Files
mgmt/resources/sendrecv.go
James Shubin 2e718c0e9d resources: Improve notification system and notify refreshes
Resources can send "refresh" notifications along edges. These messages
are sent whenever the upstream (initiating vertex) changes state. When
the changed state propagates downstream, it will be paired with a
refresh flag which can be queried in the CheckApply method of that
resource.

Future work will include a stateful refresh tracking mechanism so that
if a refresh event is generated and not consumed, it will be saved
across an interrupt (shutdown) or a crash so that it can be re-applied
on the subsequent run. This is important because the unapplied refresh
is a form of hysteresis which needs to be tracked and remembered or we
won't be able to determine that the state is wrong!

Still to do:
* Update the autogrouping code to handle the edge notify properties!
* Actually finish the stateful bool code
2016-12-03 01:35:31 -05:00

197 lines
6.5 KiB
Go

// Mgmt
// Copyright (C) 2013-2016+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package resources
import (
"fmt"
"log"
"reflect"
"github.com/purpleidea/mgmt/event"
"github.com/purpleidea/mgmt/global"
multierr "github.com/hashicorp/go-multierror"
errwrap "github.com/pkg/errors"
)
// SendEvent pushes an event into the message queue for a particular vertex
func (obj *BaseRes) SendEvent(ev event.EventName, sync bool, activity bool) bool {
// TODO: isn't this race-y ?
if !obj.IsWatching() { // element has already exited
return false // if we don't return, we'll block on the send
}
if !sync {
obj.events <- event.Event{Name: ev, Resp: nil, Msg: "", Activity: activity}
return true
}
resp := event.NewResp()
obj.events <- event.Event{Name: ev, Resp: resp, Msg: "", Activity: activity}
resp.ACKWait() // waits until true (nil) value
return true
}
// DoSend sends off an event, but doesn't block the incoming event queue.
func (obj *BaseRes) DoSend(processChan chan event.Event, comment string) (exit bool, err error) {
resp := event.NewResp()
processChan <- event.Event{Name: event.EventNil, Resp: resp, Activity: false, Msg: comment} // trigger process
e := resp.Wait()
return false, e // XXX: at the moment, we don't use the exit bool.
}
// ReadEvent processes events when a select gets one, and handles the pause
// code too! The return values specify if we should exit and poke respectively.
func (obj *BaseRes) ReadEvent(ev *event.Event) (exit, send bool) {
ev.ACK()
var poke bool
// ensure that a CheckApply runs by sending with a dirty state...
if ev.GetActivity() { // if previous node did work, and we were notified...
obj.StateOK(false) // dirty
poke = true // poke!
// XXX: this should be elsewhere in case Watch isn't used (eg: Polling instead...)
// XXX: unless this is used in our "fallback" polling implementation???
obj.SetRefresh(true)
}
switch ev.Name {
case event.EventStart:
send = true || poke
return
case event.EventPoke:
send = true || poke
return
case event.EventBackPoke:
send = true || poke
return // forward poking in response to a back poke!
case event.EventExit:
// FIXME: what do we do if we have a pending refresh (poke) and an exit?
return true, false
case event.EventPause:
// wait for next event to continue
select {
case e, ok := <-obj.Events():
if !ok { // shutdown
return true, false
}
e.ACK()
if e.Name == event.EventExit {
return true, false
} else if e.Name == event.EventStart { // eventContinue
return false, false // don't poke on unpause!
} else {
// if we get a poke event here, it's a bug!
log.Fatalf("%s[%s]: Unknown event: %v, while paused!", obj.Kind(), obj.GetName(), e)
}
}
default:
log.Fatal("Unknown event: ", ev)
}
return true, false // required to keep the stupid go compiler happy
}
// Send points to a value that a resource will send.
type Send struct {
Res Res // a handle to the resource which is sending a value
Key string // the key in the resource that we're sending
}
// SendRecv pulls in the sent values into the receive slots. It is called by the
// receiver and must be given as input the full resource struct to receive on.
func (obj *BaseRes) SendRecv(res Res) (bool, error) {
log.Printf("%s[%s]: SendRecv...", obj.Kind(), obj.GetName())
if global.DEBUG {
log.Printf("%s[%s]: SendRecv: Debug: %+v", obj.Kind(), obj.GetName(), obj.Recv)
}
var changed bool // did we update a value?
var err error
for k, v := range obj.Recv {
log.Printf("SendRecv: %s[%s].%s <- %s[%s].%s", obj.Kind(), obj.GetName(), k, v.Res.Kind(), v.Res.GetName(), v.Key)
// send
obj1 := reflect.Indirect(reflect.ValueOf(v.Res))
type1 := obj1.Type()
value1 := obj1.FieldByName(v.Key)
kind1 := value1.Kind()
// recv
obj2 := reflect.Indirect(reflect.ValueOf(res)) // pass in full struct
type2 := obj2.Type()
value2 := obj2.FieldByName(k)
kind2 := value2.Kind()
if global.DEBUG {
log.Printf("Send(%s) has %v: %v", type1, kind1, value1)
log.Printf("Recv(%s) has %v: %v", type2, kind2, value2)
}
// i think we probably want the same kind, at least for now...
if kind1 != kind2 {
e := fmt.Errorf("Kind mismatch between %s[%s]: %s and %s[%s]: %s", obj.Kind(), obj.GetName(), kind2, v.Res.Kind(), v.Res.GetName(), kind1)
err = multierr.Append(err, e) // list of errors
continue
}
// if the types don't match, we can't use send->recv
// TODO: do we want to relax this for string -> *string ?
if e := TypeCmp(value1, value2); e != nil {
e := errwrap.Wrapf(e, "Type mismatch between %s[%s] and %s[%s]", obj.Kind(), obj.GetName(), v.Res.Kind(), v.Res.GetName())
err = multierr.Append(err, e) // list of errors
continue
}
// if we can't set, then well this is pointless!
if !value2.CanSet() {
e := fmt.Errorf("Can't set %s[%s].%s", obj.Kind(), obj.GetName(), k)
err = multierr.Append(err, e) // list of errors
continue
}
// if we can't interface, we can't compare...
if !value1.CanInterface() || !value2.CanInterface() {
e := fmt.Errorf("Can't interface %s[%s].%s", obj.Kind(), obj.GetName(), k)
err = multierr.Append(err, e) // list of errors
continue
}
// if the values aren't equal, we're changing the receiver
if !reflect.DeepEqual(value1.Interface(), value2.Interface()) {
// TODO: can we catch the panics here in case they happen?
value2.Set(value1) // do it for all types that match
changed = true
}
}
return changed, err
}
// TypeCmp compares two reflect values to see if they are the same Kind. It can
// look into a ptr Kind to see if the underlying pair of ptr's can TypeCmp too!
func TypeCmp(a, b reflect.Value) error {
ta, tb := a.Type(), b.Type()
if ta != tb {
return fmt.Errorf("Type mismatch: %s != %s", ta, tb)
}
// NOTE: it seems we don't need to recurse into pointers to sub check!
return nil // identical Type()'s
}