The simple type unification algorithm suffered from some serious performance and memory problems when used with certain code bases. This adds some crucial optimizations that improve performance drastically.
343 lines
10 KiB
Go
343 lines
10 KiB
Go
// Mgmt
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// Copyright (C) 2013-2019+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package lang // TODO: move this into a sub package of lang/$name?
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import (
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"bytes"
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"fmt"
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"sync"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/lang/funcs"
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_ "github.com/purpleidea/mgmt/lang/funcs/core" // import so the funcs register
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/unification"
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"github.com/purpleidea/mgmt/pgraph"
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"github.com/purpleidea/mgmt/util"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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const (
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// make these available internally without requiring the import
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operatorFuncName = funcs.OperatorFuncName
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historyFuncName = funcs.HistoryFuncName
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containsFuncName = funcs.ContainsFuncName
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)
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// Lang is the main language lexer/parser object.
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type Lang struct {
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Fs engine.Fs // connected fs where input dir or metadata exists
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// Input is a string which specifies what the lang should run. It can
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// accept values in several different forms. If is passed a single dash
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// (-), then it will use `os.Stdin`. If it is passed a single .mcl file,
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// then it will attempt to run that. If it is passed a directory path,
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// then it will attempt to run from there. Instead, if it is passed the
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// path to a metadata file, then it will attempt to parse that and run
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// from that specification. If none of those match, it will attempt to
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// run the raw string as mcl code.
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Input string
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Hostname string
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World engine.World
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Prefix string
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Debug bool
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Logf func(format string, v ...interface{})
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ast interfaces.Stmt // store main prog AST here
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funcs *funcs.Engine // function event engine
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loadedChan chan struct{} // loaded signal
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streamChan chan error // signals a new graph can be created or problem
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//streamBurst bool // should we try and be bursty with the stream events?
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closeChan chan struct{} // close signal
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wg *sync.WaitGroup
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}
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// Init initializes the lang struct, and starts up the initial data sources.
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// NOTE: The trick is that we need to get the list of funcs to watch AND start
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// watching them, *before* we pull their values, that way we'll know if they
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// changed from the values we wanted.
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func (obj *Lang) Init() error {
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obj.loadedChan = make(chan struct{})
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obj.streamChan = make(chan error)
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obj.closeChan = make(chan struct{})
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obj.wg = &sync.WaitGroup{}
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once := &sync.Once{}
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loadedSignal := func() { close(obj.loadedChan) } // only run once!
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if obj.Debug {
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obj.Logf("input: %s", obj.Input)
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tree, err := util.FsTree(obj.Fs, "/") // should look like gapi
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if err != nil {
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return err
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}
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obj.Logf("run tree:\n%s", tree)
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}
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// we used to support stdin passthrough, but we we got rid of it for now
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// the fs input here is the local fs we're reading to get the files from
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// which is usually etcdFs.
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output, err := parseInput(obj.Input, obj.Fs)
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if err != nil {
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return errwrap.Wrapf(err, "could not activate an input parser")
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}
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if len(output.Workers) > 0 {
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// either programming error, or someone hacked in something here
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// by the time *this* parseInput runs, we should be standardized
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return fmt.Errorf("input contained file system workers")
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}
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reader := bytes.NewReader(output.Main)
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// no need to run recursion detection since this is the beginning
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// TODO: do the paths need to be cleaned for "../" before comparison?
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// run the lexer/parser and build an AST
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obj.Logf("lexing/parsing...")
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// this reads an io.Reader, which might be a stream of multiple files...
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ast, err := LexParse(reader)
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if err != nil {
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return errwrap.Wrapf(err, "could not generate AST")
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}
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if obj.Debug {
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obj.Logf("behold, the AST: %+v", ast)
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}
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importGraph, err := pgraph.NewGraph("importGraph")
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if err != nil {
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return errwrap.Wrapf(err, "could not create graph")
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}
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importVertex := &pgraph.SelfVertex{
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Name: "", // first node is the empty string
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Graph: importGraph, // store a reference to ourself
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}
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importGraph.AddVertex(importVertex)
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obj.Logf("init...")
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// init and validate the structure of the AST
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data := &interfaces.Data{
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Fs: obj.Fs,
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Base: output.Base, // base dir (absolute path) the metadata file is in
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Files: output.Files,
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Imports: importVertex,
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Metadata: output.Metadata,
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Modules: "/" + interfaces.ModuleDirectory, // do not set from env for a deploy!
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//World: obj.World, // TODO: do we need this?
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Prefix: obj.Prefix,
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Debug: obj.Debug,
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Logf: func(format string, v ...interface{}) {
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// TODO: is this a sane prefix to use here?
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obj.Logf("ast: "+format, v...)
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},
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}
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// some of this might happen *after* interpolate in SetScope or Unify...
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if err := ast.Init(data); err != nil {
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return errwrap.Wrapf(err, "could not init and validate AST")
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}
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obj.Logf("interpolating...")
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// interpolate strings and other expansionable nodes in AST
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interpolated, err := ast.Interpolate()
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if err != nil {
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return errwrap.Wrapf(err, "could not interpolate AST")
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}
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obj.ast = interpolated
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// top-level, built-in, initial global scope
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scope := &interfaces.Scope{
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Variables: map[string]interfaces.Expr{
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"purpleidea": &ExprStr{V: "hello world!"}, // james says hi
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// TODO: change to a func when we can change hostname dynamically!
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"hostname": &ExprStr{V: obj.Hostname},
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},
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// all the built-in top-level, core functions enter here...
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Functions: funcs.LookupPrefix(""),
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}
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obj.Logf("building scope...")
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// propagate the scope down through the AST...
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if err := obj.ast.SetScope(scope); err != nil {
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return errwrap.Wrapf(err, "could not set scope")
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}
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// apply type unification
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logf := func(format string, v ...interface{}) {
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if obj.Debug { // unification only has debug messages...
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obj.Logf("unification: "+format, v...)
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}
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}
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obj.Logf("running type unification...")
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unifier := &unification.Unifier{
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AST: obj.ast,
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Solver: unification.SimpleInvariantSolverLogger(logf),
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Debug: obj.Debug,
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Logf: logf,
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}
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if err := unifier.Unify(); err != nil {
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return errwrap.Wrapf(err, "could not unify types")
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}
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obj.Logf("building function graph...")
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// we assume that for some given code, the list of funcs doesn't change
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// iow, we don't support variable, variables or absurd things like that
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graph, err := obj.ast.Graph() // build the graph of functions
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if err != nil {
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return errwrap.Wrapf(err, "could not generate function graph")
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}
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if obj.Debug {
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obj.Logf("function graph: %+v", graph)
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graph.Logf(obj.Logf) // log graph output with this logger...
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}
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if graph.NumVertices() == 0 { // no funcs to load!
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// send only one signal since we won't ever send after this!
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obj.Logf("static graph found")
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obj.wg.Add(1)
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go func() {
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defer obj.wg.Done()
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defer close(obj.streamChan) // no more events are coming!
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close(obj.loadedChan) // signal
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select {
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case obj.streamChan <- nil: // send one signal
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// pass
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case <-obj.closeChan:
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return
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}
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}()
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return nil // exit early, no funcs to load!
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}
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obj.funcs = &funcs.Engine{
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Graph: graph, // not the same as the output graph!
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Hostname: obj.Hostname,
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World: obj.World,
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Debug: obj.Debug,
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Logf: func(format string, v ...interface{}) {
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obj.Logf("funcs: "+format, v...)
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},
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Glitch: false, // FIXME: verify this functionality is perfect!
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}
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obj.Logf("function engine initializing...")
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if err := obj.funcs.Init(); err != nil {
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return errwrap.Wrapf(err, "init error with func engine")
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}
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obj.Logf("function engine validating...")
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if err := obj.funcs.Validate(); err != nil {
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return errwrap.Wrapf(err, "validate error with func engine")
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}
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obj.Logf("function engine starting...")
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// On failure, we expect the caller to run Close() to shutdown all of
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// the currently initialized (and running) funcs... This is needed if
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// we successfully ran `Run` but isn't needed only for Init/Validate.
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if err := obj.funcs.Run(); err != nil {
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return errwrap.Wrapf(err, "run error with func engine")
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}
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// wait for some activity
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obj.Logf("stream...")
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stream := obj.funcs.Stream()
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obj.wg.Add(1)
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go func() {
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obj.Logf("loop...")
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defer obj.wg.Done()
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defer close(obj.streamChan) // no more events are coming!
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for {
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var err error
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var ok bool
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select {
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case err, ok = <-stream:
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if !ok {
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obj.Logf("stream closed")
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return
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}
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if err == nil {
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// only do this once, on the first event
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once.Do(loadedSignal) // signal
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}
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case <-obj.closeChan:
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return
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}
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select {
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case obj.streamChan <- err: // send
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if err != nil {
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obj.Logf("Stream error: %+v", err)
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return
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}
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case <-obj.closeChan:
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return
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}
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}
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}()
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return nil
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}
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// Stream returns a channel of graph change requests or errors. These are
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// usually sent when a func output changes.
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func (obj *Lang) Stream() chan error {
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return obj.streamChan
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}
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// Interpret runs the interpreter and returns a graph and corresponding error.
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func (obj *Lang) Interpret() (*pgraph.Graph, error) {
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select {
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case <-obj.loadedChan: // funcs are now loaded!
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// pass
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default:
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// if this is hit, someone probably called this too early!
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// it should only be called in response to a stream event!
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return nil, fmt.Errorf("funcs aren't loaded yet")
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}
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obj.Logf("running interpret...")
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if obj.funcs != nil { // no need to rlock if we have a static graph
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obj.funcs.RLock()
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}
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// this call returns the graph
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graph, err := interpret(obj.ast)
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if obj.funcs != nil {
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obj.funcs.RUnlock()
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}
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if err != nil {
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return nil, errwrap.Wrapf(err, "could not interpret")
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}
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return graph, nil // return a graph
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}
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// Close shuts down the lang struct and causes all the funcs to shutdown. It
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// must be called when finished after any successful Init ran.
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func (obj *Lang) Close() error {
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var err error
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if obj.funcs != nil {
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err = obj.funcs.Close()
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}
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close(obj.closeChan)
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obj.wg.Wait()
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return err
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}
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