Files
mgmt/engine/autoedge.go
James Shubin 3cea422365 legal: Happy 2022 everyone...
Done with:

ack '2021+' -l | xargs sed -i -e 's/2021+/2022+/g'

Checked manually with:

git add -p

Hello to future James from 2023, and Happy Hacking!
2022-08-05 23:06:27 -04:00

127 lines
4.0 KiB
Go

// Mgmt
// Copyright (C) 2013-2022+ James Shubin and the project contributors
// Written by James Shubin <james@shubin.ca> and the project contributors
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package engine
import (
"fmt"
)
// EdgeableRes is the interface a resource must implement to support automatic
// edges. Both the vertices involved in an edge need to implement this for it to
// be able to work.
type EdgeableRes interface {
Res // implement everything in Res but add the additional requirements
// AutoEdgeMeta lets you get or set meta params for the automatic edges
// trait.
AutoEdgeMeta() *AutoEdgeMeta
// SetAutoEdgeMeta lets you set all of the meta params for the automatic
// edges trait in a single call.
SetAutoEdgeMeta(*AutoEdgeMeta)
// UIDs includes all params to make a unique identification of this
// object.
UIDs() []ResUID // most resources only return one
// AutoEdges returns a struct that implements the AutoEdge interface.
// This interface can be used to generate automatic edges to other
// resources.
AutoEdges() (AutoEdge, error)
}
// AutoEdgeMeta provides some parameters specific to automatic edges.
// TODO: currently this only supports disabling the feature per-resource, but in
// the future you could conceivably have some small pattern to control it better
type AutoEdgeMeta struct {
// Disabled specifies that automatic edges should be disabled for this
// resource.
Disabled bool
}
// Cmp compares two AutoEdgeMeta structs and determines if they're equivalent.
func (obj *AutoEdgeMeta) Cmp(aem *AutoEdgeMeta) error {
if obj.Disabled != aem.Disabled {
return fmt.Errorf("values for Disabled are different")
}
return nil
}
// The AutoEdge interface is used to implement the autoedges feature.
type AutoEdge interface {
Next() []ResUID // call to get list of edges to add
Test([]bool) bool // call until false
}
// ResUID is a unique identifier for a resource, namely it's name, and the kind
// ("type").
type ResUID interface {
fmt.Stringer // String() string
GetName() string
GetKind() string
IFF(ResUID) bool
IsReversed() bool // true means this resource happens before the generator
}
// The BaseUID struct is used to provide a unique resource identifier.
type BaseUID struct {
Name string // name and kind are the values of where this is coming from
Kind string
Reversed *bool // piggyback edge information here
}
// GetName returns the name of the resource UID.
func (obj *BaseUID) GetName() string {
return obj.Name
}
// GetKind returns the kind of the resource UID.
func (obj *BaseUID) GetKind() string {
return obj.Kind
}
// String returns the canonical string representation for a resource UID.
func (obj *BaseUID) String() string {
return fmt.Sprintf("%s[%s]", obj.GetKind(), obj.GetName())
}
// IFF looks at two UID's and if and only if they are equivalent, returns true.
// If they are not equivalent, it returns false. Most resources will want to
// override this method, since it does the important work of actually discerning
// if two resources are identical in function.
func (obj *BaseUID) IFF(uid ResUID) bool {
res, ok := uid.(*BaseUID)
if !ok {
return false
}
return obj.Name == res.Name
}
// IsReversed is part of the ResUID interface, and true means this resource
// happens before the generator.
func (obj *BaseUID) IsReversed() bool {
if obj.Reversed == nil {
panic("programming error!")
}
return *obj.Reversed
}