Files
mgmt/pgraph/subgraph.go
James Shubin 3e31ee9455 legal: Additional permission under GNU GPL version 3 section 7
With the recent merging of embedded package imports and the entry CLI
package, it is now possible for users to build in mcl code into a single
binary. This additional permission makes it explicitly clear that this
is permitted to make it easier for those users. The condition is phrased
so that the terms can be "patched" by the original author if it's
necessary for the project. For example, if the name of the language
(mcl) changes, has a differently named new version, someone finds a
phrasing improvement or a legal loophole, or for some other
reasonable circumstance. Now go write some beautiful embedded tools!
2024-03-05 01:04:09 -05:00

122 lines
5.5 KiB
Go

// Mgmt
// Copyright (C) 2013-2024+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
//
// Additional permission under GNU GPL version 3 section 7
//
// If you modify this program, or any covered work, by linking or combining it
// with embedded mcl code and modules (and that the embedded mcl code and
// modules which link with this program, contain a copy of their source code in
// the authoritative form) containing parts covered by the terms of any other
// license, the licensors of this program grant you additional permission to
// convey the resulting work. Furthermore, the licensors of this program grant
// the original author, James Shubin, additional permission to update this
// additional permission if he deems it necessary to achieve the goals of this
// additional permission.
package pgraph
// AddGraph adds the set of edges and vertices of a graph to the existing graph.
func (g *Graph) AddGraph(graph *Graph) {
g.addEdgeVertexGraphHelper(nil, graph, nil, false, false)
}
// AddEdgeVertexGraph adds a directed edge to the graph from a vertex. This is
// useful for flattening the relationship between a subgraph and an existing
// graph, without having to run the subgraph recursively. It adds the maximum
// number of edges, creating a relationship to every vertex.
func (g *Graph) AddEdgeVertexGraph(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, false)
}
// AddEdgeVertexGraphLight adds a directed edge to the graph from a vertex. This
// is useful for flattening the relationship between a subgraph and an existing
// graph, without having to run the subgraph recursively. It adds the minimum
// number of edges, creating a relationship to the vertices with indegree equal
// to zero.
func (g *Graph) AddEdgeVertexGraphLight(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, false, true)
}
// AddEdgeGraphVertex adds a directed edge to the vertex from a graph. This is
// useful for flattening the relationship between a subgraph and an existing
// graph, without having to run the subgraph recursively. It adds the maximum
// number of edges, creating a relationship from every vertex.
func (g *Graph) AddEdgeGraphVertex(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, false)
}
// AddEdgeGraphVertexLight adds a directed edge to the vertex from a graph. This
// is useful for flattening the relationship between a subgraph and an existing
// graph, without having to run the subgraph recursively. It adds the minimum
// number of edges, creating a relationship from the vertices with outdegree
// equal to zero.
func (g *Graph) AddEdgeGraphVertexLight(graph *Graph, vertex Vertex, edgeGenFn func(v1, v2 Vertex) Edge) {
g.addEdgeVertexGraphHelper(vertex, graph, edgeGenFn, true, true)
}
// addEdgeVertexGraphHelper is a helper function to add a directed edges to the
// graph from a vertex, or vice-versa. It operates in this reverse direction by
// specifying the reverse argument as true. It is useful for flattening the
// relationship between a subgraph and an existing graph, without having to run
// the subgraph recursively. It adds the maximum number of edges, creating a
// relationship to or from every vertex if the light argument is false, and if
// it is true, it adds the minimum number of edges, creating a relationship to
// or from the vertices with an indegree or outdegree equal to zero depending on
// if we specified reverse or not.
func (g *Graph) addEdgeVertexGraphHelper(vertex Vertex, graph *Graph, edgeGenFn func(v1, v2 Vertex) Edge, reverse, light bool) {
if graph == nil {
return // if the graph is empty, there's nothing to do!
}
var degree map[Vertex]int // compute all of the in/outdegree's if needed
if light && reverse {
degree = graph.OutDegree()
} else if light { // && !reverse
degree = graph.InDegree()
}
for _, v := range graph.VerticesSorted() { // sort to help out edgeGenFn
// forward:
// we only want to add edges to indegree == 0, because every
// other vertex is a dependency of at least one of those
// reverse:
// we only want to add edges to outdegree == 0, because every
// other vertex is a pre-requisite to at least one of these
if light && degree[v] != 0 {
continue
}
g.AddVertex(v) // ensure vertex is part of the graph
if vertex != nil && reverse {
edge := edgeGenFn(v, vertex) // generate a new unique edge
g.AddEdge(v, vertex, edge)
} else if vertex != nil { // && !reverse
edge := edgeGenFn(vertex, v)
g.AddEdge(vertex, v, edge)
}
}
// also remember to suck in all of the graph's edges too!
for v1 := range graph.Adjacency() {
for v2, e := range graph.Adjacency()[v1] {
g.AddEdge(v1, v2, e)
}
}
}