Done with: ack '2023+' -l | xargs sed -i -e 's/2023+/2024+/g' Checked manually with: git add -p Hello to future James from 2025, and Happy Hacking!
379 lines
11 KiB
Go
379 lines
11 KiB
Go
// Mgmt
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// Copyright (C) 2013-2024+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"context"
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"crypto/rand"
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"fmt"
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"io/ioutil"
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"math/big"
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"os"
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"path"
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"strings"
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"github.com/purpleidea/mgmt/engine"
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"github.com/purpleidea/mgmt/engine/traits"
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"github.com/purpleidea/mgmt/recwatch"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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func init() {
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engine.RegisterResource("password", func() engine.Res { return &PasswordRes{} })
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}
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const (
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alphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ"
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newline = "\n" // something not in alphabet that TrimSpace can trim
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)
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// PasswordRes is a no-op resource that returns a random password string.
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type PasswordRes struct {
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traits.Base // add the base methods without re-implementation
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// TODO: it could be useful to group our tokens into a single write, and
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// as a result, we save inotify watches too!
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//traits.Groupable // TODO: this is doable, but probably not very useful
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traits.Refreshable
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traits.Sendable
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init *engine.Init
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// Length is the number of characters to return.
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// FIXME: is uint16 too big?
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Length uint16 `lang:"length" yaml:"length"`
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// Saved caches the password in the clear locally.
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Saved bool `lang:"saved" yaml:"saved"`
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// CheckRecovery specifies that we should recover from, regenerate, and
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// carry on casually without erroring the resource if the "check"
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// facility fails. This can happen when loading a saved password from
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// disk which is not of the expected length. In this case, we'd discard
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// the old saved password and create a new one without erroring.
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CheckRecovery bool `lang:"check_recovery" yaml:"check_recovery"`
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path string // the path to local storage
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recWatcher *recwatch.RecWatcher
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}
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// Default returns some sensible defaults for this resource.
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func (obj *PasswordRes) Default() engine.Res {
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return &PasswordRes{
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Length: 64, // safe default
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}
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}
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// Validate if the params passed in are valid data.
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func (obj *PasswordRes) Validate() error {
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return nil
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}
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// Init runs some startup code for this resource. It generates a new password
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// for this resource if one was not provided. It will save this into a local
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// file. It will load it back in from previous runs.
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func (obj *PasswordRes) Init(init *engine.Init) error {
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obj.init = init // save for later
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dir, err := obj.init.VarDir("")
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if err != nil {
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return errwrap.Wrapf(err, "could not get VarDir in Init()")
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}
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obj.path = path.Join(dir, "password") // return a unique file
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return nil
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}
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// Cleanup is run by the engine to clean up after the resource is done.
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func (obj *PasswordRes) Cleanup() error {
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return nil
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}
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func (obj *PasswordRes) read() (string, error) {
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file, err := os.Open(obj.path) // open a handle to read the file
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if err != nil {
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return "", err
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}
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defer file.Close()
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data, err := ioutil.ReadAll(file)
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if err != nil {
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return "", errwrap.Wrapf(err, "could not read from file")
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}
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return strings.TrimSpace(string(data)), nil
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}
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func (obj *PasswordRes) write(password string) (int, error) {
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file, err := os.Create(obj.path) // open a handle to create the file
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if err != nil {
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return -1, errwrap.Wrapf(err, "can't create file")
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}
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defer file.Close()
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var c int
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if c, err = file.Write([]byte(password + newline)); err != nil {
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return c, errwrap.Wrapf(err, "can't write file")
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}
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return c, file.Sync()
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}
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// generate generates a new password.
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func (obj *PasswordRes) generate() (string, error) {
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max := len(alphabet) - 1 // last index
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output := ""
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// FIXME: have someone verify this is cryptographically secure & correct
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for i := uint16(0); i < obj.Length; i++ {
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big, err := rand.Int(rand.Reader, big.NewInt(int64(max)))
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if err != nil {
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return "", errwrap.Wrapf(err, "could not generate password")
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}
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ix := big.Int64()
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output += string(alphabet[ix])
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}
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if output == "" { // safety against empty passwords
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return "", fmt.Errorf("password is empty")
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}
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if uint16(len(output)) != obj.Length { // safety against weird bugs
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return "", fmt.Errorf("password length is too short") // bug!
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}
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return output, nil
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}
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// check validates a stored password string
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func (obj *PasswordRes) check(value string) error {
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length := uint16(len(value))
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if !obj.Saved && length == 0 { // expecting an empty string
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return nil
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}
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if !obj.Saved && length != 0 { // should have no stored password
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return fmt.Errorf("expected empty token only")
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}
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if length != obj.Length {
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return fmt.Errorf("string length is not %d", obj.Length)
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}
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Loop:
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for i := uint16(0); i < length; i++ {
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for j := 0; j < len(alphabet); j++ {
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if value[i] == alphabet[j] {
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continue Loop
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}
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}
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// we couldn't find that character, so error!
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return fmt.Errorf("invalid character `%s`", string(value[i]))
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}
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return nil
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *PasswordRes) Watch(ctx context.Context) error {
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var err error
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obj.recWatcher, err = recwatch.NewRecWatcher(obj.path, false)
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if err != nil {
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return err
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}
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defer obj.recWatcher.Close()
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obj.init.Running() // when started, notify engine that we're running
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var send = false // send event?
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for {
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select {
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// NOTE: this part is very similar to the file resource code
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case event, ok := <-obj.recWatcher.Events():
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if !ok { // channel shutdown
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return nil
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}
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if err := event.Error; err != nil {
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return errwrap.Wrapf(err, "unknown %s watcher error", obj)
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}
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send = true
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case <-ctx.Done(): // closed by the engine to signal shutdown
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return nil
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}
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// do all our event sending all together to avoid duplicate msgs
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if send {
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send = false
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obj.init.Event() // notify engine of an event (this can block)
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}
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}
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}
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// CheckApply method for Password resource. Does nothing, returns happy!
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func (obj *PasswordRes) CheckApply(ctx context.Context, apply bool) (bool, error) {
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var refresh = obj.init.Refresh() // do we have a pending reload to apply?
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var exists = true // does the file (aka the token) exist?
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var generate bool // do we need to generate a new password?
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var write bool // do we need to write out to disk?
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password, err := obj.read() // password might be empty if just a token
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if err != nil {
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if !os.IsNotExist(err) {
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return false, errwrap.Wrapf(err, "unknown read error")
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}
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exists = false
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}
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if exists {
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if err := obj.check(password); err != nil {
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if !obj.CheckRecovery {
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return false, errwrap.Wrapf(err, "check failed")
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}
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obj.init.Logf("integrity check failed")
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generate = true // okay to build a new one
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write = true // make sure to write over the old one
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}
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} else { // doesn't exist, write one
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write = true
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}
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// if we previously had !obj.Saved, and now we want it, we re-generate!
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if refresh || !exists || (obj.Saved && password == "") {
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generate = true
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}
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// stored password isn't consistent with memory
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//if p := obj.Password; obj.Saved && (p != nil && *p != password) {
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// write = true
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//}
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if !refresh && exists && !generate && !write { // nothing to do, done!
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return true, nil
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}
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// a refresh was requested, the token doesn't exist, or the check failed
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if !apply {
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return false, nil
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}
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if generate {
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// we'll need to write this out...
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if obj.Saved || (!obj.Saved && password != "") {
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write = true
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}
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// generate the actual password
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var err error
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obj.init.Logf("generating new password...")
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if password, err = obj.generate(); err != nil { // generate one!
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return false, errwrap.Wrapf(err, "could not generate password")
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}
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}
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// send
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if err := obj.init.Send(&PasswordSends{
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Password: &password,
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}); err != nil {
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return false, err
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}
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var output string // the string to write out
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// if memory value != value on disk, save it
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if write {
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if obj.Saved { // save password as clear text
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// TODO: would it make sense to encrypt this password?
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output = password
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}
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// write either an empty token, or the password
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obj.init.Logf("writing password token...")
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if _, err := obj.write(output); err != nil {
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return false, errwrap.Wrapf(err, "can't write to file")
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}
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}
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return false, nil
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}
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// Cmp compares two resources and returns an error if they are not equivalent.
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func (obj *PasswordRes) Cmp(r engine.Res) error {
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// we can only compare PasswordRes to others of the same resource kind
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res, ok := r.(*PasswordRes)
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if !ok {
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return fmt.Errorf("not a %s", obj.Kind())
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}
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if obj.Length != res.Length {
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return fmt.Errorf("the Length differs")
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}
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// TODO: we *could* optimize by allowing CheckApply to move from
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// saved->!saved, by removing the file, but not likely worth it!
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if obj.Saved != res.Saved {
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return fmt.Errorf("the Saved differs")
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}
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if obj.CheckRecovery != res.CheckRecovery {
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return fmt.Errorf("the CheckRecovery differs")
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}
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return nil
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}
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// PasswordUID is the UID struct for PasswordRes.
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type PasswordUID struct {
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engine.BaseUID
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name string
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}
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// UIDs includes all params to make a unique identification of this object. Most
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// resources only return one, although some resources can return multiple.
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func (obj *PasswordRes) UIDs() []engine.ResUID {
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x := &PasswordUID{
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BaseUID: engine.BaseUID{Name: obj.Name(), Kind: obj.Kind()},
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name: obj.Name(),
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}
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return []engine.ResUID{x}
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}
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// PasswordSends is the struct of data which is sent after a successful Apply.
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type PasswordSends struct {
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// Password is the generated password being sent.
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Password *string `lang:"password"`
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// Hashing is the algorithm used for this password. Empty is plain text.
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Hashing string // TODO: implement me
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}
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// Sends represents the default struct of values we can send using Send/Recv.
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func (obj *PasswordRes) Sends() interface{} {
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return &PasswordSends{
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Password: nil,
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}
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}
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// UnmarshalYAML is the custom unmarshal handler for this struct. It is
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// primarily useful for setting the defaults.
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func (obj *PasswordRes) UnmarshalYAML(unmarshal func(interface{}) error) error {
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type rawRes PasswordRes // indirection to avoid infinite recursion
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def := obj.Default() // get the default
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res, ok := def.(*PasswordRes) // put in the right format
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if !ok {
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return fmt.Errorf("could not convert to PasswordRes")
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}
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raw := rawRes(*res) // convert; the defaults go here
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if err := unmarshal(&raw); err != nil {
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return err
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}
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*obj = PasswordRes(raw) // restore from indirection with type conversion!
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return nil
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}
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