258 lines
8.7 KiB
Go
258 lines
8.7 KiB
Go
// Mgmt
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// Copyright (C) James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package resources
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import (
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"context"
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"fmt"
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"reflect"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/engine/traits"
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)
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func init() {
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engine.RegisterResource("value", func() engine.Res { return &ValueRes{} })
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}
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// ValueRes is a no-op resource that accepts a value normally or via send/recv
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// and it sends it via send/recv as well.
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//
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// XXX: intermediate chained values being used for send/recv must have a
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// temporary placeholder value set or we'll get an invalid value error. This can
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// be fixed eventually when we expand the resource API. See the Default method
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// of this resource for more information.
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type ValueRes struct {
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// This is similar to the KV resource, but it makes sense not to merge.
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traits.Base // add the base methods without re-implementation
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//traits.Groupable // TODO: this is doable, but probably not very useful
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traits.Sendable
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traits.Recvable
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init *engine.Init
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// Any is an arbitrary value to store in this resource. It can also be
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// sent via send/recv and received by the same mechanism as well. The
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// received value overwrites this value for the lifetime of the
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// resource. It is interface{} because it can hold any type. It has
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// pointer because it is only set if an actual value exists.
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Any *interface{} `lang:"any" yaml:"any"`
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// Store specifies that we should store this value locally in our cache,
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// so that if we have a cold startup, that it comes back instantly, even
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// before we might get the current value from send/recv. This does not
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// override any value passed in directly as a field parameter. This is
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// mostly useful if we're using the value.get() function, and we don't
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// want an initial stale value for a subsequent run. Remember that
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// functions run before resources do!
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//
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// At the moment, this is permanently enabled until someone has a good
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// reason why we wouldn't want it on.
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//Store bool
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cachedAny *interface{}
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isSet bool
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}
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// Default returns some sensible defaults for this resource.
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func (obj *ValueRes) Default() engine.Res {
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// XXX: once we have a "SetType" style method for unifying this resource
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// with the correct type for the interface{} fields, we should put the
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// zero values of those types for those fields here... This will allow
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// send/recv to not require an empty placeholder to type check.
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return &ValueRes{
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Any: nil, // XXX: use the zero value of the actual chosen type
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}
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}
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// Validate if the params passed in are valid data.
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func (obj *ValueRes) Validate() error {
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return nil
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}
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// Init runs some startup code for this resource.
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func (obj *ValueRes) Init(init *engine.Init) error {
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obj.init = init // save for later
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return nil
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}
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// Cleanup is run by the engine to clean up after the resource is done.
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func (obj *ValueRes) Cleanup() error {
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return nil
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *ValueRes) Watch(ctx context.Context) error {
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obj.init.Running() // when started, notify engine that we're running
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// XXX: Should we be using obj.init.Local.ValueWatch ?
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select {
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case <-ctx.Done(): // closed by the engine to signal shutdown
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}
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//obj.init.Event() // notify engine of an event (this can block)
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return nil
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}
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// CheckApply method for Value resource. Does nothing, returns happy!
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func (obj *ValueRes) CheckApply(ctx context.Context, apply bool) (bool, error) {
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// NOTE: all send/recv change notifications *must* be processed before
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// there is a possibility of failure in CheckApply. This is because if
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// we fail (and possibly run again) the subsequent send->recv transfer
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// might not have a new value to copy, and therefore we won't see this
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// notification of change. Therefore, it is important to process these
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// promptly, if they must not be lost, such as for cache invalidation.
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if !obj.isSet {
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obj.cachedAny = obj.Any // store anything we have if any
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}
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received := false
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different := false
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checkOK := false
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if val, exists := obj.init.Recv()["any"]; exists && val.Changed {
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// if we received on Any, and it changed, invalidate the cache!
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obj.init.Logf("received on `any`")
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obj.isSet = true // we received something
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obj.cachedAny = obj.Any
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received = true // we'll always need to send below when we recv
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}
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// TODO: can we ever return before `if !apply` because "state is okay"?
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if val, err := obj.init.Local.ValueGet(ctx, obj.Name()); err != nil {
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return false, err
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} else if obj.cachedAny == nil {
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different = !(val == nil)
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if !different && !received {
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//return true, nil // no values, state is okay
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checkOK = true
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}
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} else if different = !reflect.DeepEqual(val, *obj.cachedAny); !different && !received {
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//return true, nil // same values, state is okay
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// If we return early here, then we won't run the Send/Recv and
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// we'll get an engine error like:
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// `could not SendRecv: received nil value from: value[hello]`
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// so instead, make sure we always send/recv at the end.
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// XXX: verify this is a reasonable behaviour of the send/recv
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// engine; that is, that we require to always send on each
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// CheckApply. It seems it might be sensible that if our state
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// doesn't change, we shouldn't need to re-send.
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checkOK = true
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}
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if !apply { // XXX: does this break send/recv if we end early?
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return checkOK, nil
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}
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if different { // don't cause unnecessary events!
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if obj.cachedAny == nil {
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// pass nil to delete!
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if err := obj.init.Local.ValueSet(ctx, obj.Name(), nil); err != nil {
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return false, err
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}
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} else {
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if err := obj.init.Local.ValueSet(ctx, obj.Name(), *obj.cachedAny); err != nil {
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return false, err
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}
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}
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}
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// send
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//if obj.cachedAny != nil { // TODO: okay to send if value got removed too?
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if err := obj.init.Send(&ValueSends{
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Any: obj.cachedAny,
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}); err != nil {
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return false, err
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}
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//}
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return checkOK, nil
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}
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// Cmp compares two resources and returns an error if they are not equivalent.
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func (obj *ValueRes) Cmp(r engine.Res) error {
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// we can only compare ValueRes to others of the same resource kind
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res, ok := r.(*ValueRes)
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if !ok {
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return fmt.Errorf("not a %s", obj.Kind())
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}
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if !reflect.DeepEqual(obj.Any, res.Any) {
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return fmt.Errorf("the Any field differs")
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}
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//if obj.Store != res.Store {
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// return fmt.Errorf("the Store field differs")
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//}
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return nil
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}
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// ValueSends is the struct of data which is sent after a successful Apply.
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type ValueSends struct {
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// Any is the generated value being sent. It is interface{} because it
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// can hold any type. It has pointer because it is only set if an actual
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// value is actually being sent.
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Any *interface{} `lang:"any"`
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}
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// Sends represents the default struct of values we can send using Send/Recv.
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func (obj *ValueRes) Sends() interface{} {
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return &ValueSends{
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Any: nil,
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}
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct. It is
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// primarily useful for setting the defaults.
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func (obj *ValueRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes ValueRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*ValueRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to ValueRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = ValueRes(raw) // restore from indirection with type conversion!
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return nil
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}
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