Initially I wasn't 100% clear or decided on the send/recv semantics. After some experimenting, I think this is much closer to what we want. Nothing should break or regress here, this only enables more possibilities.
112 lines
4.6 KiB
Go
112 lines
4.6 KiB
Go
// Mgmt
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// Copyright (C) James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package traits
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import (
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"github.com/purpleidea/mgmt/engine"
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)
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// Sendable contains a general implementation with some of the properties and
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// methods needed to implement sending from resources. You'll need to implement
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// the Sends method, and call the Send method in CheckApply via the Init API.
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type Sendable struct {
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send interface{}
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//sendIsActive bool // TODO: public?
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// Bug5819 works around issue https://github.com/golang/go/issues/5819
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Bug5819 interface{} // XXX: workaround
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}
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// Sends returns a struct containing the defaults of the type we send. This
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// needs to be implemented (overridden) by the struct with the Sendable trait to
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// be able to send any values. The field struct tag names are the keys used.
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func (obj *Sendable) Sends() interface{} {
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return nil
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}
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// Send is used to send a struct in CheckApply. This is typically wrapped in the
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// resource API and consumed that way.
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func (obj *Sendable) Send(st interface{}) error {
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// TODO: can we (or should we) run the type checking here instead?
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obj.send = st
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return nil
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}
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// Sent returns the struct of values that have been sent by this resource.
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func (obj *Sendable) Sent() interface{} {
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return obj.send
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}
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// SendActive let's the resource know if it must send a value. This is usually
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// called during CheckApply, but it's probably safe to check it during Init as
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// well. This is the implementation of this function.
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// XXX: Not doing this for now, see the interface for more information.
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//func (obj *Sendable) SendActive() bool {
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// return obj.sendIsActive
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//}
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// SendSetActive is used by the compiler to store the "SendActive" bool so that
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// it will later know if it will need to send or not. Only the engine should
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// call this function. This is the implementation of this function.
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// TODO: We could instead pass in the various edges we will be sending, and
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// store a map of those for the resource to know more precisely.
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// XXX: Not doing this for now, see the interface for more information.
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//func (obj *Sendable) SendSetActive(b bool) {
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// obj.sendIsActive = b
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//}
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// Recvable contains a general implementation with some of the properties and
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// methods needed to implement receiving from resources.
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type Recvable struct {
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recv map[string]*engine.Send
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// Bug5819 works around issue https://github.com/golang/go/issues/5819
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Bug5819 interface{} // XXX: workaround
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}
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// SetRecv is used to inject incoming values into the resource. More
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// specifically, it stores the mapping of what gets received from what, so that
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// later on, we know which resources should ask which other resources for the
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// values that they want to receive. Since this happens when we're building the
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// graph, and before the autogrouping step, we'll have pointers to the original,
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// ungrouped resources here, so that it will work even after they're grouped in!
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func (obj *Recvable) SetRecv(recv map[string]*engine.Send) {
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//if obj.recv == nil {
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// obj.recv = make(map[string]*engine.Send)
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//}
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obj.recv = recv
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}
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// Recv is used to get information that was passed in. This data can then be
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// used to run the Send/Recv data transfer.
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func (obj *Recvable) Recv() map[string]*engine.Send {
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return obj.recv
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}
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