Most of the time, we don't need to have a dynamic call sub graph, since the actual function call could be represented statically as it originally was before lambda functions were implemented. Simplifying the graph shape has important performance benefits in terms of both keep the graph smaller (memory, etc) and in avoiding the need to run transactions at runtime (speed) to reshape the graph. Co-authored-by: Samuel Gélineau <gelisam@gmail.com>
215 lines
6.8 KiB
Go
215 lines
6.8 KiB
Go
// Mgmt
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// Copyright (C) James Shubin and the project contributors
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// Written by James Shubin <james@shubin.ca> and the project contributors
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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// Additional permission under GNU GPL version 3 section 7
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//
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// If you modify this program, or any covered work, by linking or combining it
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// with embedded mcl code and modules (and that the embedded mcl code and
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// modules which link with this program, contain a copy of their source code in
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// the authoritative form) containing parts covered by the terms of any other
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// license, the licensors of this program grant you additional permission to
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// convey the resulting work. Furthermore, the licensors of this program grant
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// the original author, James Shubin, additional permission to update this
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// additional permission if he deems it necessary to achieve the goals of this
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// additional permission.
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package coreworld
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import (
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"context"
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"fmt"
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"github.com/purpleidea/mgmt/lang/funcs"
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"github.com/purpleidea/mgmt/lang/interfaces"
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"github.com/purpleidea/mgmt/lang/types"
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"github.com/purpleidea/mgmt/util/errwrap"
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)
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const (
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// ExchangeFuncName is the name this function is registered as.
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ExchangeFuncName = "exchange"
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// arg names...
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exchangeArgNameNamespace = "namespace"
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exchangeArgNameValue = "value"
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)
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func init() {
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funcs.ModuleRegister(ModuleName, ExchangeFuncName, func() interfaces.Func { return &ExchangeFunc{} })
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}
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// ExchangeFunc is special function which returns all the values of a given key
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// in the exposed world, and sets it's own.
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type ExchangeFunc struct {
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init *interfaces.Init
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namespace string
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last types.Value
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result types.Value // last calculated output
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watchChan chan error
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}
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// String returns a simple name for this function. This is needed so this struct
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// can satisfy the pgraph.Vertex interface.
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func (obj *ExchangeFunc) String() string {
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return ExchangeFuncName
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}
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// ArgGen returns the Nth arg name for this function.
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func (obj *ExchangeFunc) ArgGen(index int) (string, error) {
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seq := []string{exchangeArgNameNamespace, exchangeArgNameValue}
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if l := len(seq); index >= l {
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return "", fmt.Errorf("index %d exceeds arg length of %d", index, l)
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}
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return seq[index], nil
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}
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// Validate makes sure we've built our struct properly. It is usually unused for
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// normal functions that users can use directly.
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func (obj *ExchangeFunc) Validate() error {
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return nil
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}
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// Info returns some static info about itself.
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func (obj *ExchangeFunc) Info() *interfaces.Info {
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return &interfaces.Info{
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Pure: false, // definitely false
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Memo: false,
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Fast: false,
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Spec: false,
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// TODO: do we want to allow this to be statically polymorphic,
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// and have value be any type we might want?
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// output is map of: hostname => value
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Sig: types.NewType(fmt.Sprintf("func(%s str, %s str) map{str: str}", exchangeArgNameNamespace, exchangeArgNameValue)),
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Err: obj.Validate(),
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}
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}
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// Init runs some startup code for this function.
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func (obj *ExchangeFunc) Init(init *interfaces.Init) error {
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obj.init = init
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obj.watchChan = make(chan error) // XXX: sender should close this, but did I implement that part yet???
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return nil
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}
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// Stream returns the changing values that this func has over time.
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func (obj *ExchangeFunc) Stream(ctx context.Context) error {
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defer close(obj.init.Output) // the sender closes
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ctx, cancel := context.WithCancel(ctx)
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defer cancel()
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for {
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select {
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// TODO: should this first chan be run as a priority channel to
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// avoid some sort of glitch? is that even possible? can our
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// hostname check with reality (below) fix that?
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case input, ok := <-obj.init.Input:
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if !ok {
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obj.init.Input = nil // don't infinite loop back
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continue // no more inputs, but don't return!
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}
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//if err := input.Type().Cmp(obj.Info().Sig.Input); err != nil {
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// return errwrap.Wrapf(err, "wrong function input")
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//}
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if obj.last != nil && input.Cmp(obj.last) == nil {
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continue // value didn't change, skip it
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}
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obj.last = input // store for next
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namespace := input.Struct()[exchangeArgNameNamespace].Str()
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if namespace == "" {
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return fmt.Errorf("can't use an empty namespace")
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}
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if obj.init.Debug {
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obj.init.Logf("namespace: %s", namespace)
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}
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// TODO: support changing the namespace over time...
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// TODO: possibly removing our stored value there first!
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if obj.namespace == "" {
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obj.namespace = namespace // store it
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var err error
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obj.watchChan, err = obj.init.World.StrMapWatch(ctx, obj.namespace) // watch for var changes
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if err != nil {
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return err
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}
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} else if obj.namespace != namespace {
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return fmt.Errorf("can't change namespace, previously: `%s`", obj.namespace)
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}
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value := input.Struct()[exchangeArgNameValue].Str()
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if obj.init.Debug {
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obj.init.Logf("value: %+v", value)
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}
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if err := obj.init.World.StrMapSet(ctx, obj.namespace, value); err != nil {
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return errwrap.Wrapf(err, "namespace write error of `%s` to `%s`", value, obj.namespace)
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}
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continue // we get values on the watch chan, not here!
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case err, ok := <-obj.watchChan:
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if !ok { // closed
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// XXX: if we close, perhaps the engine is
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// switching etcd hosts and we should retry?
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// maybe instead we should get an "etcd
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// reconnect" signal, and the lang will restart?
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return nil
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}
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if err != nil {
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return errwrap.Wrapf(err, "channel watch failed on `%s`", obj.namespace)
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}
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keyMap, err := obj.init.World.StrMapGet(ctx, obj.namespace)
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if err != nil {
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return errwrap.Wrapf(err, "channel read failed on `%s`", obj.namespace)
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}
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var result types.Value
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d := types.NewMap(obj.Info().Sig.Out)
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for k, v := range keyMap {
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key := &types.StrValue{V: k}
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val := &types.StrValue{V: v}
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if err := d.Add(key, val); err != nil {
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return errwrap.Wrapf(err, "map could not add key `%s`, val: `%s`", k, v)
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}
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}
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result = d // put map into interface type
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// if the result is still the same, skip sending an update...
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if obj.result != nil && result.Cmp(obj.result) == nil {
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continue // result didn't change
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}
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obj.result = result // store new result
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case <-ctx.Done():
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return nil
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}
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select {
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case obj.init.Output <- obj.result: // send
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// pass
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case <-ctx.Done():
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return nil
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}
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}
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}
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