Files
mgmt/lang/funcs/ref/ref.go
James Shubin 28eacdb2bb lang: funcs: ref: Move reference counting code to a new package
This also makes it public, although it is designed for internal use
only.
2024-01-22 15:38:18 -05:00

283 lines
8.8 KiB
Go

// Mgmt
// Copyright (C) 2013-2023+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
// Package ref implements reference counting for the graph API and function
// engine.
package ref
import (
"fmt"
"sync"
"github.com/purpleidea/mgmt/lang/interfaces"
"github.com/purpleidea/mgmt/util/errwrap"
)
// Count keeps track of vertex and edge references across the entire graph. Make
// sure to lock access somehow, ideally with the provided Locker interface.
type Count struct {
// mutex locks this database for read or write.
mutex *sync.Mutex
// vertices is a reference count of the number of vertices used.
vertices map[interfaces.Func]int64
// edges is a reference count of the number of edges used.
edges map[*CountEdge]int64 // TODO: hash *CountEdge as a key instead
}
// CountEdge is a virtual "hash" entry for the Count edges map key.
type CountEdge struct {
f1 interfaces.Func
f2 interfaces.Func
arg string
}
// String prints a representation of the references held.
func (obj *Count) String() string {
s := ""
s += fmt.Sprintf("vertices (%d):\n", len(obj.vertices))
for vertex, count := range obj.vertices {
s += fmt.Sprintf("\tvertex (%d): %p %s\n", count, vertex, vertex)
}
s += fmt.Sprintf("edges (%d):\n", len(obj.edges))
for edge, count := range obj.edges {
s += fmt.Sprintf("\tedge (%d): %p %s -> %p %s # %s\n", count, edge.f1, edge.f1, edge.f2, edge.f2, edge.arg)
}
return s
}
// Init must be called to initialized the struct before first use.
func (obj *Count) Init() *Count {
obj.mutex = &sync.Mutex{}
obj.vertices = make(map[interfaces.Func]int64)
obj.edges = make(map[*CountEdge]int64)
return obj // return self so it can be called in a chain
}
// Lock the mutex that should be used when reading or writing from this.
func (obj *Count) Lock() { obj.mutex.Lock() }
// Unlock the mutex that should be used when reading or writing from this.
func (obj *Count) Unlock() { obj.mutex.Unlock() }
// VertexInc increments the reference count for the input vertex. It returns
// true if the reference count for this vertex was previously undefined or zero.
// True usually means we'd want to actually add this vertex now. If you attempt
// to increment a vertex which already has a less than zero count, then this
// will panic. This situation is likely impossible unless someone modified the
// reference counting struct directly.
func (obj *Count) VertexInc(f interfaces.Func) bool {
count, _ := obj.vertices[f]
obj.vertices[f] = count + 1
if count == -1 { // unlikely, but catch any bugs
panic("negative reference count")
}
return count == 0
}
// VertexDec decrements the reference count for the input vertex. It returns
// true if the reference count for this vertex is now zero. True usually means
// we'd want to actually remove this vertex now. If you attempt to decrement a
// vertex which already has a zero count, then this will panic.
func (obj *Count) VertexDec(f interfaces.Func) bool {
count, _ := obj.vertices[f]
obj.vertices[f] = count - 1
if count == 0 {
panic("negative reference count")
}
return count == 1 // now it's zero
}
// EdgeInc increments the reference count for the input edge. It adds a
// reference for each arg name in the edge. Since this also increments the
// references for the two input vertices, it returns the corresponding two
// boolean values for these calls. (This function makes two calls to VertexInc.)
func (obj *Count) EdgeInc(f1, f2 interfaces.Func, fe *interfaces.FuncEdge) (bool, bool) {
for _, arg := range fe.Args { // ref count each arg
r := obj.makeEdge(f1, f2, arg)
count := obj.edges[r]
obj.edges[r] = count + 1
if count == -1 { // unlikely, but catch any bugs
panic("negative reference count")
}
}
return obj.VertexInc(f1), obj.VertexInc(f2)
}
// EdgeDec decrements the reference count for the input edge. It removes a
// reference for each arg name in the edge. Since this also decrements the
// references for the two input vertices, it returns the corresponding two
// boolean values for these calls. (This function makes two calls to VertexDec.)
func (obj *Count) EdgeDec(f1, f2 interfaces.Func, fe *interfaces.FuncEdge) (bool, bool) {
for _, arg := range fe.Args { // ref count each arg
r := obj.makeEdge(f1, f2, arg)
count := obj.edges[r]
obj.edges[r] = count - 1
if count == 0 {
panic("negative reference count")
}
}
return obj.VertexDec(f1), obj.VertexDec(f2)
}
// FreeVertex removes exactly one entry from the Vertices list or it errors.
func (obj *Count) FreeVertex(f interfaces.Func) error {
if count, exists := obj.vertices[f]; !exists || count != 0 {
return fmt.Errorf("no vertex of count zero found")
}
delete(obj.vertices, f)
return nil
}
// FreeEdge removes exactly one entry from the Edges list or it errors.
func (obj *Count) FreeEdge(f1, f2 interfaces.Func, arg string) error {
found := []*CountEdge{}
for k, count := range obj.edges {
//if k == nil { // programming error
// continue
//}
if k.f1 == f1 && k.f2 == f2 && k.arg == arg && count == 0 {
found = append(found, k)
}
}
if len(found) > 1 {
return fmt.Errorf("inconsistent ref count for edge")
}
if len(found) == 0 {
return fmt.Errorf("no edge of count zero found")
}
delete(obj.edges, found[0]) // delete from map
return nil
}
// GC runs the garbage collector on any zeroed references. Note the distinction
// between count == 0 (please delete now) and absent from the map.
func (obj *Count) GC(graphAPI interfaces.GraphAPI) error {
// debug
//fmt.Printf("start refs\n%s", obj.String())
//defer func() { fmt.Printf("end refs\n%s", obj.String()) }()
free := make(map[interfaces.Func]map[interfaces.Func][]string) // f1 -> f2
for x, count := range obj.edges {
if count != 0 { // we only care about freed things
continue
}
if _, exists := free[x.f1]; !exists {
free[x.f1] = make(map[interfaces.Func][]string)
}
if _, exists := free[x.f1][x.f2]; !exists {
free[x.f1][x.f2] = []string{}
}
free[x.f1][x.f2] = append(free[x.f1][x.f2], x.arg) // exists as refcount zero
}
// These edges have a refcount of zero.
for f1, x := range free {
for f2, args := range x {
for _, arg := range args {
edge := graphAPI.FindEdge(f1, f2)
// any errors here are programming errors
if edge == nil {
return fmt.Errorf("missing edge from %p %s -> %p %s", f1, f1, f2, f2)
}
once := false // sanity check
newArgs := []string{}
for _, a := range edge.Args {
if arg == a {
if once {
// programming error, duplicate arg
return fmt.Errorf("duplicate arg (%s) in edge", arg)
}
once = true
continue
}
newArgs = append(newArgs, a)
}
if len(edge.Args) == 1 { // edge gets deleted
if a := edge.Args[0]; a != arg { // one arg
return fmt.Errorf("inconsistent arg: %s != %s", a, arg)
}
if err := graphAPI.DeleteEdge(edge); err != nil {
return errwrap.Wrapf(err, "edge deletion error")
}
} else {
// just remove the one arg for now
edge.Args = newArgs
}
// always free the database entry
if err := obj.FreeEdge(f1, f2, arg); err != nil {
return err
}
}
}
}
// Now check the vertices...
vs := []interfaces.Func{}
for vertex, count := range obj.vertices {
if count != 0 {
continue
}
// safety check, vertex is still in use by an edge
for x := range obj.edges {
if x.f1 == vertex || x.f2 == vertex {
// programming error
return fmt.Errorf("vertex unexpectedly still in use: %p %s", vertex, vertex)
}
}
vs = append(vs, vertex)
}
for _, vertex := range vs {
if err := graphAPI.DeleteVertex(vertex); err != nil {
return errwrap.Wrapf(err, "vertex deletion error")
}
// free the database entry
if err := obj.FreeVertex(vertex); err != nil {
return err
}
}
return nil
}
// makeEdge looks up an edge with the "hash" input we are seeking. If it doesn't
// find a match, it returns a new one with those fields.
func (obj *Count) makeEdge(f1, f2 interfaces.Func, arg string) *CountEdge {
for k := range obj.edges {
//if k == nil { // programming error
// continue
//}
if k.f1 == f1 && k.f2 == f2 && k.arg == arg {
return k
}
}
return &CountEdge{ // not found, so make a new one!
f1: f1,
f2: f2,
arg: arg,
}
}