With the recent merging of embedded package imports and the entry CLI package, it is now possible for users to build in mcl code into a single binary. This additional permission makes it explicitly clear that this is permitted to make it easier for those users. The condition is phrased so that the terms can be "patched" by the original author if it's necessary for the project. For example, if the name of the language (mcl) changes, has a differently named new version, someone finds a phrasing improvement or a legal loophole, or for some other reasonable circumstance. Now go write some beautiful embedded tools!
347 lines
11 KiB
Go
347 lines
11 KiB
Go
// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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// Package yamlgraph provides the facilities for loading a graph from a yaml
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// file.
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package yamlgraph
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import (
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"context"
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"fmt"
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"strings"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/pgraph"
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"github.com/purpleidea/mgmt/util/errwrap"
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"gopkg.in/yaml.v2"
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)
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type collectorResConfig struct {
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Kind string `yaml:"kind"`
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Pattern string `yaml:"pattern"` // XXX: not implemented
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}
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// Vertex is the data structure of a vertex.
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type Vertex struct {
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Kind string `yaml:"kind"`
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Name string `yaml:"name"`
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}
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// Edge is the data structure of an edge.
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type Edge struct {
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Name string `yaml:"name"`
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From Vertex `yaml:"from"`
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To Vertex `yaml:"to"`
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Notify bool `yaml:"notify"`
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}
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// Resources is the object that unmarshalls list of resources.
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type Resources struct {
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Resources map[string][]Resource `yaml:"resources"`
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}
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// GraphConfigData contains the graph data for GraphConfig.
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type GraphConfigData struct {
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Graph string `yaml:"graph"`
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Collector []collectorResConfig `yaml:"collect"`
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Edges []Edge `yaml:"edges"`
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Comment string `yaml:"comment"`
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}
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// ResourceData are the parameters for resource format.
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type ResourceData struct {
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Name string `yaml:"name"`
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}
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// Resource is the object that unmarshalls resources.
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type Resource struct {
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ResourceData
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resource engine.Res
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unmarshal func(interface{}) error
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}
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// UnmarshalYAML is the first stage for unmarshaling of resources.
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func (r *Resource) UnmarshalYAML(unmarshal func(interface{}) error) error {
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r.unmarshal = unmarshal
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return unmarshal(&r.ResourceData)
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}
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// Decode is the second stage for unmarshaling of resources (knowing their
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// kind).
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func (r *Resource) Decode(kind string) (err error) {
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if kind == "" {
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return fmt.Errorf("can't set empty kind") // bug?
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}
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r.resource, err = engine.NewResource(kind)
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if err != nil {
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return err
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}
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// i think this erases the `SetKind` that happens with the NewResource
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// so as a result, we need to do it again below... this is a hack...
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err = r.unmarshal(r.resource)
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if err != nil {
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return err
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}
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// set resource name and kind
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r.resource.SetName(r.Name)
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r.resource.SetKind(kind)
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// TODO: I don't think meta is getting unmarshalled properly anymore
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return
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}
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// GraphConfig is the data structure that describes a single graph to run.
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type GraphConfig struct {
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GraphConfigData
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ResList []engine.Res
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Debug bool
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Logf func(format string, v ...interface{})
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}
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// NewGraphConfigFromFile takes data and returns the graph config structure.
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func NewGraphConfigFromFile(data []byte, debug bool, logf func(format string, v ...interface{})) (*GraphConfig, error) {
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var config GraphConfig
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config.Debug = debug
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config.Logf = logf
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if err := config.Parse(data); err != nil {
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return nil, errwrap.Wrapf(err, "parse error")
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}
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return &config, nil
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}
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// UnmarshalYAML unmarshalls the complete graph.
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func (obj *GraphConfig) UnmarshalYAML(unmarshal func(interface{}) error) error {
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// Unmarshal the graph data, except the resources
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if err := unmarshal(&obj.GraphConfigData); err != nil {
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return err
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}
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// unmarshal resources
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var list Resources
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list.Resources = map[string][]Resource{}
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if err := unmarshal(&list); err != nil {
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return err
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}
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// finish unmarshalling by giving to each resource its kind
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// and store each resource in the graph
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for kind, resList := range list.Resources {
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for _, res := range resList {
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err := res.Decode(kind)
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if err != nil {
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return err
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}
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obj.ResList = append(obj.ResList, res.resource)
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}
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}
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return nil
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}
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// Parse parses a data stream into the graph structure.
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func (obj *GraphConfig) Parse(data []byte) error {
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if err := yaml.Unmarshal(data, obj); err != nil {
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return err
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}
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if obj.Graph == "" {
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return fmt.Errorf("invalid graph")
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}
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return nil
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}
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// NewGraphFromConfig transforms a GraphConfig struct into a new graph.
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// FIXME: remove any possibly left over, now obsolete graph diff code from here!
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// TODO: add a timeout to replace context.TODO()
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func (obj *GraphConfig) NewGraphFromConfig(hostname string, world engine.World, noop bool) (*pgraph.Graph, error) {
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// hostname is the uuid for the host
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var graph *pgraph.Graph // new graph to return
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var err error
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graph, err = pgraph.NewGraph("Graph") // give graph a default name
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if err != nil {
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return nil, errwrap.Wrapf(err, "could not run NewGraphFromConfig() properly")
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}
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var lookup = make(map[string]map[string]pgraph.Vertex)
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// TODO: if defined (somehow)...
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graph.SetName(obj.Graph) // set graph name
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var keep []pgraph.Vertex // list of vertex which are the same in new graph
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var resourceList []engine.Res // list of resources to export
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// Resources
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for _, res := range obj.ResList {
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kind := res.Kind()
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if kind == "" {
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return nil, fmt.Errorf("resource has an empty kind") // bug?
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}
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if _, exists := lookup[kind]; !exists {
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lookup[kind] = make(map[string]pgraph.Vertex)
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}
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// XXX: should we export based on a @@ prefix, or a metaparam
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// like exported => true || exported => (host pattern)||(other pattern?)
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if !strings.HasPrefix(res.Name(), "@@") { // not exported resource
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fn := func(v pgraph.Vertex) (bool, error) {
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r, ok := v.(engine.Res)
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if !ok {
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return false, fmt.Errorf("not a Res")
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}
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return engine.ResCmp(r, res) == nil, nil
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}
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v, err := graph.VertexMatchFn(fn)
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if err != nil {
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return nil, errwrap.Wrapf(err, "could not VertexMatchFn() resource")
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}
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if v == nil { // no match found
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v = res // a standalone res can be a vertex
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graph.AddVertex(v) // call standalone in case not part of an edge
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}
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lookup[kind][res.Name()] = v // used for constructing edges
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keep = append(keep, v) // append
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} else if !noop { // do not export any resources if noop
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// store for addition to backend storage...
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res.SetName(res.Name()[2:]) // slice off @@
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resourceList = append(resourceList, res)
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}
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}
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// store in backend (usually etcd)
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if err := world.ResExport(context.TODO(), resourceList); err != nil {
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return nil, fmt.Errorf("config: could not export resources: %v", err)
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}
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// lookup from backend (usually etcd)
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var hostnameFilter []string // empty to get from everyone
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kindFilter := []string{}
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for _, t := range obj.Collector {
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kind := strings.ToLower(t.Kind)
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kindFilter = append(kindFilter, kind)
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}
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// do all the graph look ups in one single step, so that if the backend
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// database changes, we don't have a partial state of affairs...
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if len(kindFilter) > 0 { // if kindFilter is empty, don't need to do lookups!
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var err error
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resourceList, err = world.ResCollect(context.TODO(), hostnameFilter, kindFilter)
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if err != nil {
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return nil, fmt.Errorf("config: could not collect resources: %v", err)
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}
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}
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for _, res := range resourceList {
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matched := false
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// see if we find a collect pattern that matches
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for _, t := range obj.Collector {
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kind := strings.ToLower(t.Kind)
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// use t.Kind and optionally t.Pattern to collect from storage
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obj.Logf("collect: %s; pattern: %v", kind, t.Pattern)
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// XXX: expand to more complex pattern matching here...
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if res.Kind() != kind {
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continue
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}
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if matched {
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// we've already matched this resource, should we match again?
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obj.Logf("warning: matching %s again!", res)
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}
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matched = true
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// collect resources but add the noop metaparam
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//if noop { // now done in main lib
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// res.MetaParams().Noop = noop
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//}
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if t.Pattern != "" { // XXX: simplistic for now
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if xres, ok := res.(engine.CollectableRes); ok {
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xres.CollectPattern(t.Pattern) // res.Dirname = t.Pattern
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}
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}
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obj.Logf("collected: %s", res)
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// XXX: similar to other resource add code:
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if _, exists := lookup[kind]; !exists {
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lookup[kind] = make(map[string]pgraph.Vertex)
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}
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// FIXME: do we need to expand this match function with
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// the additional Cmp properties found in Meta, etc...?
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fn := func(v pgraph.Vertex) (bool, error) {
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r, ok := v.(engine.Res)
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if !ok {
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return false, fmt.Errorf("not a Res")
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}
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return engine.ResCmp(r, res) == nil, nil
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}
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v, err := graph.VertexMatchFn(fn)
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if err != nil {
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return nil, errwrap.Wrapf(err, "could not VertexMatchFn() resource")
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}
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if v == nil { // no match found
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v = res // a standalone res can be a vertex
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graph.AddVertex(v) // call standalone in case not part of an edge
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}
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lookup[kind][res.Name()] = v // used for constructing edges
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keep = append(keep, v) // append
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//break // let's see if another resource even matches
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}
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}
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for _, e := range obj.Edges {
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if _, ok := lookup[strings.ToLower(e.From.Kind)]; !ok {
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return nil, fmt.Errorf("can't find 'from' resource")
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}
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if _, ok := lookup[strings.ToLower(e.To.Kind)]; !ok {
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return nil, fmt.Errorf("can't find 'to' resource")
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}
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if _, ok := lookup[strings.ToLower(e.From.Kind)][e.From.Name]; !ok {
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return nil, fmt.Errorf("can't find 'from' name")
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}
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if _, ok := lookup[strings.ToLower(e.To.Kind)][e.To.Name]; !ok {
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return nil, fmt.Errorf("can't find 'to' name")
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}
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from := lookup[strings.ToLower(e.From.Kind)][e.From.Name]
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to := lookup[strings.ToLower(e.To.Kind)][e.To.Name]
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edge := &engine.Edge{
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Name: e.Name,
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Notify: e.Notify,
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}
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graph.AddEdge(from, to, edge)
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}
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return graph, nil
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}
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