This takes the Converged initialization and Startup patterns that are common in all resources, and bakes it into the core engine. This way resource writing is much more concise and there is less boilerplate!
175 lines
4.5 KiB
Go
175 lines
4.5 KiB
Go
// Mgmt
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// Copyright (C) 2013-2016+ James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package resources
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import (
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"encoding/gob"
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"log"
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"time"
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"github.com/purpleidea/mgmt/event"
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)
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func init() {
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gob.Register(&TimerRes{})
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}
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// TimerRes is a timer resource for time based events.
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type TimerRes struct {
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BaseRes `yaml:",inline"`
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Interval int `yaml:"interval"` // Interval : Interval between runs
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ticker *time.Ticker
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}
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// TimerUID is the UID struct for TimerRes.
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type TimerUID struct {
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BaseUID
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name string
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}
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// NewTimerRes is a constructor for this resource. It also calls Init() for you.
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func NewTimerRes(name string, interval int) (*TimerRes, error) {
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obj := &TimerRes{
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BaseRes: BaseRes{
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Name: name,
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},
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Interval: interval,
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}
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return obj, obj.Init()
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}
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// Init runs some startup code for this resource.
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func (obj *TimerRes) Init() error {
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obj.BaseRes.kind = "Timer"
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return obj.BaseRes.Init() // call base init, b/c we're overrriding
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}
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// Validate the params that are passed to TimerRes
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// Currently we are getting only an interval in seconds
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// which gets validated by go compiler
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func (obj *TimerRes) Validate() error {
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return nil
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}
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// newTicker creates a new ticker
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func (obj *TimerRes) newTicker() *time.Ticker {
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return time.NewTicker(time.Duration(obj.Interval) * time.Second)
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}
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// Watch is the primary listener for this resource and it outputs events.
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func (obj *TimerRes) Watch(processChan chan event.Event) error {
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if obj.IsWatching() {
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return nil
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}
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obj.SetWatching(true)
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defer obj.SetWatching(false)
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cuid := obj.Converger() // get the converger uid used to report status
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// create a time.Ticker for the given interval
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obj.ticker = obj.newTicker()
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defer obj.ticker.Stop()
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// notify engine that we're running
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if err := obj.Running(processChan); err != nil {
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return err // bubble up a NACK...
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}
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var send = false
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for {
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obj.SetState(ResStateWatching)
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select {
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case <-obj.ticker.C: // received the timer event
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send = true
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log.Printf("%s[%s]: received tick", obj.Kind(), obj.GetName())
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case event := <-obj.Events():
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cuid.SetConverged(false)
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if exit, _ := obj.ReadEvent(&event); exit {
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return nil
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}
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case <-cuid.ConvergedTimer():
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cuid.SetConverged(true)
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continue
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}
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if send {
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send = false
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if exit, err := obj.DoSend(processChan, "timer ticked"); exit || err != nil {
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return err // we exit or bubble up a NACK...
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}
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}
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}
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}
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// CheckApply method for Timer resource. Triggers a timer reset on notify.
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func (obj *TimerRes) CheckApply(apply bool) (bool, error) {
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// because there are no checks to run, this resource has a less
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// traditional pattern than what is seen in most resources...
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if !obj.Refresh() { // this works for apply || !apply
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return true, nil // state is always okay if no refresh to do
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} else if !apply { // we had a refresh to do
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return false, nil // therefore state is wrong
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}
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// reset the timer since apply && refresh
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obj.ticker.Stop()
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obj.ticker = obj.newTicker()
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return false, nil
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}
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// GetUIDs includes all params to make a unique identification of this object.
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// Most resources only return one, although some resources can return multiple.
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func (obj *TimerRes) GetUIDs() []ResUID {
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x := &TimerUID{
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BaseUID: BaseUID{
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name: obj.GetName(),
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kind: obj.Kind(),
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},
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name: obj.Name,
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}
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return []ResUID{x}
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}
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// AutoEdges returns the AutoEdge interface. In this case no autoedges are used.
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func (obj *TimerRes) AutoEdges() AutoEdge {
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return nil
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}
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// Compare two resources and return if they are equivalent.
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func (obj *TimerRes) Compare(res Res) bool {
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switch res.(type) {
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case *TimerRes:
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res := res.(*TimerRes)
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if !obj.BaseRes.Compare(res) {
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return false
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}
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if obj.Name != res.Name {
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return false
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}
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if obj.Interval != res.Interval {
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return false
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}
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default:
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return false
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}
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return true
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}
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