
return sha256sum, false, nil
}
if obj.init.Debug {
obj.init.Logf("fileCheckApply: apply: %v -> %s", src, dst)
}
dstClose() // unlock file usage so we can write to it
dstFile, err = os.Create(dst)
if err != nil {
return sha256sum, false, err
}
defer dstFile.Close() // TODO: is this redundant because of the earlier defered Close() ?
if isFile { // set mode because it's a new file
if err := dstFile.Chmod(srcStat.Mode()); err != nil {
return sha256sum, false, err
}
}
// TODO: attempt to reflink with Splice() and int(file.Fd()) as input...
// syscall.Splice(rfd int, roff *int64, wfd int, woff *int64, len int, flags int) (n int64, err error)
// TODO: should we offer a way to cancel the copy on ^C ?
if obj.init.Debug {
obj.init.Logf("fileCheckApply: copy: %v -> %s", src, dst)
}
if n, err := io.Copy(dstFile, src); err != nil {
return sha256sum, false, err
} else if obj.init.Debug {
obj.init.Logf("fileCheckApply: copied: %v", n)
}
return sha256sum, false, dstFile.Sync()
}
// dirCheckApply is the CheckApply operation for an empty directory.
func (obj *FileRes) dirCheckApply(apply bool) (bool, error) {
// check if the path exists and is a directory
fileInfo, err := os.Stat(obj.getPath())
if err != nil && !os.IsNotExist(err) {
return false, errwrap.Wrapf(err, "error checking file resource existence")
}
if err == nil && fileInfo.IsDir() {
return true, nil // already a directory, nothing to do
}
if err == nil && !fileInfo.IsDir() && !obj.Force {
return false, fmt.Errorf("can't force file into dir: %s", obj.getPath())
}
if !apply {
return false, nil
}
// the path exists and is not a directory
// delete the file if force is given
if err == nil && !fileInfo.IsDir() {
obj.init.Logf("dirCheckApply: removing (force): %s", obj.getPath())
if err := os.Remove(obj.getPath()); err != nil {
return false, err
}
}
// create the empty directory
var mode os.FileMode
if obj.Mode != "" {
mode, err = obj.mode()
if err != nil {
return false, err
}
} else {
mode = os.ModePerm
}
if obj.Force {
// FIXME: respect obj.Recurse here...
// TODO: add recurse limit here
return false, os.MkdirAll(obj.getPath(), mode)
}
return false, os.Mkdir(obj.getPath(), mode)
}
// syncCheckApply is the CheckApply operation for a source and destination dir.
// It is recursive and can create directories directly, and files via the usual
// fileCheckApply method. It returns checkOK and error as is normally expected.
func (obj *FileRes) syncCheckApply(apply bool, src, dst string) (bool, error) {
if obj.init.Debug {
obj.init.Logf("syncCheckApply: %s -> %s", src, dst)
}
if src == "" || dst == "" {
return false, fmt.Errorf("the src and dst must not be empty")
}
checkOK := true
// TODO: handle ./ cases or ../ cases that need cleaning ?
srcIsDir := strings.HasSuffix(src, "/")
dstIsDir := strings.HasSuffix(dst, "/")
if srcIsDir != dstIsDir {
return false, fmt.Errorf("the src and dst must be both either files or directories")
}
if !srcIsDir && !dstIsDir {
if obj.init.Debug {
obj.init.Logf("syncCheckApply: %s -> %s", src, dst)
}
fin, err := os.Open(src)
if err != nil {
if obj.init.Debug && os.IsNotExist(err) { // if we get passed an empty src
obj.init.Logf("syncCheckApply: missing src: %s", src)
}
return false, err
}
_, checkOK, err := obj.fileCheckApply(apply, fin, dst, "")
if err != nil {
fin.Close()
return false, err
}
return checkOK, fin.Close()
}
// else: if srcIsDir && dstIsDir
srcFiles, err := ReadDir(src) // if src does not exist...
if err != nil && !os.IsNotExist(err) { // an empty map comes out below!
return false, err
}
dstFiles, err := ReadDir(dst)
if err != nil && !os.IsNotExist(err) {
return false, err
}
//obj.init.Logf("syncCheckApply: srcFiles: %v", srcFiles)
//obj.init.Logf("syncCheckApply: dstFiles: %v", dstFiles)
smartSrc := mapPaths(srcFiles)
smartDst := mapPaths(dstFiles)
for relPath, fileInfo := range smartSrc {
absSrc := fileInfo.AbsPath // absolute path
absDst := dst + relPath // absolute dest
if _, exists := smartDst[relPath]; !exists {
if fileInfo.IsDir() {
if !apply { // only checking and not identical!
return false, nil
}
// file exists, but we want a dir: we need force
// we check for the file w/o the smart dir slash
relPathFile := strings.TrimSuffix(relPath, "/")
if _, ok := smartDst[relPathFile]; ok {
absCleanDst := path.Clean(absDst)
if !obj.Force {
return false, fmt.Errorf("can't force file into dir: %s", absCleanDst)
}
if absCleanDst == "" || absCleanDst == "/" {
return false, fmt.Errorf("don't want to remove root") // safety
}
obj.init.Logf("syncCheckApply: removing (force): %s", absCleanDst)
if err := os.Remove(absCleanDst); err != nil {
return false, err
}
delete(smartDst, relPathFile) // rm from purge list
}
if obj.init.Debug {
obj.init.Logf("syncCheckApply: mkdir -m %s '%s'", fileInfo.Mode(), absDst)
}
if err := os.Mkdir(absDst, fileInfo.Mode()); err != nil {
return false, err
}
checkOK = false // we did some work
}
// if we're a regular file, the recurse will create it
}
if obj.init.Debug {
obj.init.Logf("syncCheckApply: recurse: %s -> %s", absSrc, absDst)
}
if obj.Recurse {
if c, err := obj.syncCheckApply(apply, absSrc, absDst); err != nil { // recurse
return false, errwrap.Wrapf(err, "syncCheckApply: recurse failed")
} else if !c { // don't let subsequent passes make this true
checkOK = false
}
}
if !apply && !checkOK { // check failed, and no apply to do, so exit!
return false, nil
}
delete(smartDst, relPath) // rm from purge list
}
if !apply && len(smartDst) > 0 { // we know there are files to remove!
return false, nil // so just exit now
}
// any files that now remain in smartDst need to be removed...
for relPath, fileInfo := range smartDst {
absSrc := src + relPath // absolute dest (should not exist!)
absDst := fileInfo.AbsPath // absolute path (should get removed)
absCleanDst := path.Clean(absDst)
if absCleanDst == "" || absCleanDst == "/" {
return false, fmt.Errorf("don't want to remove root") // safety
}
// FIXME: respect obj.Recurse here...
// NOTE: we could use os.RemoveAll instead of recursing, but I
// think the symmetry is more elegant and correct here for now
// Avoiding this is also useful if we had a recurse limit arg!
if true { // switch
obj.init.Logf("syncCheckApply: removing: %s", absCleanDst)
if apply {
if err := os.RemoveAll(absCleanDst); err != nil { // dangerous ;)
return false, err
}
checkOK = false
}
continue
}
_ = absSrc
//obj.init.Logf("syncCheckApply: Recurse rm: %s -> %s", absSrc, absDst)
//if c, err := obj.syncCheckApply(apply, absSrc, absDst); err != nil {
// return false, errwrap.Wrapf(err, "syncCheckApply: Recurse rm failed")
//} else if !c { // don't let subsequent passes make this true
// checkOK = false
//}
//obj.init.Logf("syncCheckApply: Removing: %s", absCleanDst)
//if apply { // safety
// if err := os.Remove(absCleanDst); err != nil {
// return false, err
// }
// checkOK = false
//}
}
return checkOK, nil
}
// state performs a CheckApply of the file state to create an empty file.
func (obj *FileRes) stateCheckApply(apply bool) (bool, error) {
if obj.State == "" { // state is not specified
return true, nil
}
_, err := os.Stat(obj.getPath())
if err != nil && !os.IsNotExist(err) {
return false, errwrap.Wrapf(err, "could not stat file")
}
if obj.State == FileStateAbsent && os.IsNotExist(err) {
return true, nil
}
if obj.State == FileStateExists && err == nil {
return true, nil
}
// state is not okay, no work done, exit, but without error
if !apply {
return false, nil
}
if obj.State == FileStateAbsent {
return false, nil // defer the work to contentCheckApply
}
if obj.Content == nil && !obj.isDir() {
// Create an empty file to ensure one exists. Don't O_TRUNC it,
// in case one is magically created right after our exists test.
// The chmod used is what is used by the os.Create function.
// TODO: is using O_EXCL okay?
f, err := os.OpenFile(obj.getPath(), os.O_WRONLY|os.O_CREATE|os.O_EXCL, 0666)
if err != nil {
return false, errwrap.Wrapf(err, "problem creating empty file")
}
if err := f.Close(); err != nil {
return false, errwrap.Wrapf(err, "problem closing empty file")
}
}
return false, nil // defer the Content != nil and isDir work to later...
}
// contentCheckApply performs a CheckApply for the file existence and content.
func (obj *FileRes) contentCheckApply(apply bool) (bool, error) {
obj.init.Logf("contentCheckApply(%t)", apply)
if obj.State == FileStateAbsent {
if _, err := os.Stat(obj.getPath()); os.IsNotExist(err) {
// no such file or directory, but
// file should be missing, phew :)
return true, nil
} else if err != nil { // what could this error be?
return false, err
}
// state is not okay, no work done, exit, but without error
if !apply {
return false, nil
}
// apply portion
if obj.getPath() == "" || obj.getPath() == "/" {
return false, fmt.Errorf("don't want to remove root") // safety
}
obj.init.Logf("contentCheckApply: removing: %s", obj.getPath())
// FIXME: respect obj.Recurse here...
// TODO: add recurse limit here
err := os.RemoveAll(obj.getPath()) // dangerous ;)
return false, err // either nil or not
}
if obj.isDir() && obj.Source == "" {
return obj.dirCheckApply(apply)
}
// content is not defined, leave it alone...
if obj.Content == nil && obj.Source == "" {
return true, nil
}
if obj.Source == "" { // do the obj.Content checks first...
bufferSrc := bytes.NewReader([]byte(*obj.Content))
sha256sum, checkOK, err := obj.fileCheckApply(apply, bufferSrc, obj.getPath(), obj.sha256sum)
if sha256sum != "" { // empty values mean errored or didn't hash
// this can be valid even when the whole function errors
obj.sha256sum = sha256sum // cache value
}
if err != nil {
return false, err
}
// if no err, but !ok, then...
return checkOK, nil // success
}
checkOK, err := obj.syncCheckApply(apply, obj.Source, obj.getPath())
if err != nil {
obj.init.Logf("syncCheckApply: Error: %v", err)
return false, err
}
return checkOK, nil
}
// chmodCheckApply performs a CheckApply for the file permissions.
func (obj *FileRes) chmodCheckApply(apply bool) (bool, error) {
obj.init.Logf("chmodCheckApply(%t)", apply)
if obj.State == FileStateAbsent {
// file is absent
return true, nil
}
if obj.Mode == "" {
// no mode specified, everything is ok
return true, nil
}
mode, err := obj.mode()
// If the file does not exist and we are in
// noop mode, do not throw an error.
if os.IsNotExist(err) && !apply {
return false, nil
}
if err != nil {
return false, err
}
fileInfo, err := os.Stat(obj.getPath())
if err != nil {
return false, err
}
// nothing to do
if fileInfo.Mode() == mode {
return true, nil
}
// not clean but don't apply
if !apply {
return false, nil
}
err = os.Chmod(obj.getPath(), mode)
return false, err
}
// chownCheckApply performs a CheckApply for the file ownership.
func (obj *FileRes) chownCheckApply(apply bool) (bool, error) {
var expectedUID, expectedGID int
obj.init.Logf("chownCheckApply(%t)", apply)
if obj.State == FileStateAbsent {
// file is absent or no owner specified
return true, nil
}
fileInfo, err := os.Stat(obj.getPath())
// If the file does not exist and we are in
// noop mode, do not throw an error.
if os.IsNotExist(err) && !apply {
return false, nil
}
if err != nil {
return false, err
}
stUnix, ok := fileInfo.Sys().(*syscall.Stat_t)
if !ok { // this check is done in Validate, but it's done here again...
// not unix
return false, fmt.Errorf("can't set Owner or Group on this platform")
}
if obj.Owner != "" {
expectedUID, err = engineUtil.GetUID(obj.Owner)
if err != nil {
return false, err
}
} else {
// nothing specified, no changes to be made, expect same as actual
expectedUID = int(stUnix.Uid)
}
if obj.Group != "" {
expectedGID, err = engineUtil.GetGID(obj.Group)
if err != nil {
return false, err
}
} else {
// nothing specified, no changes to be made, expect same as actual
expectedGID = int(stUnix.Gid)
}
// nothing to do
if int(stUnix.Uid) == expectedUID && int(stUnix.Gid) == expectedGID {
return true, nil
}
// not clean, but don't apply
if !apply {
return false, nil
}
return false, os.Chown(obj.getPath(), expectedUID, expectedGID)
}
// CheckApply checks the resource state and applies the resource if the bool
// input is true. It returns error info and if the state check passed or not.
func (obj *FileRes) CheckApply(apply bool) (bool, error) {
// NOTE: all send/recv change notifications *must* be processed before
// there is a possibility of failure in CheckApply. This is because if
// we fail (and possibly run again) the subsequent send->recv transfer
// might not have a new value to copy, and therefore we won't see this
// notification of change. Therefore, it is important to process these
// promptly, if they must not be lost, such as for cache invalidation.
if val, exists := obj.init.Recv()["Content"]; exists && val.Changed {
// if we received on Content, and it changed, invalidate the cache!
obj.init.Logf("contentCheckApply: invalidating sha256sum of `Content`")
obj.sha256sum = "" // invalidate!!
}
checkOK := true
// always run stateCheckApply before contentCheckApply, they go together
if c, err := obj.stateCheckApply(apply); err != nil {
return false, err
} else if !c {
checkOK = false
}
if c, err := obj.contentCheckApply(apply); err != nil {
return false, err
} else if !c {
checkOK = false
}
if c, err := obj.chmodCheckApply(apply); err != nil {
return false, err
} else if !c {
checkOK = false
}
if c, err := obj.chownCheckApply(apply); err != nil {
return false, err
} else if !c {
checkOK = false
}
return checkOK, nil // w00t
}
// Cmp compares two resources and returns an error if they are not equivalent.
func (obj *FileRes) Cmp(r engine.Res) error {
// we can only compare FileRes to others of the same resource kind
res, ok := r.(*FileRes)
if !ok {
return fmt.Errorf("not a %s", obj.Kind())
}
// We don't need to compare Path, Dirname or Basename-- we only care if
// the resultant path is different or not.
if obj.getPath() != res.getPath() {
return fmt.Errorf("the Path differs")
}
if (obj.Content == nil) != (res.Content == nil) { // xor
return fmt.Errorf("the Content differs")
}
if obj.Content != nil && res.Content != nil {
if *obj.Content != *res.Content { // compare the strings
return fmt.Errorf("the contents of Content differ")
}
}
if obj.Source != res.Source {
return fmt.Errorf("the Source differs")
}
if obj.State != res.State {
return fmt.Errorf("the State differs")
}
if obj.Owner != res.Owner {
return fmt.Errorf("the Owner differs")
}
if obj.Group != res.Group {
return fmt.Errorf("the Group differs")
}
// TODO: when we start to allow alternate representations for the mode,
// ensure that we compare in the same format. Eg: `ug=rw` == `0660`.
if obj.Mode != res.Mode {
return fmt.Errorf("the Mode differs")
}
if obj.Recurse != res.Recurse {
return fmt.Errorf("the Recurse option differs")
}
if obj.Force != res.Force {
return fmt.Errorf("the Force option differs")
}
return nil
}
// FileUID is the UID struct for FileRes.
type FileUID struct {
engine.BaseUID
path string
}
// IFF aka if and only if they are equivalent, return true. If not, false.
func (obj *FileUID) IFF(uid engine.ResUID) bool {
res, ok := uid.(*FileUID)
if !ok {
return false
}
return obj.path == res.path
}
// FileResAutoEdges holds the state of the auto edge generator.
type FileResAutoEdges struct {
data []engine.ResUID
pointer int
found bool
}
// Next returns the next automatic edge.
func (obj *FileResAutoEdges) Next() []engine.ResUID {
if obj.found {
panic("Shouldn't be called anymore!")
}
if len(obj.data) == 0 { // check length for rare scenarios
return nil
}
value := obj.data[obj.pointer]
obj.pointer++
return []engine.ResUID{value} // we return one, even though api supports N
}
// Test gets results of the earlier Next() call, & returns if we should continue!
func (obj *FileResAutoEdges) Test(input []bool) bool {
// if there aren't any more remaining
if len(obj.data) <= obj.pointer {
return false
}
if obj.found { // already found, done!
return false
}
if len(input) != 1 { // in case we get given bad data
panic("Expecting a single value!")
}
if input[0] { // if a match is found, we're done!
obj.found = true // no more to find!
return false
}
return true // keep going
}
// AutoEdges generates a simple linear sequence of each parent directory from
// the bottom up!
func (obj *FileRes) AutoEdges() (engine.AutoEdge, error) {
var data []engine.ResUID // store linear result chain here...
// don't use any memoization run in Init (this gets called before Init)
values := util.PathSplitFullReversed(obj.getPath())
_, values = values[0], values[1:] // get rid of first value which is me!
for _, x := range values {
var reversed = true // cheat by passing a pointer
data = append(data, &FileUID{
BaseUID: engine.BaseUID{
Name: obj.Name(),
Kind: obj.Kind(),
Reversed: &reversed,
},
path: x, // what matters
}) // build list
}
return &FileResAutoEdges{
data: data,
pointer: 0,
found: false,
}, nil
}
// UIDs includes all params to make a unique identification of this object.
// Most resources only return one, although some resources can return multiple.
func (obj *FileRes) UIDs() []engine.ResUID {
x := &FileUID{
BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
path: obj.getPath(),
}
return []engine.ResUID{x}
}
// GroupCmp returns whether two resources can be grouped together or not.
//func (obj *FileRes) GroupCmp(r engine.GroupableRes) error {
// _, ok := r.(*FileRes)
// if !ok {
// return fmt.Errorf("resource is not the same kind")
// }
// // TODO: we might be able to group directory children into a single
// // recursive watcher in the future, thus saving fanotify watches
// return fmt.Errorf("not possible at the moment")
//}
// CollectPattern applies the pattern for collection resources.
func (obj *FileRes) CollectPattern(pattern string) {
// XXX: currently the pattern for files can only override the Dirname variable :P
obj.Dirname = pattern // XXX: simplistic for now
}
// UnmarshalYAML is the custom unmarshal handler for this struct.
// It is primarily useful for setting the defaults.
func (obj *FileRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
type rawRes FileRes // indirection to avoid infinite recursion
def := obj.Default() // get the default
res, ok := def.(*FileRes) // put in the right format
if !ok {
return fmt.Errorf("could not convert to FileRes")
}
raw := rawRes(*res) // convert; the defaults go here
if err := unmarshal(&raw); err != nil {
return err
}
*obj = FileRes(raw) // restore from indirection with type conversion!
return nil
}
// Copy copies the resource. Don't call it directly, use engine.ResCopy instead.
// TODO: should this copy internal state?
func (obj *FileRes) Copy() engine.CopyableRes {
var content *string
if obj.Content != nil { // copy the string contents, not the pointer...
s := *obj.Content
content = &s
}
return &FileRes{
Path: obj.Path,
Dirname: obj.Dirname,
Basename: obj.Basename,
Content: content,
Source: obj.Source,
State: obj.State,
Owner: obj.Owner,
Group: obj.Group,
Mode: obj.Mode,
Recurse: obj.Recurse,
Force: obj.Force,
}
}
// smartPath adds a trailing slash to the path if it is a directory.
func smartPath(fileInfo os.FileInfo) string {
smartPath := fileInfo.Name() // absolute path
if fileInfo.IsDir() {
smartPath += "/" // add a trailing slash for dirs
}
return smartPath
}
// FileInfo is an enhanced variant of the traditional os.FileInfo struct. It can
// store both the absolute and the relative paths (when built from our ReadDir),
// and those two paths contain a trailing slash when they refer to a directory.
type FileInfo struct {
os.FileInfo // embed
AbsPath string // smart variant
RelPath string // smart variant
}
// ReadDir reads a directory path, and returns a list of enhanced FileInfo's.
func ReadDir(path string) ([]FileInfo, error) {
if !strings.HasSuffix(path, "/") { // dirs have trailing slashes
return nil, fmt.Errorf("path must be a directory")
}
output := []FileInfo{} // my file info
fileInfos, err := ioutil.ReadDir(path)
if os.IsNotExist(err) {
return output, err // return empty list
}
if err != nil {
return nil, err
}
for _, fi := range fileInfos {
abs := path + smartPath(fi)
rel, err := filepath.Rel(path, abs) // NOTE: calls Clean()
if err != nil { // shouldn't happen
return nil, errwrap.Wrapf(err, "unhandled error in ReadDir")
}
if fi.IsDir() {
rel += "/" // add a trailing slash for dirs
}
x := FileInfo{
FileInfo: fi,
AbsPath: abs,
RelPath: rel,
}
output = append(output, x)
}
return output, nil
}
// smartMapPaths adds a trailing slash to every path that is a directory. It
// returns the data as a map where the keys are the smart paths and where the
// values are the original os.FileInfo entries.
func mapPaths(fileInfos []FileInfo) map[string]FileInfo {
paths := make(map[string]FileInfo)
for _, fileInfo := range fileInfos {
paths[fileInfo.RelPath] = fileInfo
}
return paths
}