With the recent merging of embedded package imports and the entry CLI package, it is now possible for users to build in mcl code into a single binary. This additional permission makes it explicitly clear that this is permitted to make it easier for those users. The condition is phrased so that the terms can be "patched" by the original author if it's necessary for the project. For example, if the name of the language (mcl) changes, has a differently named new version, someone finds a phrasing improvement or a legal loophole, or for some other reasonable circumstance. Now go write some beautiful embedded tools!
110 lines
4.0 KiB
Go
110 lines
4.0 KiB
Go
// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package traits
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import (
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"fmt"
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"github.com/purpleidea/mgmt/engine"
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)
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// Groupable contains a general implementation with most of the properties and
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// methods needed to support autogrouping on resources. It may be used as a
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// starting point to avoid re-implementing the straightforward methods.
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type Groupable struct {
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// Xmeta is the stored meta. It should be called `meta` but it must be
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// public so that the `encoding/gob` package can encode it properly.
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Xmeta *engine.AutoGroupMeta
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isGrouped bool // am i contained within a group?
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grouped []engine.GroupableRes // list of any grouped resources
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// Bug5819 works around issue https://github.com/golang/go/issues/5819
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Bug5819 interface{} // XXX: workaround
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}
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// AutoGroupMeta lets you get or set meta params for the automatic grouping
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// trait.
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func (obj *Groupable) AutoGroupMeta() *engine.AutoGroupMeta {
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if obj.Xmeta == nil { // set the defaults if previously empty
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obj.Xmeta = &engine.AutoGroupMeta{
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Disabled: false,
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}
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}
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return obj.Xmeta
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}
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// SetAutoGroupMeta lets you set all of the meta params for the automatic
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// grouping trait in a single call.
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func (obj *Groupable) SetAutoGroupMeta(meta *engine.AutoGroupMeta) {
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obj.Xmeta = meta
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}
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// GroupCmp compares two resources and decides if they're suitable for grouping.
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// You'll probably want to override this method when implementing a resource...
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// This base implementation assumes not, so override me!
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func (obj *Groupable) GroupCmp(res engine.GroupableRes) error {
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return fmt.Errorf("the default grouping compare is not nil")
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}
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// GroupRes groups resource argument (res) into self.
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func (obj *Groupable) GroupRes(res engine.GroupableRes) error {
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if l := len(res.GetGroup()); l > 0 {
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return fmt.Errorf("the `%s` resource already contains %d grouped resources", res, l)
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}
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if res.IsGrouped() {
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return fmt.Errorf("the `%s` resource is already grouped", res)
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}
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obj.grouped = append(obj.grouped, res)
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res.SetGrouped(true) // i am contained _in_ a group
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return nil
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}
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// IsGrouped determines if we are grouped.
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func (obj *Groupable) IsGrouped() bool { // am I grouped?
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return obj.isGrouped
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}
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// SetGrouped sets a flag to tell if we are grouped.
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func (obj *Groupable) SetGrouped(b bool) {
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obj.isGrouped = b
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}
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// GetGroup returns everyone grouped inside me.
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func (obj *Groupable) GetGroup() []engine.GroupableRes {
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return obj.grouped
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}
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// SetGroup sets the grouped resources into me.
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func (obj *Groupable) SetGroup(grouped []engine.GroupableRes) {
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obj.grouped = grouped
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}
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