190 lines
5.7 KiB
Go
190 lines
5.7 KiB
Go
// Mgmt
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// Copyright (C) 2013-2017+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"fmt"
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"sync"
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"github.com/purpleidea/mgmt/event"
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"github.com/purpleidea/mgmt/pgraph"
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"github.com/purpleidea/mgmt/util"
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errwrap "github.com/pkg/errors"
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)
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//go:generate stringer -type=graphState -output=graphstate_stringer.go
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type graphState uint
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const (
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graphStateNil graphState = iota
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graphStateStarting
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graphStateStarted
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graphStatePausing
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graphStatePaused
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)
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// getState returns the state of the graph. This state is used for optimizing
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// certain algorithms by knowing what part of processing the graph is currently
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// undergoing.
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func getState(g *pgraph.Graph) graphState {
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//mutex := StateLockFromGraph(g)
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//mutex.Lock()
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//defer mutex.Unlock()
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if u, ok := g.Value("state"); ok {
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return graphState(util.Uint(u))
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}
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return graphStateNil
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}
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// setState sets the graph state and returns the previous state.
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func setState(g *pgraph.Graph, state graphState) graphState {
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mutex := StateLockFromGraph(g)
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mutex.Lock()
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defer mutex.Unlock()
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prev := getState(g)
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g.SetValue("state", uint(state))
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return prev
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}
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// StateLockFromGraph returns a pointer to the state lock stored with the graph,
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// otherwise it panics. If one does not exist, it will create it.
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func StateLockFromGraph(g *pgraph.Graph) *sync.Mutex {
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x, exists := g.Value("mutex")
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if !exists {
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g.SetValue("mutex", &sync.Mutex{})
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x, _ = g.Value("mutex")
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}
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m, ok := x.(*sync.Mutex)
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if !ok {
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panic("not a *sync.Mutex")
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}
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return m
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}
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// VtoR casts the Vertex into a Res for use. It panics if it can't convert.
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func VtoR(v pgraph.Vertex) Res {
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res, ok := v.(Res)
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if !ok {
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panic("not a Res")
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}
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return res
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}
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// GraphSync updates the oldGraph so that it matches the newGraph receiver. It
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// leaves identical elements alone so that they don't need to be refreshed. It
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// tries to mutate existing elements into new ones, if they support this.
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// FIXME: add test cases
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func GraphSync(g *pgraph.Graph, oldGraph *pgraph.Graph) (*pgraph.Graph, error) {
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if oldGraph == nil {
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var err error
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oldGraph, err = pgraph.NewGraph(g.GetName()) // copy over the name
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if err != nil {
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return nil, errwrap.Wrapf(err, "could not run GraphSync() properly")
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}
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}
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oldGraph.SetName(g.GetName()) // overwrite the name
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var lookup = make(map[pgraph.Vertex]pgraph.Vertex)
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var vertexKeep []pgraph.Vertex // list of vertices which are the same in new graph
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var edgeKeep []*pgraph.Edge // list of vertices which are the same in new graph
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for v := range g.Adjacency() { // loop through the vertices (resources)
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res := VtoR(v) // resource
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var vertex pgraph.Vertex
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// step one, direct compare with res.Compare
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if vertex == nil { // redundant guard for consistency
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fn := func(v pgraph.Vertex) (bool, error) {
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return VtoR(v).Compare(res), nil
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}
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var err error
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vertex, err = oldGraph.VertexMatchFn(fn)
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if err != nil {
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return nil, errwrap.Wrapf(err, "could not VertexMatchFn() resource")
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}
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}
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// TODO: consider adding a mutate API.
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// step two, try and mutate with res.Mutate
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//if vertex == nil { // not found yet...
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// vertex = oldGraph.MutateMatch(res)
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//}
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if vertex == nil { // no match found yet
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if err := res.Validate(); err != nil {
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return nil, errwrap.Wrapf(err, "could not Validate() resource")
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}
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vertex = v
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oldGraph.AddVertex(vertex) // call standalone in case not part of an edge
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}
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lookup[v] = vertex // used for constructing edges
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vertexKeep = append(vertexKeep, vertex) // append
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}
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// get rid of any vertices we shouldn't keep (that aren't in new graph)
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for v := range oldGraph.Adjacency() {
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if !pgraph.VertexContains(v, vertexKeep) {
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// wait for exit before starting new graph!
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VtoR(v).SendEvent(event.EventExit, nil) // sync
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VtoR(v).WaitGroup().Wait()
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oldGraph.DeleteVertex(v)
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}
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}
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// compare edges
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for v1 := range g.Adjacency() { // loop through the vertices (resources)
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for v2, e := range g.Adjacency()[v1] {
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// we have an edge!
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// lookup vertices (these should exist now)
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//res1 := v1.Res // resource
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//res2 := v2.Res
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//vertex1 := oldGraph.CompareMatch(res1) // now: VertexMatchFn
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//vertex2 := oldGraph.CompareMatch(res2) // now: VertexMatchFn
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vertex1, exists1 := lookup[v1]
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vertex2, exists2 := lookup[v2]
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if !exists1 || !exists2 { // no match found, bug?
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//if vertex1 == nil || vertex2 == nil { // no match found
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return nil, fmt.Errorf("new vertices weren't found") // programming error
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}
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edge, exists := oldGraph.Adjacency()[vertex1][vertex2]
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if !exists || edge.Name != e.Name { // TODO: edgeCmp
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edge = e // use or overwrite edge
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}
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oldGraph.Adjacency()[vertex1][vertex2] = edge // store it (AddEdge)
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edgeKeep = append(edgeKeep, edge) // mark as saved
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}
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}
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// delete unused edges
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for v1 := range oldGraph.Adjacency() {
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for _, e := range oldGraph.Adjacency()[v1] {
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// we have an edge!
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if !pgraph.EdgeContains(e, edgeKeep) {
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oldGraph.DeleteEdge(e)
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}
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}
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}
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return oldGraph, nil
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}
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